r20090625

Details

  • Filename
    ShadowedUnitFrames-r20090625.zip
  • Uploaded by
  • Uploaded
    Jun 25, 2009
  • Size
    332.51 KB
  • Downloads
    62
  • MD5
    4f0e3a9cfa741770c92d95d8d205ab42

Supported WoW Versions

  • 3.1.0

Changelog

commit cd074f114ba855a8002475927e23fd469a3ac296
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Thu Jun 25 19:57:33 2009 -0700

    * Fixed a few issues with swapping profiles, loads units first instead of reloading the profile, no longer reloads every single frame twice

commit 56800eccb72443eb48e4b507915f6b9c50ecb206
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Thu Jun 25 19:55:45 2009 -0700

    * Fixed anchor queuing being broken, fixes issues where if target frame is linked to player, the player frame wouldn't be reanchored correctly

commit 621770592d97e485dc2d82e050804b127f67f46a
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Thu Jun 25 19:17:45 2009 -0700

    * Fixed drop down menu going off screen, now clamped to the screen while open for SUF, this doesn't seem to taint for some reason so it should be a good simple solution.

commit 85a515f0bd3994be9272e66c3a09ee86907cac72
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Thu Jun 25 18:48:19 2009 -0700

    * Added vehicle checks back in, guess I forgot to save before rebasing and pushing

commit a875bb79c1fbb45f970f378ebb1c847d6ed1aa71
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Thu Jun 25 18:46:13 2009 -0700

    * Added checks to make sure event handlers exist before registering them
    * Cleaned up units code a fair bit, should be a decent performance improvement
    * Fixed a few more useless FullUpdate calls in general
    * Fixed FullUpdate being ran on units that don't exist, mainly for when you detarget something also will fix tag errors
    * Fixed frames being setup multiple times when attributes were changed for raid/party headers, only will update the variables now
    * Fixed unit attribute being set to nil when an unit is un-initialized, was overkill as the unit watch is unregistered regardless
    * Dry coding, because you can write 200 lines of code without testing and it works fine, but that one line change will always be a typo

commit 92f54c5113f8970f480c8fd14fa7e52c6912f7d3
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Thu Jun 25 18:15:01 2009 -0700

    * I'm pretty good when it comes to typos

commit d7cb1962b66cfaf49168fe36afaa331e91fbfc1c
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Thu Jun 25 13:51:06 2009 -0700

    * Oops

commit c753aad8e50f9c19eb546b0d3a9f86d9b194dc45
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Thu Jun 25 13:41:37 2009 -0700

    * Cleaned up the can cure code, apparently the RAID filter will return buffs you can cast on raid when used with the HELPFUL filter but only returns debuffs you can cure when used with a HARMFUL filter
    * Cleaned up tag code slightly
    * Updated koKR localization from Bluenyx of Aegwynn

commit 89c3c326d472a33529e02e3ef002ebf7073f929b
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Wed Jun 24 02:24:55 2009 -0700

    * Fixed Druids not being flagged as able to cure Poisons

commit dc8cd4577376b26b7f3dbf828efe0e4f00034032
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Wed Jun 24 02:24:32 2009 -0700

    * Added highlighting in, can highlight based off of attention (target/focus), aggro, debuff, mouseover