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Ready Check indicators on both Party frames and Raid frames are not working as of the 10.1.5 patch.
Someone posted a fix in the issues page already, but the original poster closed the issue. In the fix they had is change lines 296, 298 & 300 of the indicators.lua file (SUF\modules\indicators.lua)
Line 296 from frame.indicators.ready:SetTexture(READY_CHECK_READY_TEXTURE) toframe.indicators.ready:SetTexture("Interface\\RaidFrame\\ReadyCheck-Ready")
Line 298 from frame.indicators.ready:SetTexture(READY_CHECK_NOT_READY_TEXTURE) toframe.indicators.ready:SetTexture("Interface\\RaidFrame\\ReadyCheck-NotReady"
Line 300 from frame.indicators.ready:SetTexture(READY_CHECK_WAITING_TEXTURE) toframe.indicators.ready:SetTexture("Interface\\RaidFrame\\ReadyCheck-Waiting")
When using Notepad++ make sure you double check the lines when doing a replace function it could put a single \ instead of a double \\ causing it to still not work
I confirm the Ready Check does not work in a group, but when in a raid work ShadowedUnitFrames-v4.4.6
please fix
For me the fix worked it works in group and in raid I put you the file modified indicators.LUA >>> HERE
About the solution posted by @Hypie24, he forgot a single ")" on the line 298, if you don't put that, the /suf command stop working. So, just put it on the line and everything will work fine. Thank you.
Someone posted a fix in the issues page already, but the original poster closed the issue. In the fix they had is change lines 296, 298 & 300 of the indicators.lua file (SUF\modules\indicators.lua) Line 296 from frame.indicators.ready:SetTexture(READY_CHECK_READY_TEXTURE) toframe.indicators.ready:SetTexture("Interface\\RaidFrame\\ReadyCheck-Ready") Line 298 from frame.indicators.ready:SetTexture(READY_CHECK_NOT_READY_TEXTURE) toframe.indicators.ready:SetTexture("Interface\\RaidFrame\\ReadyCheck-NotReady") Line 300 from frame.indicators.ready:SetTexture(READY_CHECK_WAITING_TEXTURE) toframe.indicators.ready:SetTexture("Interface\\RaidFrame\\ReadyCheck-Waiting") When using Notepad++ make sure you double check the lines when doing a replace function it could put a single \ instead of a double \\ causing it to still not work
Line 298 from frame.indicators.ready:SetTexture(READY_CHECK_NOT_READY_TEXTURE) toframe.indicators.ready:SetTexture("Interface\\RaidFrame\\ReadyCheck-NotReady")
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