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I'm trying to directly integrate the Execute phase into the health bars.
Ideally, there would be a way to segment the Health bars: 0-20% and 20%-100% (obviously the segment's size could change according to class/specialization, e.g. 20% for Destruction, 35% for Assassination). Either a bar that separates the two segments, or two different colors.
Currently, High health, Half health and Low health colors kinda allow this but as it's a seamless gradient between the three it's hard to clearly see when Execute is possible.
On the left, segments based on colors: 0-20% is green (Execute is possible), 20%-100% is either Hostile color, or Class color depending on target.
On the right is a simple bar that separates the two. I don't like it though, but it'd probably be easier to code quickly.
I'm trying to learn how to create a module but the lack of examples make it kinda hard.
This isn't something I plan on doing as the segment doesn't help after you hit the %, and it's already obvious by looking at the text tag.
OK, I'll just edit the Health module at each release then. Thanks :)
Having a separate addon do this might be a better idea than modifying the source on each release. At least, it's what I was planning on doing since I was thinking of doing the same thing. I'll let you know if I get around to it.
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