Segmented Health Bar/Color #689


  • Enhancment
  • Declined
Closed
Assigned to shadowed103
  • _ForgeUser6391791 created this issue Feb 9, 2014

    What is the enhancement in mind? How should it look and feel?

    I'm trying to directly integrate the Execute phase into the health bars.

    Ideally, there would be a way to segment the Health bars: 0-20% and 20%-100% (obviously the segment's size could change according to class/specialization, e.g. 20% for Destruction, 35% for Assassination). Either a bar that separates the two segments, or two different colors.

    Currently, High health, Half health and Low health colors kinda allow this but as it's a seamless gradient between the three it's hard to clearly see when Execute is possible.

    On the left, segments based on colors: 0-20% is green (Execute is possible), 20%-100% is either Hostile color, or Class color depending on target.

    On the right is a simple bar that separates the two. I don't like it though, but it'd probably be easier to code quickly.

    Please provide any additional information below.

    I'm trying to learn how to create a module but the lack of examples make it kinda hard.

  • _ForgeUser6391791 added the tags New Enhancment Feb 9, 2014
  • Shadowed103 posted a comment Feb 9, 2014

    This isn't something I plan on doing as the segment doesn't help after you hit the %, and it's already obvious by looking at the text tag.

  • Shadowed103 removed a tag New Feb 9, 2014
  • Shadowed103 added a tag Declined Feb 9, 2014
  • Shadowed103 closed issue Feb 9, 2014
  • _ForgeUser6391791 posted a comment Feb 10, 2014

    OK, I'll just edit the Health module at each release then. Thanks :)

  • _ForgeUser47563 posted a comment Feb 17, 2014

    Having a separate addon do this might be a better idea than modifying the source on each release. At least, it's what I was planning on doing since I was thinking of doing the same thing. I'll let you know if I get around to it.


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