Dungeon finder unmovable (not really) #13

  • New
  • Defect
Assigned to _ForgeUser61135
  • _ForgeUser1198614 created this issue Dec 12, 2009

    What steps will reproduce the problem?
    No steps required. It just doesn't move like all the other buttons which are placed alongside the border of the simpleminimap frame.

    What is the expected output? What do you see instead?
    I would like to be able to move the icon along the maps border like any other button with the mouse.

    What version of the product are you using?

    Do you have an error log of what happened?
    No error displayed.

    Please provide any additional information below.
    When unlocking the map frame and moving it to the outer limits of the screen, playing in windowed mode, it seems as if one is actually moving the map frame by moving the dungeon finder button, since the map would stop at the edge of the screen, but one can drag the mouse further and the dungeon finder button would then follow the direction.
    Releasing the mouse button outside of the screen an clicking the map frame again to move it back to its original position, would not move the map frame, but the dungeon finder button (off screen) untill the dungeon finder button appears on screen again. When reaching the original position of the dungeon finder button, the map frame would then follow the mouse anywhere. But as long as the button is offscreen, one only moves the button not the map itself. Sounds strange, but try it, and you will know what I mean.
    (Can be reproduced when in full screen mode as well.. but it is not so apparent.. depending on where you 'grab' the minimap frame)

    Thanks for your continuing work.

  • _ForgeUser1198614 added the tags New Defect Dec 12, 2009
  • _ForgeUser487696 posted a comment Dec 15, 2009

    Try r161.

  • _ForgeUser1198614 posted a comment Dec 19, 2009

    Thanks for the update! It is working, sort of. Now movement of the icon is aparently based on the mouses position on the whole screen (i.e. lets assume the minimap is put in the top left corner of the screen. Now, one can't move the icon along the top side of the frame, for the mouse itself can not be dragged further than the edge of the screen. Updon reaching the top of the screen, the icon will stop moving). Any other icons seem to use the mouse position relative to the icon itself (i think), but it'll do.

    The actual problem revealed: the anchor point of the dungeon finders 'window'. The menu opens on the left side of the dungeon finder icon, which is offscreen if you, like me, set up the minimap in the upper left corner of the 'viewport'. But this is not something that could be corrected, or rather tweaked, by simpleminimap, I suppose. It is Blizzards implementation of the dungeon icon which is funky. Anyway, if there is something you could do about it: great! If not: No problem. Great addon nonetheless. Much appreciated.

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