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  • Uploaded
    Jun 27, 2009
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Supported WoW Versions

  • 3.1.0


commit 2d065e98af8de74dfb813f753e1d0f95576e9564
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Sat Jun 27 03:52:06 2009 -0700

    * Changed the combat fader to not go to the inactive alpha unless the player is at 100% mana or 100% energy (If they use those power types)

commit 45342fd6552c8390af2d93bd52241d5d53741879
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Sat Jun 27 03:46:40 2009 -0700

    * Fixed an issue with changing profiles not reloading the actual frame and causing some frames to bug out, such as the target frame or the player frame to not actually work
    * Changed combat queuing, if the unit frame has already been initialized we will update the new data and check to see if a full update is needed, if the unit was not created yet then they are queued until the player leaves combat. This should fix issues with people joining a raid while in combat and showing the wrong names.

commit 861bb00d264c8368722ad988fd86a80be72512c8
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Sat Jun 27 03:32:04 2009 -0700

    * Redid the widget positioning code, you can now flag specific bars to use the entire screens width letting you get more customized layout settings, you can set what bars are full sized under the Units -> <unit> -> Widget size tab.
    * Fixed a bug where backdrop settings weren't being changed until reload
    * Cleaned up the layout code in general

commit 2cd4330b179946020401e48748891f61752646a2
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Sat Jun 27 03:30:18 2009 -0700

    * Changed cast, rune, xp bars to be full sized

commit 5e02e7b05119f25c03aad16957885688aee3ae37
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Sat Jun 27 03:27:15 2009 -0700

    * Added help text to indicate that the "Tags", renamed "Tags" to "Add tags"
    * Added the full sized bar options

commit 372a47a63614f9a8432d59496a35cfcca05bb61e
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Sat Jun 27 03:18:54 2009 -0700

    * Fixed (supposedly) the ready check indicator becoming distorted because I am awesome and had a variable typo

commit 4178e468f51731312c606f6ce3bfa2c54cf4d89a
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Sat Jun 27 03:17:48 2009 -0700

    * Doing logic at 3 AM is hard

commit e6bf1f2b63047ec86f34f4d4401ef9e310e6e7b7
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Sat Jun 27 03:16:16 2009 -0700

    * Numbers above 100,000,000 million are rounded to the nearest millionth to save space, I can't think of much reason to show 105.10m as it just wastes space.
    * Changed [level] and [levelcolor] again, if the unit is boss they will return nothing, if the unit is of unknown level but not a boss it will return ?? otherwise it will return the level as normal (It's implied that [classification] will show it's a boss)

commit 9362cfdc819eeb708c3d1af2b1d59e84e33d3521
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Sat Jun 27 03:07:36 2009 -0700

    * Reduced the total height of the default layout by 5 pixels
    * Made the PVP indicator positions more consistent
    * AFK/DND status will show before group number on raid frames now
    * Target will show [level][classification][perpp] now instead of just [level][perpp]
    * Tweaked power height for targettarget/targettargettarget now is 0.90
    * Tweaked the text width to 0.50/0.60 (was 0.40/0.60)

commit d39e1f6ddabc819f52977ea97f47aa36f0fc9c83
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Fri Jun 26 16:59:14 2009 -0700

    * Updated [levelcolor] tag to use the renamed GetDifficultyColor -> GetQuestDifficultyColor API if the player is on 3.2