r20090619

Details

  • Filename
    ShadowedUnitFrames-r20090619.zip
  • Uploaded by
  • Uploaded
    Jun 19, 2009
  • Size
    307.81 KB
  • Downloads
    57
  • MD5
    2c9fddbe9ce7d2cdb1fb45aa2aeec24a

Supported WoW Versions

  • 3.1.0

Changelog

commit 1013ed61c8a333762cebb0067a1d2e79052a04b3
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Fri Jun 19 01:27:35 2009 -0700

    * X/Y Offset options for raid and party frame offsets renamed to simply row offset
    * Offline units will block predicted health updates as well as dead units
    * Offline units will show the power bar at 0% and will block predicted updates
    * Fixed an error in movers.lua:101

commit b10426e11cefce12266513873e42e306fdc994db
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Thu Jun 18 22:08:34 2009 -0700

    * Fixed multiple hidden fields being listed in the advanced text field
    * Fixed an error when using [smartlevel] and targeting a mob with unknown health
    * Moved SetBarColor to a Health:SetBarColor so it can be hooked

commit 9288ccbaef561803105d628bf3386e83a54d8a7b
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Thu Jun 18 17:56:30 2009 -0700

    * Changed the Lua help tab to Help for tag, now includes documentation for tags online, see http://wiki.github.com/Shadowed/ShadowedUnitFrames/tag-documentation for help as well as examples on tag creation
    * Fixed an error with the playerUnit variable not being set until a player has left or entered a vehicle at least once (This fixes auras being shown as your own even when they weren't)

commit 4b280c6a6f6a9fcfc1775c358fcb351f59685dab
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Thu Jun 18 14:28:58 2009 -0700

    * Changed aura frame level, uses 2 if they are not an inside position, 5 if they are

commit 85c139b43a446135f4161d5e4087f6a72455770c
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Thu Jun 18 13:46:12 2009 -0700

    * Added the inside auras option back, and it actually works

commit bb635970e81965b13cb502b67ad5127ef6f2a71d
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Thu Jun 18 13:34:05 2009 -0700

    * Fixed disable in vehicle options to correctly enable/disable itself without needing a UI reload

commit da2794f7f8a51674a43343e7a4e93f4e5edb19a7
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Thu Jun 18 02:27:34 2009 -0700

    * Fixed the aggro color being overwritten by the deficit coloring when predicted health updates are enabled

commit c5929ff86c0cda790fd4c11ba7b1eab8d26ca437
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Thu Jun 18 02:18:17 2009 -0700

    * Added an option to disable vehicle swapping for the player frame
    * Changed lock frames option, instead of being able to drag the actual frames you can now drag a dummy frame, this frame will duplicate the positioning and sizing of the real frames but lets you get the basic positioning of everything done without needing a full raid
    * Reverted the defaults change as it was causing more of a hassle than it was worth
    * Random code clean up
    * Fixed color codes not being embeddable into text
    * Fixed vehicle check being ran for every single frame on every single call, will properly check that it's a unit we care about
    * Fixed upgrade code not being ran when a profile is changed, this should fix some issues with the upgrade code mysteriously not running
    * Fixed [reactcolor] using green/yellow/red coloring options instead of friendly/neutral/hostile
    * Fixed portrait not using the original unit instead of the current one for vehicles
    * Fixed gradient trying to calculate color percentages above 100%

commit 2667843cc7780acd23a50565d09cc25b0a61ffbf
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Tue Jun 16 19:36:18 2009 -0700

    * Fixed text upgrading resetting the anchorPoint, it'll default to whatever was set and then the main default if that fails

commit 88cddcbfcd26097ef0ce7ddf0ee89d02ba92cf57
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Tue Jun 16 12:21:41 2009 -0700

    * Combat text will now be shown above tag text