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Hello, since the last patch there a problem with the addon on monk.
There the log (i tested with only this addon activated) :
Message: ...ce/AddOns/ShadowedUnitFrames/modules/monkstagger.lua:44: attempt to compare number with nilTime: Wed Nov 22 16:10:31 2023Count: 284Stack: ...ce/AddOns/ShadowedUnitFrames/modules/monkstagger.lua:44: attempt to compare number with nil[string "@Interface/AddOns/ShadowedUnitFrames/modules/monkstagger.lua"]:44: in function `Update'[string "@Interface/AddOns/ShadowedUnitFrames/modules/monkstagger.lua"]:13: in function <...ce/AddOns/ShadowedUnitFrames/modules/monkstagger.lua:8>
Locals: self = <table> { moduleClass = "MONK" moduleHasBar = true Update = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/monkstagger.lua:37 UpdateMinMax = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/monkstagger.lua:30 OnEnable = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/monkstagger.lua:4 OnLayoutApplied = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/monkstagger.lua:24 moduleKey = "staggerBar" moduleSpec = <table> { } moduleName = "Barre de Report" OnDisable = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/monkstagger.lua:20}frame = SUFUnitplayer { BottomLeftCorner = Texture { } OnEnter = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/units.lua:670 UnregisterAll = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/units.lua:145 OnBackdropLoaded = <function> defined @Interface/SharedXML/Backdrop.lua:152 GetBackdropColor = <function> defined @Interface/SharedXML/Backdrop.lua:390 powerBar = StatusBar { } emptyBar = StatusBar { } ClearBackdrop = <function> defined @Interface/SharedXML/Backdrop.lua:282 unitType = "player" staggerBar = StatusBar { } indicators = Frame { } unitInitialized = true unit = "player" ReregisterUnitEvents = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/units.lua:41 SetupTextureCoordinates = <function> defined @Interface/SharedXML/Backdrop.lua:214 HasBackdropInfo = <function> defined @Interface/SharedXML/Backdrop.lua:278 RegisterUnitEvent = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/units.lua:112 fontStrings = <table> { } GetEdgeSize = <function> defined @Interface/SharedXML/Backdrop.lua:188 TopEdge = Texture { } unitOwner = "player" fullUpdates = <table> { } UnregisterUpdateFunc = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/units.lua:135 combatText = Frame { } incHeal = StatusBar { } FullUpdate = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/units.lua:33 LeftEdge = Texture { } registeredEvents = <table> { } UnitClassToken = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/units.lua:685 TopLeftCorner = Texture { } RegisterNormalEvent = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/units.lua:62 SetVisibility = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/units.lua:246 topFrameLevel = 5 ApplyBackdrop = <function> defined @Interface/SharedXML/Backdrop.lua:294 SetBackdrop = <function> defined @Interface/SharedXML/Backdrop.lua:329 GetBackdropBorderColor = <function> defined @Interface/SharedXML/Backdrop.lua:409 GetBackdrop = <function> defined @Interface/SharedXML/Backdrop.lua:347 SetRangeAlpha = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/units.lua:179 visibility = <table> { } SetBorderBlendMode = <function> defined @Interface/SharedXML/Backdrop.lua:266 Center = Texture { } unitRealType = "player" isDead = false unitGUID = "Player-1122-09B0D7AF" vehicleUnit = "vehicle" OnLeave = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/units.lua:678 backdropInfo = <table> { } OnBackdropSizeChanged = <function> defined @Interface/SharedXML/Backdrop.lua:182 hasStateWatch = false incAbsorb = StatusBar { } RightEdge = Texture { } 0 = <userdata> BottomEdge = Texture { } SetBackdropBorderColor = <function> defined @Interface/SharedXML/Backdrop.lua:422 highFrame = Frame { }
Edit : And the energy's text doesnt update when we use it.
Same here.. im getting this report
Message: ...ce/AddOns/ShadowedUnitFrames/modules/monkstagger.lua:44: attempt to compare number with nilTime: Sat Nov 25 05:59:06 2023Count: 1Stack: ...ce/AddOns/ShadowedUnitFrames/modules/monkstagger.lua:44: attempt to compare number with nil[string "@Interface/AddOns/ShadowedUnitFrames/modules/units.lua"]:375: in function `CheckUnitStatus'[string "@Interface/AddOns/ShadowedUnitFrames/modules/units.lua"]:614: in function <...nterface/AddOns/ShadowedUnitFrames/modules/units.lua:440>[string "=[C]"]: in function `SetAttribute'[string "@Interface/AddOns/ShadowedUnitFrames/modules/units.lua"]:964: in function `LoadUnit'[string "@Interface/AddOns/ShadowedUnitFrames/modules/units.lua"]:1337: in function `InitializeFrame'[string "@Interface/AddOns/ShadowedUnitFrames/ShadowedUnitFrames.lua"]:274: in function `LoadUnits'[string "@Interface/AddOns/ShadowedUnitFrames/ShadowedUnitFrames.lua"]:86: in function `OnInitialize'[string "@Interface/AddOns/ShadowedUnitFrames/ShadowedUnitFrames.lua"]:932: in function <...ace/AddOns/ShadowedUnitFrames/ShadowedUnitFrames.lua:930>
Locals: self = <table> { CheckPlayerZone = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/units.lua:1454 InitializeArena = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/units.lua:1438 headerUnits = <table> { } CheckGroupedUnitStatus = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/units.lua:392 CheckVehicleStatus = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/units.lua:342 CreateBar = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/units.lua:1423 canCure = <table> { } ProfileChanged = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/units.lua:1390 PositionHeaderChildren = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/units.lua:761 unitEvents = <table> { } UninitializeFrame = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/units.lua:1342 CheckUnitStatus = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/units.lua:369 LoadGroupHeader = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/units.lua:1063 OnAttributeChanged = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/units.lua:440 CheckPetUnitUpdated = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/units.lua:382 zoneUnits = <table> { } OnEvent = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/units.lua:211 ReloadHeader = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/units.lua:742 childUnits = <table> { } LoadUnit = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/units.lua:956 headerFrames = <table> { } LoadZoneHeader = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/units.lua:1157 LoadSplitGroupHeader = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/units.lua:999 unitFrames = <table> { } SetHeaderAttributes = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/units.lua:797 CheckGroupVisibility = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/units.lua:782 CreateUnit = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/units.lua:694 moduleKey = "units" frameList = <table> { } InitializeFrame = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/units.lua:1323 LoadChildUnit = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/units.lua:1278 remappedUnits = <table> { }}frame = SUFUnitplayer { vehicleUnit = "vehicle" OnEnter = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/highlight.lua:9 UnregisterAll = <function> defined @Interface/AddOns/ShadowedUnitFrames/modules/units.lua:145 OnBackdropLoaded = <function> defined @Interface/SharedXML/Backdrop.lua:152 GetBackdropColor = <function> defined @Interface/SharedXML/Backdrop.lua:390 powerBar = StatusBar { } disableRangeAlpha = false ClearBackdrop = <function> de
I have posted a fix to this issue here. I posted it back when 10.2 was on the PTR. I have no idea why it hasn't been incorporated yet.
Same for me.
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