Shadowed Unit Frames
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Shadowed Unit Frames in Midnight
Due to the strict limitations on addons introduced by Blizzard in Midnight, SUF will not be updated at this time.
Shadowed Unit Frames in WoW Classic
There is in-development Beta versions available for WoW Classic!
Note that WoW Classic does not provide all the information that you might be used to:
- There is no Focus Frame
- Information about the HP of enemies is not available, and they'll show as 100 HP
- Cast Bars for anyone but the player himself are not available
- Debuffs have no duration information
Some of this data can be restored with additional libraries/addons, but it'll always be guesswork and potentially inaccurate. Shadowed Unit Frames comes bundled with LibClassicDurations for debuff durations. Mob HP can be provided by Real Mob Health, which you need to install manually.
Note on copying your layout from Retail to Classic:
In general you cannot copy your layout between the two versions, since they are quite different, and doing so will result in certain elements exclusive to one version (like Pet Happiness on Classic) not always working properly. There are some provisions in the code that makes copying from Retail to Classic mostly work, use at your own risk - however, never copy a Layout from Classic to Retail, this will absolutely result in the Class-specific power bars and other elements not available on Classic to cease to function.
Slash commands: /shadoweduf (/suf)
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.
Profiles do not have to be swapped and it is all automatic.
Units
Supports unit frames are as follows:
Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target
Features
- Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
- Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
- Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
- Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
- Aura Indicators: Display colored squares or icons for certain auras on any unit
- Fader: Fades frames when out of combat and inactive (100% mana/no target)
- Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
- Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
- Range Checking: Fades frames out that are out of range of you
- Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
- Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle
Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.
Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.
Feedback
For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!
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Posted Jul 23, 2026@lovemoon0314 Any chance you could inclue a README on what to do with this?
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Posted Jul 23, 2026@LordIanzOoalGown The zip asset includes two folders: ShadowedUnitFrames and ShadowedUF_Options. Simply drag both folders into your Interface/AddOns folder to overwrite the old version.
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Posted Jul 24, 2026@lovemoon0314 Any chance you could modify this version to work for Classic ERA? It mostly works if I reset the profile but then throws a bunch of errors when I reload the UI
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Posted Jul 24, 2026@lovemoon0314 I was not able to find that addon on curseforge. Do you have the name of the addon? That is a link to a website. It says the addon on the website but i tried typing that in and got nowhere.
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Posted Jul 27, 2026@user_5ztk60dvk5swexig
I’m afraid the Shadowed Unit Frames project on CurseForge is no longer being maintained, so I had to create a corresponding project on GitHub to fix the issue.
If you want to download the addon, just click the link and download ShadowedUnitFrames-tbc2.5.6.zip from the Assets section.
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Posted Jul 27, 2026@user_5ztk60dvk5swexig https://github.com/lovemoon0314/ShadowedUnitFrames/releases/tag/v4.3.9-classic
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Posted Jul 27, 2026@lovemoon0314 Will this overwrite all of my current settings on my current broken version that's vomiting LUA errors since the blizzard update? I really don't want to have to set everything up again lol.
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Posted Jul 27, 2026@gimpzor
It shouldn’t mess with any of your existing settings. Your settings are saved in the WTF folder, while updating/replacing the addon only affects the relevant files under Interface/AddOns.
If you want to be extra safe, you can back up your WTF folder first, just zip it up and save it somewhere else before doing anything.
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Posted Jul 20, 2026I downloaded Glizzypriest file and I'm still getting the errors. Can someone help?
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Posted Jul 21, 2026@shayes4242 What server are you playing on TBC or classic? I'm not a dev or anything but I can try.
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Posted Jul 21, 2026@shayes4242 try this :)
https://github.com/lovemoon0314/ShadowedUnitFrames/releases/tag/v4.3.9-classic
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Posted Jul 19, 2026Confirmed working with TBC Anniversary as of July 19th. Great work, thank you!
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Posted Jul 14, 2026You're Da Man!!!!
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Posted Jul 19, 2026@yebyonavrot TY =)
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Posted Jul 12, 2026Is there an update/FIX for Retail? All of these other unit frames are HORRIBLE.
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Posted Jul 13, 2026@heartbreakmoon https://github.com/NoSelph/ShadowedUnitFrames/releases
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Posted Jul 12, 2026[Fix] ShadowedUnitFrames — Aura display crash on Classic Anniversary (2.5.6 / build 68575)
Since the 2.5.6 patch, ShadowedUnitFrames throws Lua errors and buffs/debuffs stop displaying correctly. This is because Blizzard removed the global UnitAura function and the global DebuffTypeColor table in 2.5.6, both of which SUF relies on.
I've patched the addon to restore full functionality on 2.5.6. The fix:
Replaces the removed UnitAura with a compatibility wrapper built on C_UnitAuras.GetAuraDataByIndex + AuraUtil.UnpackAuraData (which returns values in the exact same order as the old UnitAura, so no downstream changes are needed). The wrapper falls back to the native UnitAura on older clients, so it stays compatible with Era/Wrath.
Rebuilds the removed DebuffTypeColor table from the engine's DEBUFF_TYPE_*_COLOR constants, with fixed-RGB fallbacks.
All aura code paths are covered — standard buff/debuff frames, UnitAuraBySpell (druid shapeshift bar etc.), and the optional aura-indicators feature.
Tested on 2.5.6 (build 68575), on a Priest:
No Lua errors on login or when targeting units with active buffs/debuffs.
Buffs and debuffs display correctly on player/target/party frames, with the proper debuff-type border colors (Magic/Curse/Disease/Poison).
Debuff highlight and tooltips work as expected.
I've only been able to test on a Priest so far — the fix is class-agnostic (it only touches the aura lookup layer), but if you play another class, testing and feedback would be much appreciated, especially for the druid shapeshift bar and the optional aura-indicators feature.
Download (Classic branch): https://github.com/lovemoon0314/ShadowedUnitFrames/tree/classic Click Code → Download ZIP, then extract into your Interface/AddOns folder, overwriting the existing SUF files.
A pull request has also been opened against the upstream repo, so once it's merged the official version will include the fix. Feedback and testing welcome!
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Posted Jul 13, 2026In reply to lovemoon0314:
Neat I'll check it out
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Posted Jul 13, 2026@lovemoon0314 this works for me, thanks! I noticed your PR to the main repo is closed though :(
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Posted Jul 13, 2026@TheFoggedOne I’ve reopened the PR, but I’m afraid the main repository is no longer being maintained.