Shadowed Unit Frames
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Shadowed Unit Frames in WoW Classic
There is in-development Beta versions available for WoW Classic!
Note that WoW Classic does not provide all the information that you might be used to:
- There is no Focus Frame
- Information about the HP of enemies is not available, and they'll show as 100 HP
- Cast Bars for anyone but the player himself are not available
- Debuffs have no duration information
Some of this data can be restored with additional libraries/addons, but it'll always be guesswork and potentially inaccurate. Shadowed Unit Frames comes bundled with LibClassicDurations for debuff durations. Mob HP can be provided by Real Mob Health, which you need to install manually.
Note on copying your layout from Retail to Classic:
In general you cannot copy your layout  between the two versions, since they are quite different, and doing so will result in certain elements exclusive to one version (like Pet Happiness on Classic) not always working properly. There are some provisions in the code that makes copying from Retail to Classic mostly work, use at your own risk - however, never copy a Layout from Classic to Retail, this will absolutely result in the Class-specific power bars and other elements not available on Classic to cease to function.
Slash commands: /shadoweduf (/suf)
Anchoring
 Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
Zone configuration (Disabling options/units by zone type)
 Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.
Profiles do not have to be swapped and it is all automatic.
Units
 Supports unit frames are as follows:
Player: Player, Pet, Pet Target
 General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
 Party: Party, Party Pets, Party Targets, Party ToT
 Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
 Arena: Arena, Arena Target, Arena Pets, Arena ToT
 Battleground: Battleground, Battleground Target, Battleground Target
Features
- Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
- Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
- Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
- Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
- Aura Indicators: Display colored squares or icons for certain auras on any unit
- Fader: Fades frames when out of combat and inactive (100% mana/no target)
- Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
- Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
- Range Checking: Fades frames out that are out of range of you
- Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
- Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle
Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.
Modules
 Basic module support is included, should you be interested in building a module see the documentation on github for more information.
Feedback
For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!
 
                            




 
         
        
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Posted Oct 20, 2012I just started a Warrior and I notice that due to range check, when I am in combat with a mob unless I am 8-25 yards away, my target's frame is faded out. This is due to the functionality of the mod checking for charge as a harmful spell. Problem being as melee I am always on top of things for the most part, so my target's bar is always faded out. Of course, unless I am 8-25 yards away. I'd love to disable this somehow but still keep range check for things like charge or heroic throw at it's max as opposed to it's minimum requirement. Any ideas?
Surely Warrior's are not expected to play with a faded out target bar.
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Posted Oct 19, 2012http://imgur.com/a/XbozS
playerframe with the default blizzard altpower bar behind it
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Posted Oct 18, 2012tliff: Give me a screenshot of the bar and I'll tell you. It's very unlikely just because of how terribly Blizzard laid out the API for alt power, but a screenshot will confirm either way.
Timanel: Unlock the frames
lerdeder: You'll have to work it out yourself, it's not really something I directly support.
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Posted Oct 18, 2012Is it possible to have the Alternate Power Bar color be the color of the Blizzard alternate power bar? I only found an option to set a specific color.
This would be convenient for stone guard for example where the alternate power bar is colored differently depending on the active mob.
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Posted Oct 18, 2012Hey there,
Starting to use SUF now and I can't find any option to preview the frames. For example, I'm configuring the boss frames but the only way I can see it working is... pulling a raid boss.
Is it possible to preview the unit frames while configuring?
Tks.
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Posted Oct 17, 2012Shadowed, I have added fonts to the shared media folder, but they do not apply to the unit frames. No idea why it isn't working. Also on my Mage now, curable debuffs no longer change my border colors. Mages have remove curse, as do Shamans. No idea why this feature stopped working. It happened to everyone I know who uses this mode currently.
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Posted Oct 16, 2012Shame.. SUF looked really good for so many years with my own UI design: http://i.imgur.com/DXFba.jpg
I guess i'll be moving to oUF then :( Such a shame...
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Posted Oct 15, 2012Lerdeder: You can add fonts using SharedMediaLibrary. You would have to look around for instructions on that. What are the spells that Shaman use for curing? Probably just a DB bug.
sausje: Skinning support is essentially Masque support. It's a feature request that comes up once a year and not something I plan on adding.
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Posted Oct 15, 2012Wondering how to add a font to this awesome mod, and also I was wondering why border highliting for things you can cure doesn't work for Shaman. On my Mage, unit frames with a curse turn pink, but on my Shaman, nothing happens despite the unit frames being absolutely identical.
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Posted Oct 15, 2012But could you allow it to be skinned tho, it really doesn't look too nice atm with my UI and i don't want to switch unitframes :(
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Posted Oct 15, 2012I don't plan on supporting Masque.
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Posted Oct 15, 2012Hello,
Is it possible that we can skin the aura icons? Make it compatible with the addon: http://www.wowace.com/addons/masque/ or so, to make it even easier :)
Thanks :)
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Posted Oct 11, 2012There's likely some weird upgrade issue that I can't really narrow down with very old profiles.
Save your SV and then delete it and it will fix it.
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Posted Oct 11, 2012Been using SUF for a while now and I am having an issue with the monk mana bar. Whenever I enable it I receive the following error:
Date: 2012-10-11 14:25:05 ID: 1 Error occured in: Global Count: 1 Message: ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua line 467: attempt to compare number with nil Debug: [C]: ? ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:467: PositionWidgets() ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:131: Load() ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:306: SetVisibility() ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:613: ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:460 [C]: SetAttribute() ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:943: LoadUnit() ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1231: InitializeFrame() ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:266: LoadUnits() ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:82: OnInitialize() ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:743: ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:741
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Posted Oct 10, 2012@Shadowed
Thanks, greatly appreciated!
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Posted Oct 8, 2012Oh right, forgot that the aggro color is taken from hostile.
It's a fair enough argument, I'm not going to add options for the entire 4 states right now, but I've added an "Has Aggro'" options to the Colors tab.
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Posted Oct 8, 2012@Shadowed
I'm currently already recoloring the healthbar by reaction, this works fine.
The problem comes when I want to color friendly healthbars by aggro as well. The aggrocolor uses the same color as reactioncolor for hostile. The endresult is that visually, friendly people with aggro are being shown as hostiles (because I can't independently change those two colors). Friendly's with aggro aren't the same thing as hostiles, in fact, they are almost opposites. That's why I personally believe that sharing the same color is counter-intuitive.
It's your call of course, and you taking the time to respond in the first place is appreciated either way.
Cheers.
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Posted Oct 8, 2012just updated to the latest version and its not working... just logged into the game and there not on so ive got only normal blizz frames :(
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Posted Oct 7, 2012Evenstarr: I never touched the Blizzard hiding functionality of SUF between 3.6 and 3.7. Make sure it's not another addon that was poorly coded. I know Healbot is generally a major culprit of this at least.
Lastrite: I don't plan on adding coloring options for the aggro states right now. But you should be able to recolor based off hostility. It should be under "Colors" in /suf.
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Posted Oct 7, 2012Lovely add-on. Thanks for all the hard work.
Would you consider having seperate color-options for hostile reaction and aggro (Maybe even colors for all 4 blizz-aggro-state, but I don't want to push it)? I prefer reaction-colored healthbars, but right now that means I can't use aggro coloring, because a fellow raider with aggro looks like an enemy now :)
Cheers.