BugSack caught an error #1903


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  • lagorsirion created this issue Dec 11, 2022

    Caught 2 Errors with BugSack after hovering over Playerframe.

    After reload Errors were gone, will report if they apear again.

     

     

    first Error:

     

    41x ...faceShadowedUnitFrames/modules/highlight.lua:15: attempt to call field 'OnEnter' (a nil value)
    [string "@ShadowedUnitFrames/modules/highlight.lua"]:15: in function `OnEnter'
    [string "@ShadowedUnitFrames/modules/units.lua"]:660: in function <ShadowedUnitFrames/modules/units.lua:658>

    Locals:
    frame = SUFUnitplayer {
    BottomLeftCorner = Texture {
    }
    OnEnter = <function> defined @ShadowedUnitFrames/modules/highlight.lua:9
    UnregisterAll = <function> defined @ShadowedUnitFrames/modules/units.lua:145
    OnBackdropLoaded = <function> defined @SharedXML/Backdrop.lua:152
    GetBackdropColor = <function> defined @SharedXML/Backdrop.lua:390
    powerBar = StatusBar {
    }
    ClearBackdrop = <function> defined @SharedXML/Backdrop.lua:282
    unitType = "player"
    highlight = Frame {
    }
    unitInitialized = true
    unit = "player"
    ReregisterUnitEvents = <function> defined @ShadowedUnitFrames/modules/units.lua:41
    SetupTextureCoordinates = <function> defined @SharedXML/Backdrop.lua:214
    HasBackdropInfo = <function> defined @SharedXML/Backdrop.lua:278
    RegisterUnitEvent = <function> defined @ShadowedUnitFrames/modules/units.lua:112
    fontStrings = <table> {
    }
    GetEdgeSize = <function> defined @SharedXML/Backdrop.lua:188
    TopEdge = Texture {
    }
    unitOwner = "player"
    originalOnLeave = <function> defined @ShadowedUnitFrames/modules/highlight.lua:18
    fullUpdates = <table> {
    }
    UnregisterUpdateFunc = <function> defined @ShadowedUnitFrames/modules/units.lua:135
    combatText = Frame {
    }
    incHeal = StatusBar {
    }
    FullUpdate = <function> defined @ShadowedUnitFrames/modules/units.lua:33
    LeftEdge = Texture {
    }
    registeredEvents = <table> {
    }
    UnitClassToken = <function> defined @ShadowedUnitFrames/modules/units.lua:685
    SetBackdropBorderColor = <function> defined @SharedXML/Backdrop.lua:422
    RegisterNormalEvent = <function> defined @ShadowedUnitFrames/modules/units.lua:62
    SetVisibility = <function> defined @ShadowedUnitFrames/modules/units.lua:246
    topFrameLevel = 5
    RightEdge = Texture {
    }
    ApplyBackdrop = <function> defined @SharedXML/Backdrop.lua:294
    SetBackdrop = <function> defined @SharedXML/Backdrop.lua:329
    holyPower = Frame {
    }
    GetBackdropBorderColor = <function> defined @SharedXML/Backdrop.lua:409
    altPowerBar = StatusBar {
    }
    SetRangeAlpha = <function> defined @ShadowedUnitFrames/modules/units.lua:179
    visibility = <table> {
    }
    SetBorderBlendMode = <function> defined @SharedXML/Backdrop.lua:266
    vehicleUnit = "vehicle"
    TopRightCorner = Texture {
    }
    Center = Texture {
    }
    isDead = false
    unitRealType = "player"
    unitGUID = "Player-3686-09B3AC6E"
    originalOnEnter = <function> defined @ShadowedUnitFrames/modules/highlight.lua:9
    OnLeave = <function> defined @ShadowedUnitFrames/modules/highlight.lua:18
    GetBackdrop = <function> defined @SharedXML/Backdrop.lua:347
    backdropInfo = <table> {
    }
    OnBackdropSizeChanged = <function> defined @SharedXML/Backdrop.lua:182
    hasStateWatch = false
    incAbsorb = StatusBar {
    }
    0 = <userdata>
    SetBarColor = <function> defined @ShadowedUnitFrames/modules/units.lua:187
    TopLeftCorner = Texture {
    }
    BottomEdge = Texture {
    }
    healthBar = StatusBar {
    }
    highFrame = Frame {
    }
    UnregisterSingleEvent = <function> defined @ShadowedUnitFrames/modules/units.lua:95
    DisableRangeAlpha = <function> defined @ShadowedUnitFrames/modules/units.lua:171
    BottomRightCorner = Texture {
    }
    RegisterUpdateFunc = <function> defined @ShadowedUnitFrames/modules/units.lua:118
    SetBlockColor = <function> defined @ShadowedUnitFrames/modules/units.lua:191
    originalUnit = "player"
    BlizzRegisterUnitEvent = <function> defined =[C]:-1
    SetupPieceVisuals = <function> defined @SharedXML/Backdrop.lua:246
    healAbsorb = StatusBar {
    }
    indicators = Frame {
    }
    SetBackdropColor = <function> defined @SharedXML/Backdrop.lua:399
    }
    (*temporary) = nil
    (*temporary) = SUFUnitplayer {
    BottomLeftCorner = Texture {
    }
    OnEnter = <function> defined @ShadowedUnitFrames/modul

