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65876x ...ace/AddOns/ShadowedUnitFrames/modules/indicators.lua:276: bad argument #1 to 'SetAlpha' (Usage: self:SetAlpha(alpha))[string "=[C]"]: in function `SetAlpha'[string "@Interface/AddOns/ShadowedUnitFrames/modules/indicators.lua"]:276: in function <...ace/AddOns/ShadowedUnitFrames/modules/indicators.lua:270>
Locals:(*temporary) = Texture { 0 = <userdata> status = "ready" enabled = true}(*temporary) = -0.000833
This seems to be related to either the pull countdown or readycheck I assume? getting the same.
60896x ...ace/AddOns/ShadowedUnitFrames/modules/indicators.lua:276: bad argument #1 to 'SetAlpha' (Usage: self:SetAlpha(alpha)) [string "=[C]"]: in function `SetAlpha' [string "@Interface/AddOns/ShadowedUnitFrames/modules/indicators.lua"]:276: in function <...ace/AddOns/ShadowedUnitFrames/modules/indicators.lua:270> Locals: (*temporary) = Texture { 0 = <userdata> status = "ready" enabled = true } (*temporary) = -0.000333
This is linked to the other thread indicator error. And yes it just comes out of no where when i went into a key/raid, so must be some /pull but that's such an odd interaction, maybe ready check?Either way i was trying to do junkyard with lua error screen ended the run with close to 500k errors spamming me, naturally my fps was murdered
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