r20090809

Details

  • Filename
    ShadowedUnitFrames-r20090809.zip
  • Uploaded by
  • Uploaded
    Aug 9, 2009
  • Size
    428.27 KB
  • Downloads
    176
  • MD5
    33cab347f8a29213c7748f257f53f1d7

Supported WoW Versions

  • 3.2.0

Changelog

Author: Shadowed <shadowed.wow@gmail.com>
Date:   Sun Aug 9 09:54:02 2009 -0700
- Removed upgrade code to switch target portraits to the right side, you might need to set them back to the right side again
- Updated LibHealComm-3.0 to fix "YOU are not in a party" errors while in battleground fake-raids
- Fixed an issue with showing the player inside a group causing internal tables to mess up
- Fixed an obscure SUFMoverparty trying to anchor to itself error while inside a group with player shown inside

Date:   Sat Aug 8 23:24:03 2009 -0700
- Fixed a possible error in portrait.lua:73
- Fixed an error in units.lua:210 when vehicle data takes too long to receive
- Fixed a bug causing the combo points module to break when [cpoints] is used, [cpoints] will actually work now as well
- Fixed an error when using the totem bar
- Added a temporary fix for frame hit box when using no border
- Fixed an error with people joining groups while in combat
- Fixed label and separator not being created when adding new text
- Fixed error about Aura_EditBox dialog control not existing
- Fixed visibility help being flagged to hide while advanced settings are on
- Updated LibHealComm-3.0 for new 3.2 data
- General code cleanup
- Fixed data failure check for vehicles, if it takes longer than 3 seconds to get data than the unit is forced back to the units normal information
- Fixed bugs in the party and raid frames with kicking people who were inside vehicles
- Fixed an error with concating a nil value when player is shown in party and you do toggling between show party as raid
- Fixed non-raid units watching RAID_ROSTER_UPDATE
- Fixed a function being created per one unit frame (Oops)
- Predicted health updates are now enabled for the player by default
- Upgrade code updates
- Updated so XP being enabled/disabled is registered for both player and pet
- Fixed UNIT_LEVEL not being registered for pets (After all, once they level we can disable it)
- Removed unnecessary unit or unitOwner in a few tags
- Fixed [cpoints] to use players combo points on target or on self (Duplicates combo point module functionality)
- Fixed [faction] using unit, supposed to use unitOwner
- Fixed Death Grip not being used to detect hostile range for Death Knights
- No longer creating both portrait model and texture, only creating whats needed
- Cleaned up layout code a bit, removed a few unnecessary tables
- Removed auto portrait alignment as it's unnecessary
- Fixed aggro indicator for health, no longer registers the event unless it's actually needed and no longer unnecessarily updates the aggro coloring
- Fixed fader trying to fade in/out even if it was already at the fade state
- Updated default layout
- Fixed a rare bug where ghost cast bars would appear

Date:   Fri Aug 7 21:39:05 2009 -0700
- Updated so RegisterModule supports class restrictions on modules
- Updated to use the new class restriction tag for modules
- These single line changes kill me, fixed an aura error when buffs are debuffs are on two different anchor points
- Fixed an error when using the health colors option for the first time on a fresh layout
- Added a description for locked frames option
- Added a nil for the disable ring option