In game ping system using SUF frames #2182


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  • tmawkward created this issue Apr 4, 2025

    Like the title says. I've noticed its not reliable/doesn't work to hover over a SUF frame and ping the target like that. I just end up pinging whatever is behind the actual frame. I would like to know if this is intended/known and if there's a work around. Sorrry if the issue I've created is incorrect

  • wildu_l posted a comment May 5, 2025

    Check this solution from github: 

    ````
        if (PingUtil) then
            frame:SetToplevel(true)
            frame:SetAttribute("ping-receiver", true)
            frame.IsPingable = true
            Mixin(frame, PingableType_UnitFrameMixin)
        end
    ```
    in units.lua, I put those in line ~734+
     

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