     

     

     

    second Error:

     

    41x ...faceShadowedUnitFrames/modules/highlight.lua:24: attempt to call field 'OnLeave' (a nil value)
    [string "@ShadowedUnitFrames/modules/highlight.lua"]:24: in function `OnLeave'
    [string "@ShadowedUnitFrames/modules/units.lua"]:666: in function <ShadowedUnitFrames/modules/units.lua:664>

    Locals:
    frame = SUFUnitplayer {
    BottomLeftCorner = Texture {
    }
    OnEnter = <function> defined @ShadowedUnitFrames/modules/highlight.lua:9
    UnregisterAll = <function> defined @ShadowedUnitFrames/modules/units.lua:145
    OnBackdropLoaded = <function> defined @SharedXML/Backdrop.lua:152
    GetBackdropColor = <function> defined @SharedXML/Backdrop.lua:390
    powerBar = StatusBar {
    }
    ClearBackdrop = <function> defined @SharedXML/Backdrop.lua:282
    unitType = "player"
    highlight = Frame {
    }
    unitInitialized = true
    unit = "player"
    ReregisterUnitEvents = <function> defined @ShadowedUnitFrames/modules/units.lua:41
    SetupTextureCoordinates = <function> defined @SharedXML/Backdrop.lua:214
    HasBackdropInfo = <function> defined @SharedXML/Backdrop.lua:278
    RegisterUnitEvent = <function> defined @ShadowedUnitFrames/modules/units.lua:112
    fontStrings = <table> {
    }
    GetEdgeSize = <function> defined @SharedXML/Backdrop.lua:188
    TopEdge = Texture {
    }
    unitOwner = "player"
    originalOnLeave = <function> defined @ShadowedUnitFrames/modules/highlight.lua:18
    fullUpdates = <table> {
    }
    UnregisterUpdateFunc = <function> defined @ShadowedUnitFrames/modules/units.lua:135
    combatText = Frame {
    }
    incHeal = StatusBar {
    }
    FullUpdate = <function> defined @ShadowedUnitFrames/modules/units.lua:33
    LeftEdge = Texture {
    }
    registeredEvents = <table> {
    }
    UnitClassToken = <function> defined @ShadowedUnitFrames/modules/units.lua:685
    SetBackdropBorderColor = <function> defined @SharedXML/Backdrop.lua:422
    RegisterNormalEvent = <function> defined @ShadowedUnitFrames/modules/units.lua:62
    SetVisibility = <function> defined @ShadowedUnitFrames/modules/units.lua:246
    topFrameLevel = 5
    RightEdge = Texture {
    }
    ApplyBackdrop = <function> defined @SharedXML/Backdrop.lua:294
    SetBackdrop = <function> defined @SharedXML/Backdrop.lua:329
    holyPower = Frame {
    }
    GetBackdropBorderColor = <function> defined @SharedXML/Backdrop.lua:409
    altPowerBar = StatusBar {
    }
    SetRangeAlpha = <function> defined @ShadowedUnitFrames/modules/units.lua:179
    visibility = <table> {
    }
    SetBorderBlendMode = <function> defined @SharedXML/Backdrop.lua:266
    vehicleUnit = "vehicle"
    TopRightCorner = Texture {
    }
    Center = Texture {
    }
    isDead = false
    unitRealType = "player"
    unitGUID = "Player-3686-09B3AC6E"
    originalOnEnter = <function> defined @ShadowedUnitFrames/modules/highlight.lua:9
    OnLeave = <function> defined @ShadowedUnitFrames/modules/highlight.lua:18
    GetBackdrop = <function> defined @SharedXML/Backdrop.lua:347
    backdropInfo = <table> {
    }
    OnBackdropSizeChanged = <function> defined @SharedXML/Backdrop.lua:182
    hasStateWatch = false
    incAbsorb = StatusBar {
    }
    0 = <userdata>
    SetBarColor = <function> defined @ShadowedUnitFrames/modules/units.lua:187
    TopLeftCorner = Texture {
    }
    BottomEdge = Texture {
    }
    healthBar = StatusBar {
    }
    highFrame = Frame {
    }
    UnregisterSingleEvent = <function> defined @ShadowedUnitFrames/modules/units.lua:95
    DisableRangeAlpha = <function> defined @ShadowedUnitFrames/modules/units.lua:171
    BottomRightCorner = Texture {
    }
    RegisterUpdateFunc = <function> defined @ShadowedUnitFrames/modules/units.lua:118
    SetBlockColor = <function> defined @ShadowedUnitFrames/modules/units.lua:191
    originalUnit = "player"
    BlizzRegisterUnitEvent = <function> defined =[C]:-1
    SetupPieceVisuals = <function> defined @SharedXML/Backdrop.lua:246
    healAbsorb = StatusBar {
    }
    indicators = Frame {
    }
    SetBackdropColor = <function> defined @SharedXML/Backdrop.lua:399
    }
    (*temporary) = nil
    (*temporary) = SUFUnitplayer {
    BottomLeftCorner = Texture {
    }
    OnEnter = <function> defined @ShadowedUnitFrames/modul


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