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On a priest, if Improved Purify is not talented, Disease type auras are still being shown as curable.
This bug still exists. Also applies to Resto Druid if Improved Nature's Cure is not talented, the unit frames still show Curses and Poisons as curable.
Could you please fix this?
I have fixed the table for all talents (almost, I don't know how to incorporate Poison Cleansing Totem and the other talent's combos nicely).
Evoker was already OK, won't show bleeds but no clue how that would be possible.
["DRUID"] = {[392378] = {"Magic", "Curse", "Poison"}, [88423] = {"Magic"}, [2782] = {"Curse", "Poison"}}, ["PRIEST"] = {[390632] = {"Magic", "Disease"}, [527] = {"Magic"}, [32375] = {"Magic"}, [213634] = {"Disease"}}, ["PALADIN"] = {[393024] = {"Poison", "Disease", "Magic"}, [4987] = {"Magic"}, [213644] = {"Poison", "Disease"}}, ["SHAMAN"] = {[383016] = {"Curse", "Magic"}, [77130] = {"Magic"}, [51886] = {"Curse"}, [383013] = {"Poison"}}, ["MONK"] = {[388874] = {"Poison", "Disease", "Magic"}, [115450] = {"Magic"}, [218164] = {"Poison", "Disease"}},
The following is very ugly but fixes Posion Cleansing totem as well:
["SHAMAN"] = {[383016] = {"Curse", "Magic"}, [77130] = {"Magic"}, [51886] = {"Curse"}},
local function checkCurableSpells() if( not curableSpells ) then return end
table.wipe(Units.canCure)
for spellID, cures in pairs(curableSpells) do if( IsPlayerSpell(spellID) or IsSpellKnown(spellID, true) ) then for _, auraType in pairs(cures) do Units.canCure[auraType] = true end end end if ( playerClass == "SHAMAN" and IsPlayerSpell(383013) ) then Units.canCure["Poison"] = true endend
Could we please have it added to the main source so we don't have to edit it after every update?
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