r20090603

Details

  • Filename
    ShadowedUnitFrames-r20090603.zip
  • Uploaded by
  • Uploaded
    Jun 3, 2009
  • Size
    296.26 KB
  • Downloads
    54
  • MD5
    0f684cde41807104bbb8212f6274b417

Supported WoW Versions

  • 3.1.0

Changelog

commit 1816735e7cb1bcf9c1c24da8c70d9a9866112ff6
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Wed Jun 3 15:42:16 2009 -0700

    * Fixed combat fader options not showing
    * Fixed units showing up as offline with a regular health bar color
    * Fixed ready check indicator continuing to fade if you tried to do two ready checks within 6 seconds
    * Fixed errors related to vehicles and unit frames specifically target frame freezing and not updating, as well as party/raid frames being stuck on the person being inside a vehicle even after leaving a battleground
    * Fixed player showing up as dead when they release in an instance that force resurrects you like Naxxramas or Tempest Keep
    * Fixed function ordering when a unit is set, now calls SetVisibility at the last second

commit 37ea2d184843f5bccdb57eada4789c6add4e2652
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Tue Jun 2 18:31:34 2009 -0700

    * Added option to set the tag text size specifically (You can either make it 5 sizes bigger, or 5 sizes smaller)

commit 2bced0b41f0ce793b37d4b18e275bf8679af29bb
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Tue Jun 2 18:05:17 2009 -0700

    * Fixed leader indicator offset for target, is on the top right like it should be
    * Fixed an odd error when entering vehicles and having the raid frames visible
    * Fixed vehicles showing up as offline for some reason
    * Changed range checker to use a friendly spell when available, UnitInRange API if that fails, CheckInteractDistance if that fails, if it's a hostile player it'll use whatever that classes longest range spell is

commit f1b8a081515ad007247de27a7aecece036d689ae
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Tue Jun 2 00:27:37 2009 -0700

    * Added druid:curpp/druid:abscurpp/druid:curmaxpp/druid:absolutepp shows the units power (Works the same as the regular tags of the same name) if they are a Druid and in Bear or Cat form
    * Added option to hide cast name or time text
    * Fixed headers not being clamped to the screen
    * Fixed headers not simply hiding/disabling their children
    * Moved cast bar option to it's own group (As you see in advanced mode) for when I add a cast icon option
    * Moved predicted power to a configuration (hidden for the time being)
    * Moved RegisterUpdateFunc to allow multiple functions to be registered from the same handler, call order is based on the order registered
    * Renamed General bars -> General

commit 8cfad12200675008691dc56e317d1c598e9d84d9
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Mon Jun 1 12:40:35 2009 -0700

    * Fixed the fix positions API not being called, won't allow frames to contain both a point/relativePoint and an anchorPoint
    * When a frame was manually positioned and is then anchored to another frame, the x/y offset will be reset to 100/-100

commit 8f182f1e6f0381dd5e96876571bff64ef03a29b8
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Mon Jun 1 09:10:12 2009 -0700

    * Fixed casting bars hiding if you tried to cast an instant spell before the casted one finished
    * Fixed channeled spells not going from right -> left and being colored blue
    * Fixed pushback detection for channeled and casted spells
    * Increased text offsets to -100/100 was -50/50

commit e9cbb5e43ade972322b4f7c091991f50567a5140
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Sun May 31 23:25:07 2009 -0700

    * Once more with feeling, units that enter vehicles will have the vehicle targeted, and the vehicles stats (Minus name) will be shown instead, pets are not hidden yet but they will be.
    * Performance tweak, no longer calling FullUpdate() as often for random things
    * Fixed cast bar options not showing when advanced configuration is enabled
    * Fixed friendly vehicles showing up as tapped, now uses whatever settings you use for other friendly units
    * Fixed module status being checked even if it didn't have OnEnable/OnDisable set
    * Fixed units disabling incorrectly causing frames to not update correctly
    * Added option to hide party in any raids, or only in a raid with more than 5 people
    * Added option to hide tooltips in combat
    * Changed vehicle color to a darker green to be more obvious
    * Changed text weight for raid frames to 50/50
    * Moved ready check position to bottom center
    * Moved the help text for hiding Blizzard frames to help group as people don't read
    * Moved positioning of background/border widgets around to look better

commit 3c900a0d0fc3cea0fff592d76b86421207f55ab1
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Sun May 31 11:08:07 2009 -0700

    * Party and raid have attrib point/anchorpoint set as a default now on top of the layout value
    * Party pets now monitor UNIT_PET as well preventing update issues

commit 200d47f0f4edbafd2100f276a64805c308f91ea8
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Sun May 31 10:55:41 2009 -0700

    * Fixed text typo for help showing up as "Text text"
    * Fixed offsets for party configuration not showing

commit a11974a88f8f9f6a0cf535ba51599f0eaa2051bb
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Sun May 31 10:17:10 2009 -0700

    * Reverted the vehicle code for the time being while I tweak secure headers
    * Fixed layout manager using the old activeLayout variable
    * Fixed combo point configuration not showing, as well as the anchoring variables using *Position not *Unit
    * Removed PVP indicators for targettarget, targettargettarget, focustarget
    * Moved target pvp indicator to the bottom left so it won't obscure the first combo point
    * Tweaked combo point spacing