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What steps will reproduce the problem?1. Activate some type of absorbing shield, such as Ice Barrier2. If a LUA error was not produced with the above, have something attack you so that damage is absorbed by the shield3.
What is the expected output? What do you see instead?I am getting an LUA error every time an attack is absorbed by my Ice Barrier or Incanter's Ward.
What version of the product are you using?The latest version as of Patch 5.2 patch day, 3:45 pm PST
Do you have an error log of what happened?
...erface\AddOns\ShadowedUnitFrames\modules\incheal.lua:42: attempt to perform arithmetic on field 'cap' (a nil value)Time: 03/05/13 16:24:25Count: 1Stack: ...erface\AddOns\ShadowedUnitFrames\modules\incheal.lua:42: in function `OnLayoutApplied'...face\AddOns\ShadowedUnitFrames\modules\incabsorb.lua:24: in function `?'...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:541: in function `FireModuleEvent'...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:135: in function `Load'...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:306: in function `SetVisibility'...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:615: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:460>[C]: in function `SetAttribute'...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:958: in function `LoadUnit'...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1246: in function `InitializeFrame'...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:315: in function `LoadUnits'...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:85: in function `OnInitialize'...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:797: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:795>
Locals: self = <table> { OnLayoutApplied = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\incabsorb.lua:15 OnEnable = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\incabsorb.lua:5 frameKey = "incAbsorb" moduleKey = "incAbsorb" UpdateFrame = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\incabsorb.lua:27 moduleName = "Incoming absorbs" colorKey = "incAbsorb" frameLevelMod = 2}frame = SUFUnitplayer { vehicleUnit = "vehicle" OnEnter = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\highlight.lua:7 portrait = <unnamed> { } UnregisterAll = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:134 registeredEvents = <table> { } powerBar = <unnamed> { } RegisterNormalEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:60 SetVisibility = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:245 topFrameLevel = 5 RegisterUpdateFunc = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:107 SetBlockColor = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:182 unitType = "player" SetRangeAlpha = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:170 visibility = <table> { } indicators = <unnamed> { } unitInitialized = true unitRealType = "player" totemBar = <unnamed> { } unit = "player" ReregisterUnitEvents = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:39 RegisterUnitEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:101 fontStrings = <table> { } SetBarColor = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:178 altPowerBar = <unnamed> { } incAbsorb = <unnamed> { } healthBar = <unnamed> { } highFrame = <unnamed> { } OnLeave = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\highlight.lua:16 UnregisterSingleEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:84 DisableRangeAlpha = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:162 highlight = <unnamed> { } fullUpdates = <table> { } UnregisterUpdateFunc = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:124 0 = <userdata> BlizzRegisterUnitEvent = <function> defined =[C]:-1 incHeal = <unnamed> { } FullUpdate = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:31 portraitModel = <unnamed> { } unitOwner = "player"}bar = <unnamed> { 0 = <userdata> background = <unnamed> { } simple = true parent = SUFUnitplayer { }}(*temporary) = <function> defined =[C]:-1(*temporary) = <unnamed> { 0 = <userdat
Please provide any additional information below.
Should be fixed
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