Curable Magic Debuff? #397


  • New
  • Defect
Closed
Assigned to shadowed103
  • Kshiftx3 created this issue Oct 30, 2011

    I play a resto shaman, and whenever I check the display "curable debuffs" box under Auras for party or raid frames, magic debuffs do not show up even though I am able to cure them. Curable magic debuffs used to ALWAYS show along with curse effects(since shamans can decurse) until recently, so I know the feature is there. I'm guessing updating SUF took away the dispellable magic debuffs.

  • Kshiftx3 added the tags New Defect Oct 30, 2011
  • Kshiftx3 posted a comment Oct 30, 2011

    It also might be worth mentioning that I have version: v3.4.1-17-gba1a4b6, which is the latest release

  • Shadowed103 posted a comment Oct 31, 2011

    In game, run /dump ShadowUF.Units.canCure and give me the results it outputs.

  • Kshiftx3 posted a comment Nov 1, 2011

    I get the following:

    [03:08:38] Dump: value=ShadowUF.Units.canCure
    [03:08:38] [1]={
    [03:08:38]   Curse=true
    [03:08:38] }


    Edited Nov 1, 2011
  • Shadowed103 posted a comment Nov 1, 2011

    This is when you are specced as a Shaman who can cure Magic, correct? What happens if you switch talent specs and then try again with /dump ShadowUF.Units.canCure do you see the same results?

    I already tested this on a Druid and the actual detection works fine, and I don't see any issues with the spell naming on Shaman.

  • Kshiftx3 posted a comment Nov 1, 2011

    Yeah, I am definitely specced to cure magic. If I manually click on a party member and see that they have a magic debuff on them, I can cure it off. The problem is that the curable magic debuff won't show on the party frames where debuffs should be at. Curses show up just fine. If I switch to elemental (where I am no longer specced to cure magic) it still shows the same result when I type in that command. I'm guessing, when I'm resto, it should say " Magic=true" somewhere in that output, but it doesn't.

    ****EDIT*******

    I switched to Elemental and then I switched BACK to Resto and I now get:
    [20:37:30] Dump: value=ShadowUF.Units.canCure
    [20:37:30] [1]={
    [20:37:30]   Magic=true,
    [20:37:30]   Curse=true
    [20:37:30] }

    And I am now able to see curable magic debuffs on party/raid members, BUT the problem is, if I log off as Resto, when I log back on.. curable magic debuffs are gone and I now get:

    [20:37:30] Dump: value=ShadowUF.Units.canCure
    [20:37:30] [1]={
    [20:37:30]   Curse=true
    [20:37:30] }

    /reload will still allow me to see curable magic debuffs. Only when I log off as resto, and I log back on, it will be disabled once again.


    Edited Nov 1, 2011
  • Shadowed103 posted a comment Nov 1, 2011

    Try latest alpha

  • Kshiftx3 posted a comment Nov 1, 2011

    Ah.. the latest alpha works beautifully. Relogging no longer will disable curable magic debuffs. Great fix and great addon. Thanks a lot Shadowed, keep up the good work!


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