Attempt to call global 'GetLootMethod' (a nil value) #2212


  • Defect
Open
  • zekeflynn created this issue Oct 14, 2025
    Message: ...ace/AddOns/ShadowedUnitFrames/modules/indicators.lua:44: attempt to call global 'GetLootMethod' (a nil value)
    Time: Tue Oct 14 13:30:52 2025
    Count: 278
    Stack:
    [Interface/AddOns/ShadowedUnitFrames/modules/indicators.lua]:44: in function '?'
    [Interface/AddOns/ShadowedUnitFrames/modules/units.lua]:21: in function 'FullUpdate'
    [Interface/AddOns/ShadowedUnitFrames/modules/units.lua]:295: in function 'CheckUnitStatus'
    [Interface/AddOns/ShadowedUnitFrames/modules/units.lua]:211: in function <...nterface/AddOns/ShadowedUnitFrames/modules/units.lua:208>
    [C]: in function 'Show'
    [Interface/AddOns/Blizzard_FrameXML/SecureStateDriver.lua]:83: in function <...rface/AddOns/Blizzard_FrameXML/SecureStateDriver.lua:73>
    [Interface/AddOns/Blizzard_FrameXML/SecureStateDriver.lua]:137: in function <...rface/AddOns/Blizzard_FrameXML/SecureStateDriver.lua:119>
    
    Locals:
    self = <table> {
     list = <table> {
     }
     moduleKey = "indicators"
     moduleName = "Indicators"
    }
    frame = SUFUnittarget {
     BottomLeftCorner = Texture {
     }
     portrait = PlayerModel {
     }
     isDead = false
     unitGUID = "Creature-0-4412-571-17-28123-0004EE60E9"
     auras = <table> {
     }
     registeredEvents = <table> {
     }
     TopLeftCorner = Texture {
     }
     powerBar = StatusBar {
     }
     Center = Texture {
     }
     healthBar = StatusBar {
     }
     RightEdge = Texture {
     }
     LeftEdge = Texture {
     }
     unitType = "target"
     BottomEdge = Texture {
     }
     topFrameLevel = 5
     visibility = <table> {
     }
     highFrame = Frame {
     }
     BottomRightCorner = Texture {
     }
     indicators = Frame {
     }
     unitInitialized = true
     unitRealType = "target"
     unit = "target"
     fontStrings = <table> {
     }
     TopRightCorner = Texture {
     }
     backdropInfo = <table> {
     }
     isUnitVolatile = true
     highlight = Frame {
     }
     TopEdge = Texture {
     }
     fullUpdates = <table> {
     }
     unitOwner = "target"
     portraitModel = PlayerModel {
     }
    }
    (*temporary) = nil
    (*temporary) = "attempt to call global 'GetLootMethod' (a nil value)"
    

     

  • zekeflynn added a tag Defect Oct 14, 2025

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