Shadowed Unit Frames
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Shadowed Unit Frames in WoW Classic
There is in-development Beta versions available for WoW Classic!
Note that WoW Classic does not provide all the information that you might be used to:
- There is no Focus Frame
- Information about the HP of enemies is not available, and they'll show as 100 HP
- Cast Bars for anyone but the player himself are not available
- Debuffs have no duration information
Some of this data can be restored with additional libraries/addons, but it'll always be guesswork and potentially inaccurate. Shadowed Unit Frames comes bundled with LibClassicDurations for debuff durations. Mob HP can be provided by Real Mob Health, which you need to install manually.
Note on copying your layout from Retail to Classic:
In general you cannot copy your layout between the two versions, since they are quite different, and doing so will result in certain elements exclusive to one version (like Pet Happiness on Classic) not always working properly. There are some provisions in the code that makes copying from Retail to Classic mostly work, use at your own risk - however, never copy a Layout from Classic to Retail, this will absolutely result in the Class-specific power bars and other elements not available on Classic to cease to function.
Slash commands: /shadoweduf (/suf)
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.
Profiles do not have to be swapped and it is all automatic.
Units
Supports unit frames are as follows:
Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target
Features
- Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
- Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
- Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
- Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
- Aura Indicators: Display colored squares or icons for certain auras on any unit
- Fader: Fades frames when out of combat and inactive (100% mana/no target)
- Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
- Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
- Range Checking: Fades frames out that are out of range of you
- Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
- Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle
Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.
Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.
Feedback
For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!
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Posted Sep 4, 2019In reply to nevcairiel:
Ah, so aggro-status is only available via stock unit frames?
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Posted Sep 4, 2019In reply to tobaljackson:
Yes this would be super helpful!
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Posted Sep 3, 2019Is there any way to see enemy buffs? (Like the npc's on gnomeregan having the irradiated buff, or the monks on SM having the shield on them) ClassicAuraDurations Addon works on standard unit frames but i cant see it on SUF. Is it not supported at all or not yet implemented?
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Posted Sep 3, 2019In reply to Forge_User_77338563:
Enemy buffs being shown or not depends on your aura filters. Check the configuration for the target frame for buffs and debuffs and the filter settings.
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Posted Sep 4, 2019In reply to nevcairiel:
Thank you for your reply, however i have the exact same setting from retail (went over them 1 by 1) and on retail i see them, while on classic I cannot. Its very strange :(
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Posted Sep 2, 2019I am having an issue with Pet Happiness. It does not show up on my unit frames.
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Posted Sep 3, 2019In reply to rekneffect:
I am also having an issue with Pet Happiness indicator. I have tried every mixed configuration I could do with the settings by disabling pet frames, enabling pet frames, turning on/off indicator under SUF pet options. LOVE the unit frames but need this working I am just aimlessly feeding my pet tons of meat.
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Posted Sep 3, 2019In reply to OZerotoHeroO:
If you're having issues with Pet Happiness, try the latest alpha version from here:
https://www.wowace.com/projects/shadowed-unit-frames/files/2776804
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Posted Sep 3, 2019In reply to nevcairiel:
You are the friggin man!! It worked!
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Posted Sep 2, 2019Pet frame not showing. Am I the only one?
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Posted Sep 2, 2019In reply to simmdogg:
I am having an issue with Pet Happiness. It does not show up on my unit frames.
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Posted Sep 2, 2019There's no zone name above minimap on classic and by disabling addons one by one I found Shadowed Unit Frames to be the culprit.
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Posted Sep 13, 2019I messed with this a bit more and realized it's actually an interaction with Shadowed Unit Frames and Titan Panel Classic that is the problem. Either one by themselves shows the zone name above minimap, but when both are enabled at the same time, then it breaks.
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Posted Sep 1, 2019Hey! Great to see SUF in Classic.
What about HealComm Support? atm i cannot see incomming casts :-(
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Posted Sep 1, 2019Added Summon Pending functionality to SUF myself by duplicating the resurrection indicator in the indicators.lua but I also had to edit quite a few different files to get it to work, hopefully the addon creator can implement it better than I did since the names and labels are all kinda derp but the functionality works fine:
indicators.lua: local Indicators = {list = {"status", "pvp", "leader", "resurrect", "sumPending", "masterLoot", "raidTarget", "ready", "role", "lfdRole", "class", "phase", "questBoss", "petBattle", "arenaSpec"}} function Indicators:SummonPending(frame) if( not frame.indicators.sumPending or not frame.indicators.sumPending.enabled ) then return end if( C_IncomingSummon.HasIncomingSummon(frame.unit) ) then if( C_IncomingSummon.IncomingSummonStatus(frame.unit) == 1 ) then frame.indicators.sumPending:SetTexture("Interface\\RaidFrame\\RaidFrameSummon") frame.indicators.sumPending:SetTexCoord(0.539062, 0.789062, 0.015625, 0.515625) frame.indicators.sumPending:Show() elseif( C_IncomingSummon.IncomingSummonStatus(frame.unit) == 2 ) then frame.indicators.sumPending:SetTexture("Interface\\RaidFrame\\RaidFrameSummon") frame.indicators.sumPending:SetTexCoord(0.0078125, 0.257812, 0.015625, 0.515625) frame.indicators.sumPending:Show() elseif( C_IncomingSummon.IncomingSummonStatus(frame.unit) == 3 ) then frame.indicators.sumPending:SetTexture("Interface\\RaidFrame\\RaidFrameSummon") frame.indicators.sumPending:SetTexCoord(0.273438, 0.523438, 0.015625, 0.515625) frame.indicators.sumPending:Show() else frame.indicators.sumPending:Hide() end else frame.indicators.sumPending:Hide() end end .... if( config.indicators.sumPending and config.indicators.sumPending.enabled ) then frame:RegisterNormalEvent("INCOMING_SUMMON_CHANGED", self, "SummonPending") frame:RegisterUpdateFunc(self, "SummonPending") frame.indicators.sumPending = frame.indicators.sumPending or frame.indicators:CreateTexture(nil, "OVERLAY") frame.indicators.sumPending:SetTexture("Interface\\RaidFrame\\RaidFrameSummon") end defaultlayout.lua: sumPending = {enabled = true, anchorPoint = "C", size = 40, x = 0, y = 0, anchorTo = "$parent"}, At every instance of resurrect. ShadowedUnitFrame.lua: self.defaults.profile.units[unit].indicators.sumPending = {enabled = true} where the equivalent resurrect one is. Localization: L["Summon Pending"] = "Summon Pending" ShadowedUF_Options\config.lua: ["sumPending"] = L["Summon Pending"], in the list with the resurrect.I think that was everything except the showing on non-locked frames, I tried to add it to movers.lua but it never worked for me...
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Posted Sep 2, 2019There's no zone name above minimap on classic and by disabling addons one by one I found Shadowed Unit Frames to be the culprit.
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Posted Aug 31, 2019is it possible to not show the player frame on screen during 5man groups if i choose to put the player with the party? i'm trying to reduce the screen clutter a bit
thanks - amey0
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Posted Aug 31, 2019Need the same !
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Posted Aug 31, 2019Nice addon, i just have a problem the target cast bar doest appear, i already went to the config but no luck :)
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Posted Aug 31, 2019In the classics, the health value in the target frame is not displayed. Whatever value you choose, it displays only the percentage of health. Moreover, if you choose yourself, it displays correctly.
Absolutehp - https://prnt.sc/ozyx1c
Curmaxhp - https://prnt.sc/ozyx2e