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    Jun 18, 2009
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Supported WoW Versions

  • 3.1.0


commit 85c139b43a446135f4161d5e4087f6a72455770c
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Thu Jun 18 13:46:12 2009 -0700

    * Added the inside auras option back, and it actually works

commit bb635970e81965b13cb502b67ad5127ef6f2a71d
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Thu Jun 18 13:34:05 2009 -0700

    * Fixed disable in vehicle options to correctly enable/disable itself without needing a UI reload

commit da2794f7f8a51674a43343e7a4e93f4e5edb19a7
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Thu Jun 18 02:27:34 2009 -0700

    * Fixed the aggro color being overwritten by the deficit coloring when predicted health updates are enabled

commit c5929ff86c0cda790fd4c11ba7b1eab8d26ca437
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Thu Jun 18 02:18:17 2009 -0700

    * Added an option to disable vehicle swapping for the player frame
    * Changed lock frames option, instead of being able to drag the actual frames you can now drag a dummy frame, this frame will duplicate the positioning and sizing of the real frames but lets you get the basic positioning of everything done without needing a full raid
    * Reverted the defaults change as it was causing more of a hassle than it was worth
    * Random code clean up
    * Fixed color codes not being embeddable into text
    * Fixed vehicle check being ran for every single frame on every single call, will properly check that it's a unit we care about
    * Fixed upgrade code not being ran when a profile is changed, this should fix some issues with the upgrade code mysteriously not running
    * Fixed [reactcolor] using green/yellow/red coloring options instead of friendly/neutral/hostile
    * Fixed portrait not using the original unit instead of the current one for vehicles
    * Fixed gradient trying to calculate color percentages above 100%

commit 2667843cc7780acd23a50565d09cc25b0a61ffbf
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Tue Jun 16 19:36:18 2009 -0700

    * Fixed text upgrading resetting the anchorPoint, it'll default to whatever was set and then the main default if that fails

commit 88cddcbfcd26097ef0ce7ddf0ee89d02ba92cf57
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Tue Jun 16 12:21:41 2009 -0700

    * Combat text will now be shown above tag text

commit 48aa0e96fac63d8db2b3b8d332bb6d678fbc8185
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Tue Jun 16 03:16:33 2009 -0700

    * If color by reaction is enabled in the pet frame, then the pet health bar color will be by happiness

commit 7770ec54752a63901bcb2b2f7e3de2d710e5bb07
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Tue Jun 16 03:13:38 2009 -0700

    * Fixed tags not showing up correctly in the unit frames
    * Fixed incoming heal bar being stuck if you left a group while you were healing
    * Fixed an error due to IsTagRegistered being removed
    * Fixed tags creating an old function(unit) instead of the new function(unit, unitOwner)
    * Fixed color codes not working when setting tag code
    * Added event discovery when editing tag code
    * Cleaned up the tag interface slightly, added some basic Lua resources information as well

commit 68cde9036ee2b9add308a40b30de447ce1369781
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Tue Jun 16 00:33:57 2009 -0700


commit 4d4ca2ac9781cbcef62b850f6824bc6eb71d7a23
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Tue Jun 16 00:33:27 2009 -0700

    * Some random performance imrovements to tags, now uses the default event handler that each unit gets instead of doing its own work,
    * Fixed tags for tot/totot/fot/pt being double updated every 0.50 seconds
    * Fixed player status indicator not showing if you used the default positioning
    * Fixed target combo points not showing if you used the default positioning
    * Fixed combat text not showing if you used the default positioning
    * Fixed disabled but created tags not calling Unregister
    * Added tag event detection code in, now to implement it