SUF Changes Position on UI Reload #1178


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  • siklr created this issue Sep 1, 2018

    I'm using an addon that sets my UIParent scale to a custom value (.533) on the player entering the world. This hasn't caused any other issues except with Shadowed Unit Frames which seems to change position on loading or reloading the UI. The correct X and Y values are stored for the elements that are anchored to the screen, and if I reapply the same values the unit moves to the correct position.

     

    I'd be happy to do the work to fix this, but I'm unsure where SUF stores the logic that might be causing this.


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