Frame Text Differentiating Between Players and NPCs #1406


  • Enhancement
Open
  • jemasyouknow created this issue Feb 3, 2020

    Greetings,

     

    Can you make it so the frame text can have separate settings depending on whether or not the target of the frame is a player or an NPC?  For example, I have it so my target frame has text on the power bar that states "28 Tauren Cat Druid Humanoid" but when I target an NPC it shows "28 Elemental".  The problem is that when I try to set it so the text shows the creatures type in the frame, I only want it to show the creature type when I have an NPC targeted.  When I have a player targeted, I don't need to know if they are humanoid or a beast or something like that, so it looks rather ugly to me when the text states "Tauren Cat Druid Humanoid".  For players, another example of what I would like to accomplish is this:  When player is selected, "28 Tauren Cat Druid" and when an NPC is selected, "28 Elemental"  Does that make sense?  So when I target other players I know its a player because it doesn't show the creature tag.  Currently there is no possible way to have this set differentiate between whether or not a player or NPC is selected that I am aware of.  Can you please look into making this possible for me?  Thanks in advance for such a weirdly specific request.

  • jemasyouknow added a tag Enhancement Feb 3, 2020

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