massive errors on pull and while fight #1805


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  • bodissel created this issue Oct 26, 2022

    65876x ...ace/AddOns/ShadowedUnitFrames/modules/indicators.lua:276: bad argument #1 to 'SetAlpha' (Usage: self:SetAlpha(alpha))
    [string "=[C]"]: in function `SetAlpha'
    [string "@Interface/AddOns/ShadowedUnitFrames/modules/indicators.lua"]:276: in function <...ace/AddOns/ShadowedUnitFrames/modules/indicators.lua:270>

    Locals:
    (*temporary) = Texture {
    0 = <userdata>
    status = "ready"
    enabled = true
    }
    (*temporary) = -0.000833

  • koaschten posted a comment Oct 26, 2022

    This seems to be related to either the pull countdown or readycheck I assume? getting the same.

     

    60896x ...ace/AddOns/ShadowedUnitFrames/modules/indicators.lua:276: bad argument #1 to 'SetAlpha' (Usage: self:SetAlpha(alpha))
    [string "=[C]"]: in function `SetAlpha'
    [string "@Interface/AddOns/ShadowedUnitFrames/modules/indicators.lua"]:276: in function <...ace/AddOns/ShadowedUnitFrames/modules/indicators.lua:270>
    
    Locals:
    (*temporary) = Texture {
     0 = <userdata>
     status = "ready"
     enabled = true
    }
    (*temporary) = -0.000333
    

     

  • pheeve posted a comment Oct 26, 2022

    This is linked to the other thread indicator error. And yes it just comes out of no where when i went into a key/raid, so must be some /pull but that's such an odd interaction, maybe ready check?

    Either way i was trying to do junkyard with lua error screen ended the run with close to 500k errors spamming me, naturally my fps was murdered 

  • pheeve posted a comment Oct 26, 2022

    This is linked to the other thread indicator error. And yes it just comes out of no where when i went into a key/raid, so must be some /pull but that's such an odd interaction, maybe ready check?

    Either way i was trying to do junkyard with lua error screen ended the run with close to 500k errors spamming me, naturally my fps was murdered 


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