Not loading on 10.1 PTR #1959


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  • MetalHeadTwo created this issue Mar 9, 2023

    3x ...aceShadowedUnitFrames/ShadowedUnitFrames.lua:674: attempt to index local 'frame' (a nil value)
    [string "@ShadowedUnitFrames/ShadowedUnitFrames.lua"]:674: in function <...aceShadowedUnitFrames/ShadowedUnitFrames.lua:671>
    [string "@ShadowedUnitFrames/ShadowedUnitFrames.lua"]:777: in function `HideBlizzardFrames'
    [string "@ShadowedUnitFrames/ShadowedUnitFrames.lua"]:84: in function `OnInitialize'
    [string "@ShadowedUnitFrames/ShadowedUnitFrames.lua"]:934: in function <...aceShadowedUnitFrames/ShadowedUnitFrames.lua:932>

    Locals:
    (for index) = 1
    (for limit) = 6
    (for step) = 1
    i = 1
    frame = nil
    (*temporary) = 1
    (*temporary) = nil
    (*temporary) = RuneFrame {
    IsLayoutFrame = <function> defined @SharedXML/LayoutFrame.lua:36
    OnEnter = <function> defined @FrameXML/RuneFrame.lua:94
    MarkDirty = <function> defined @SharedXML/LayoutFrame.lua:99
    GetChildPadding = <function> defined @SharedXML/LayoutFrame.lua:142
    OnCleaned = <function> defined @SharedXML/LayoutFrame.lua:123
    OnUpdate = <function> defined @SharedXML/LayoutFrame.lua:93
    GetAdditionalRegions = <function> defined @SharedXML/LayoutFrame.lua:85
    OnShow = <function> defined @FrameXML/UIParent.lua:2496
    align = "center"
    layoutParent = PlayerFrameBottomManagedFramesContainer {
    }
    LayoutChildren = <function> defined @SharedXML/LayoutFrame.lua:263
    Rune5 = Frame {
    }
    Rune3 = Frame {
    }
    tooltipTitle = "Rune"
    layoutIndex = 2
    CalculateFrameSize = <function> defined @SharedXML/LayoutFrame.lua:157
    AddLayoutChildren = <function> defined @SharedXML/LayoutFrame.lua:55
    Rune4 = Frame {
    }
    tooltip = "Used by most Death Knight attacks. Up to three runes recharge at a time."
    0 = <userdata>
    spacing = -1
    Rune1 = Frame {
    }
    GetLayoutChildren = <function> defined @SharedXML/LayoutFrame.lua:73
    Rune6 = Frame {
    }
    Rune2 = Frame {
    }
    Runes = <table> {
    }
    GetPadding = <function> defined @SharedXML/LayoutFrame.lua:133
    IsDirty = <function> defined @SharedXML/LayoutFrame.lua:119
    OnLoad = <function> defined @FrameXML/RuneFrame.lua:3
    OnHide = <function> defined @FrameXML/UIParent.lua:2500
    Layout = <function> defined @SharedXML/LayoutFrame.lua:179
    showTooltip = true
    OnEvent = <function> defined @FrameXML/RuneFrame.lua:37
    leftPadding = -5
    topPadding = 6
    MarkClean = <function> defined @SharedXML/LayoutFrame.lua:114
    OnLeave = <function> defined @FrameXML/RuneFrame.lua:102
    MarkIgnoreInLayout = <function> defined @SharedXML/LayoutFrame.lua:44
    RuneButtonComparison = <function> defined @FrameXML/RuneFrame.lua:87
    UpdateRunes = <function> defined @FrameXML/RuneFrame.lua:45
    IgnoreLayoutIndex = <function> defined @SharedXML/LayoutFrame.lua:40
    }
    (*temporary) = WarlockPowerFrame {
    IsLayoutFrame = <function> defined @SharedXML/LayoutFrame.lua:36
    OnEnter = <function> defined @FrameXML/ClassPowerBar.lua:66
    resourcePointTemplate = "ShardTemplate"
    usePooledResourceButtons = true
    MarkDirty = <function> defined @SharedXML/LayoutFrame.lua:99
    GetChildPadding = <function> defined @SharedXML/LayoutFrame.lua:142
    OnCleaned = <function> defined @SharedXML/LayoutFrame.lua:123
    HandleBarSetup = <function> defined @FrameXML/ClassResourceBarTemplate.lua:65
    OnUpdate = <function> defined @SharedXML/LayoutFrame.lua:93
    GetAdditionalRegions = <function> defined @SharedXML/LayoutFrame.lua:85
    tooltip = "Used to fuel your most powerful Warlock spells."
    tooltipTitle = "Soul Shards"
    OnShow = <function> defined @FrameXML/UIParent.lua:2496
    powerTokens = <table> {
    }
    UsesPowerToken = <function> defined @FrameXML/ClassPowerBar.lua:39
    layoutParent = PlayerFrameBottomManagedFramesContainer {
    }
    LayoutChildren = <function> defined @SharedXML/LayoutFrame.lua:263
    resourcePointReleaseFunc = <function> defined @FrameXML/ShardBar.lua:71
    classResourceButtonTable = <table> {
    }
    Setup = <function> defined @FrameXML/ClassResourceBarTemplate.lua:76
    topPadding = -2
    requiredShownLevel = 10
    showTooltip = true
    TurnOn = <function> defined @FrameXML/ClassPowerBar.lua:102
    UnitPower = <function> defined @FrameXML/ShardBar.lua:43
    SetPowerTokens = <function> defined @FrameXML/ClassPowerBar.lua:28
    resourcePointSetupFunc = <function> defined @FrameXML/ShardBar.lua:65
    classResourceButtonPool = <table> {
    }
    leftPadding = 5
    class = "WA

     

    3x Usage: self:SetStatusBarTexture(asset)
    [string "=[C]"]: in function `SetStatusBarTexture'
    [string "@ShadowedUnitFrames/modules/layout.lua"]:378: in function `SetupBars'
    [string "@ShadowedUnitFrames/modules/layout.lua"]:142: in function `Load'
    [string "@ShadowedUnitFrames/modules/units.lua"]:308: in function `SetVisibility'
    [string "@ShadowedUnitFrames/modules/units.lua"]:613: in function <ShadowedUnitFrames/modules/units.lua:440>
    [string "=[C]"]: in function `SetAttribute'
    [string "@ShadowedUnitFrames/modules/units.lua"]:964: in function `LoadUnit'
    [string "@ShadowedUnitFrames/modules/units.lua"]:1337: in function `InitializeFrame'
    [string "@ShadowedUnitFrames/ShadowedUnitFrames.lua"]:274: in function `LoadUnits'
    [string "@ShadowedUnitFrames/modules/units.lua"]:1467: in function `CheckPlayerZone'
    [string "@ShadowedUnitFrames/modules/units.lua"]:1529: in function <ShadowedUnitFrames/modules/units.lua:1520>

    Locals:
    (*temporary) = "Usage: self:SetStatusBarTexture(asset)"

     

  • tha_trashman posted a comment Apr 25, 2023

    I submitted a PR to the project to fix this: https://github.com/Nevcairiel/ShadowedUnitFrames/pull/36

  • nevcairiel closed issue May 9, 2023

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