Ready Check indicators not working since 10.1.5 #2000


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  • Patch
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  • MetalMusicMan created this issue Jul 25, 2023

    Ready Check indicators on both Party frames and Raid frames are not working as of the 10.1.5 patch. 

  • MetalMusicMan added the tags New Patch Jul 25, 2023
  • Hyphie24 posted a comment Jul 26, 2023

    Someone posted a fix in the issues page already, but the original poster closed the issue. In the fix they had is change lines 296, 298 & 300 of the indicators.lua file (SUF\modules\indicators.lua)

    Line 296 from frame.indicators.ready:SetTexture(READY_CHECK_READY_TEXTURE) to
    frame.indicators.ready:SetTexture("Interface\\RaidFrame\\ReadyCheck-Ready")

     

    Line 298 from frame.indicators.ready:SetTexture(READY_CHECK_NOT_READY_TEXTURE) to
    frame.indicators.ready:SetTexture("Interface\\RaidFrame\\ReadyCheck-NotReady"

     

    Line 300 from frame.indicators.ready:SetTexture(READY_CHECK_WAITING_TEXTURE) to
    frame.indicators.ready:SetTexture("Interface\\RaidFrame\\ReadyCheck-Waiting")

     

    When using Notepad++ make sure you double check the lines when doing a replace function it could put a single \ instead of a double \\ causing it to still not work

  • serruf posted a comment Aug 4, 2023

    I confirm the Ready Check does not work in a group, but when in a raid work   ShadowedUnitFrames-v4.4.6

     

    please fix


    Edited Aug 4, 2023
  • ily3ssss posted a comment Aug 9, 2023

    For me the fix worked it works in group and in raid I put you the file modified indicators.LUA >>>  HERE


    Edited Aug 9, 2023
  • elocco posted a comment Sep 11, 2023

    About the solution posted by @Hypie24, he forgot a single ")" on the line 298, if you don't put that, the /suf command stop working. So, just put it on the line and everything will work fine. Thank you. 

     

    Someone posted a fix in the issues page already, but the original poster closed the issue. In the fix they had is change lines 296, 298 & 300 of the indicators.lua file (SUF\modules\indicators.lua)

    Line 296 from frame.indicators.ready:SetTexture(READY_CHECK_READY_TEXTURE) to
    frame.indicators.ready:SetTexture("Interface\\RaidFrame\\ReadyCheck-Ready")

     

    Line 298 from frame.indicators.ready:SetTexture(READY_CHECK_NOT_READY_TEXTURE) to
    frame.indicators.ready:SetTexture("Interface\\RaidFrame\\ReadyCheck-NotReady")

     

    Line 300 from frame.indicators.ready:SetTexture(READY_CHECK_WAITING_TEXTURE) to
    frame.indicators.ready:SetTexture("Interface\\RaidFrame\\ReadyCheck-Waiting")

     

    When using Notepad++ make sure you double check the lines when doing a replace function it could put a single \ instead of a double \\ causing it to still not work


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