Range Checker with Dead Friendly Units and Alternate Spells #1945


  • Defect
  • Enhancement
Open
  • Bitterst created this issue Jan 26, 2023

    The Range Checker options to control opacity seem to be working incorrectly with dead units even when using an alternate spell.

     

    For example as a monk, if I use no spells for Primary or Alternate spells, it correctly shows living units within 40yds at full opacity and at reduced opacity beyond 40yds. However, dead units show at reduced opacity regardless of the range.

     

    If I choose Vivify as the Primary spell for Range Checker, the fading opacity behavior is the same as previously described.

    However, if I choose Resuscitate as either a Primary or Alternate spell, then living units within and beyond 40yds are both always at reduced opacity and now dead units behave as intended and show at full opacity thing 40yds and at reduced opacity beyond 40yds.

     

    Setting Vivify as Primary and Resuscitate as Alternate (or vice versa) is what I would suspect should be the intended way to have living friendly units with 40yds try to range check with Vivify, but if that's invalid due to the unit being dead, then the Alternate spell of Resuscitate would be used to range check on dead friendly units to control the opacity of targets both within and beyond it's 40yd range.

  • Bitterst added the tags Defect Enhancement Jan 26, 2023
  • Rhorbarius posted a comment Feb 15, 2023

    As a Death Knight, the range checker often fades out allies semi-permanently. The only valid ally spell I have is Raise Ally, and something about it is finicky.


    Edited Feb 15, 2023

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