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3x ...aceShadowedUnitFrames/ShadowedUnitFrames.lua:674: attempt to index local 'frame' (a nil value)[string "@ShadowedUnitFrames/ShadowedUnitFrames.lua"]:674: in function <...aceShadowedUnitFrames/ShadowedUnitFrames.lua:671>[string "@ShadowedUnitFrames/ShadowedUnitFrames.lua"]:777: in function `HideBlizzardFrames'[string "@ShadowedUnitFrames/ShadowedUnitFrames.lua"]:84: in function `OnInitialize'[string "@ShadowedUnitFrames/ShadowedUnitFrames.lua"]:934: in function <...aceShadowedUnitFrames/ShadowedUnitFrames.lua:932>
Locals:(for index) = 1(for limit) = 6(for step) = 1i = 1frame = nil(*temporary) = 1(*temporary) = nil(*temporary) = RuneFrame { IsLayoutFrame = <function> defined @SharedXML/LayoutFrame.lua:36 OnEnter = <function> defined @FrameXML/RuneFrame.lua:94 MarkDirty = <function> defined @SharedXML/LayoutFrame.lua:99 GetChildPadding = <function> defined @SharedXML/LayoutFrame.lua:142 OnCleaned = <function> defined @SharedXML/LayoutFrame.lua:123 OnUpdate = <function> defined @SharedXML/LayoutFrame.lua:93 GetAdditionalRegions = <function> defined @SharedXML/LayoutFrame.lua:85 OnShow = <function> defined @FrameXML/UIParent.lua:2496 align = "center" layoutParent = PlayerFrameBottomManagedFramesContainer { } LayoutChildren = <function> defined @SharedXML/LayoutFrame.lua:263 Rune5 = Frame { } Rune3 = Frame { } tooltipTitle = "Rune" layoutIndex = 2 CalculateFrameSize = <function> defined @SharedXML/LayoutFrame.lua:157 AddLayoutChildren = <function> defined @SharedXML/LayoutFrame.lua:55 Rune4 = Frame { } tooltip = "Used by most Death Knight attacks. Up to three runes recharge at a time." 0 = <userdata> spacing = -1 Rune1 = Frame { } GetLayoutChildren = <function> defined @SharedXML/LayoutFrame.lua:73 Rune6 = Frame { } Rune2 = Frame { } Runes = <table> { } GetPadding = <function> defined @SharedXML/LayoutFrame.lua:133 IsDirty = <function> defined @SharedXML/LayoutFrame.lua:119 OnLoad = <function> defined @FrameXML/RuneFrame.lua:3 OnHide = <function> defined @FrameXML/UIParent.lua:2500 Layout = <function> defined @SharedXML/LayoutFrame.lua:179 showTooltip = true OnEvent = <function> defined @FrameXML/RuneFrame.lua:37 leftPadding = -5 topPadding = 6 MarkClean = <function> defined @SharedXML/LayoutFrame.lua:114 OnLeave = <function> defined @FrameXML/RuneFrame.lua:102 MarkIgnoreInLayout = <function> defined @SharedXML/LayoutFrame.lua:44 RuneButtonComparison = <function> defined @FrameXML/RuneFrame.lua:87 UpdateRunes = <function> defined @FrameXML/RuneFrame.lua:45 IgnoreLayoutIndex = <function> defined @SharedXML/LayoutFrame.lua:40}(*temporary) = WarlockPowerFrame { IsLayoutFrame = <function> defined @SharedXML/LayoutFrame.lua:36 OnEnter = <function> defined @FrameXML/ClassPowerBar.lua:66 resourcePointTemplate = "ShardTemplate" usePooledResourceButtons = true MarkDirty = <function> defined @SharedXML/LayoutFrame.lua:99 GetChildPadding = <function> defined @SharedXML/LayoutFrame.lua:142 OnCleaned = <function> defined @SharedXML/LayoutFrame.lua:123 HandleBarSetup = <function> defined @FrameXML/ClassResourceBarTemplate.lua:65 OnUpdate = <function> defined @SharedXML/LayoutFrame.lua:93 GetAdditionalRegions = <function> defined @SharedXML/LayoutFrame.lua:85 tooltip = "Used to fuel your most powerful Warlock spells." tooltipTitle = "Soul Shards" OnShow = <function> defined @FrameXML/UIParent.lua:2496 powerTokens = <table> { } UsesPowerToken = <function> defined @FrameXML/ClassPowerBar.lua:39 layoutParent = PlayerFrameBottomManagedFramesContainer { } LayoutChildren = <function> defined @SharedXML/LayoutFrame.lua:263 resourcePointReleaseFunc = <function> defined @FrameXML/ShardBar.lua:71 classResourceButtonTable = <table> { } Setup = <function> defined @FrameXML/ClassResourceBarTemplate.lua:76 topPadding = -2 requiredShownLevel = 10 showTooltip = true TurnOn = <function> defined @FrameXML/ClassPowerBar.lua:102 UnitPower = <function> defined @FrameXML/ShardBar.lua:43 SetPowerTokens = <function> defined @FrameXML/ClassPowerBar.lua:28 resourcePointSetupFunc = <function> defined @FrameXML/ShardBar.lua:65 classResourceButtonPool = <table> { } leftPadding = 5 class = "WA
3x Usage: self:SetStatusBarTexture(asset)[string "=[C]"]: in function `SetStatusBarTexture'[string "@ShadowedUnitFrames/modules/layout.lua"]:378: in function `SetupBars'[string "@ShadowedUnitFrames/modules/layout.lua"]:142: in function `Load'[string "@ShadowedUnitFrames/modules/units.lua"]:308: in function `SetVisibility'[string "@ShadowedUnitFrames/modules/units.lua"]:613: in function <ShadowedUnitFrames/modules/units.lua:440>[string "=[C]"]: in function `SetAttribute'[string "@ShadowedUnitFrames/modules/units.lua"]:964: in function `LoadUnit'[string "@ShadowedUnitFrames/modules/units.lua"]:1337: in function `InitializeFrame'[string "@ShadowedUnitFrames/ShadowedUnitFrames.lua"]:274: in function `LoadUnits'[string "@ShadowedUnitFrames/modules/units.lua"]:1467: in function `CheckPlayerZone'[string "@ShadowedUnitFrames/modules/units.lua"]:1529: in function <ShadowedUnitFrames/modules/units.lua:1520>
Locals:(*temporary) = "Usage: self:SetStatusBarTexture(asset)"
I submitted a PR to the project to fix this: https://github.com/Nevcairiel/ShadowedUnitFrames/pull/36
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