r20090616

Details

  • Filename
    ShadowedUnitFrames-r20090616.zip
  • Uploaded by
  • Uploaded
    Jun 16, 2009
  • Size
    303.50 KB
  • Downloads
    164
  • MD5
    609f74ff1be7a7e60a6beb891d6ab5b5

Supported WoW Versions

  • 3.1.0

Changelog

commit 48aa0e96fac63d8db2b3b8d332bb6d678fbc8185
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Tue Jun 16 03:16:33 2009 -0700

    * If color by reaction is enabled in the pet frame, then the pet health bar color will be by happiness

commit 7770ec54752a63901bcb2b2f7e3de2d710e5bb07
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Tue Jun 16 03:13:38 2009 -0700

    * Fixed tags not showing up correctly in the unit frames
    * Fixed incoming heal bar being stuck if you left a group while you were healing
    * Fixed an error due to IsTagRegistered being removed
    * Fixed tags creating an old function(unit) instead of the new function(unit, unitOwner)
    * Fixed color codes not working when setting tag code
    * Added event discovery when editing tag code
    * Cleaned up the tag interface slightly, added some basic Lua resources information as well

commit 68cde9036ee2b9add308a40b30de447ce1369781
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Tue Jun 16 00:33:57 2009 -0700

     .

commit 4d4ca2ac9781cbcef62b850f6824bc6eb71d7a23
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Tue Jun 16 00:33:27 2009 -0700

    * Some random performance imrovements to tags, now uses the default event handler that each unit gets instead of doing its own work,
    * Fixed tags for tot/totot/fot/pt being double updated every 0.50 seconds
    * Fixed player status indicator not showing if you used the default positioning
    * Fixed target combo points not showing if you used the default positioning
    * Fixed combat text not showing if you used the default positioning
    * Fixed disabled but created tags not calling Unregister
    * Added tag event detection code in, now to implement it

commit 77ec5243f426c2b49e4059818b867037f3e24804
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Mon Jun 15 16:40:37 2009 -0700

    * Fixed stack overflow with party pet/targets

commit 3330017ce940d81ea983b4f9d6d273895aaba5dd
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Mon Jun 15 15:02:35 2009 -0700

    * Fixed health and power bars not showing a completely depleted bar if the unit was dead

commit a8201a563145214b5e8caf5f8486a289e1279d1d
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Mon Jun 15 12:20:48 2009 -0700

    * Cleaned up the state driver used for hiding pets and party pets when their owner is a vehicle, should be cleaner and work better now
    * Added party target and party pet positioning defaults to the upgrade code

commit 656c6a74b394e2f195b01350dfa0c06d5e99a80f
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Mon Jun 15 02:38:23 2009 -0700

    * Moved layouts/default.lua -> modules/defaultlayout.lua (Game restart required)
    * Fixed incoming heal options not showing
    * Fixed health gradient not working (Green/Yellow/Red health renamed to High/Half/Low health)
    * Fixed all profile related issues, will no longer have problems with swapping profiles or some settings not being copied, or copying incorrectly
    * Fixed UnregisterAll error in incheal.lua
    * Removed all layout management code, if you want special layout settings use profiles

commit fa5eb129b247534f43b702abb7398755d2fc949a
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Sun Jun 14 20:27:41 2009 -0700

    * Added predicted health updates to tags.lua
    * Fixed an error in units:212
    * Changed tag updating, predicted power and health tag updates now occur in health.lua and power.lua as even when they are done in an OnUpdate in tags.lua they visually lag behind and look odd

commit d142ce3ae795647a3ce3b548bf3604a442fc63a9
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Sun Jun 14 17:16:03 2009 -0700

    * Fixed partypets not working due to watching for party#pet not partypet# in the events
    * Fixed bugs related to partytarget and partypet not showing correctly when enabled after the unit was created
    * Cleaned up the GUID update checks, it's a bit more consistent in when to do the full updates and less prone to issues in raids/parties
    * Cleaned up vehicle checks (Need to test this still, drycoded :<)
    * Cleaned up some unit code in general
    * Changed to delaying the creating of a partypet and partytarget frame until their owner is created
    * Added back hiding of party pets when the party member is in a vehicle
    * All *target units now check their parent unit for UNIT_TARGET which will force them to update immediately