r20090602

Details

  • Filename
    ShadowedUnitFrames-r20090602.zip
  • Uploaded by
  • Uploaded
    Jun 2, 2009
  • Size
    294.51 KB
  • Downloads
    350
  • MD5
    484422163c03ab957976ca1ab3865bfe

Supported WoW Retail Versions

  • 3.1.0

Changelog

commit f1b8a081515ad007247de27a7aecece036d689ae
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Tue Jun 2 00:27:37 2009 -0700

    * Added druid:curpp/druid:abscurpp/druid:curmaxpp/druid:absolutepp shows the units power (Works the same as the regular tags of the same name) if they are a Druid and in Bear or Cat form
    * Added option to hide cast name or time text
    * Fixed headers not being clamped to the screen
    * Fixed headers not simply hiding/disabling their children
    * Moved cast bar option to it's own group (As you see in advanced mode) for when I add a cast icon option
    * Moved predicted power to a configuration (hidden for the time being)
    * Moved RegisterUpdateFunc to allow multiple functions to be registered from the same handler, call order is based on the order registered
    * Renamed General bars -> General

commit 8cfad12200675008691dc56e317d1c598e9d84d9
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Mon Jun 1 12:40:35 2009 -0700

    * Fixed the fix positions API not being called, won't allow frames to contain both a point/relativePoint and an anchorPoint
    * When a frame was manually positioned and is then anchored to another frame, the x/y offset will be reset to 100/-100

commit 8f182f1e6f0381dd5e96876571bff64ef03a29b8
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Mon Jun 1 09:10:12 2009 -0700

    * Fixed casting bars hiding if you tried to cast an instant spell before the casted one finished
    * Fixed channeled spells not going from right -> left and being colored blue
    * Fixed pushback detection for channeled and casted spells
    * Increased text offsets to -100/100 was -50/50

commit e9cbb5e43ade972322b4f7c091991f50567a5140
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Sun May 31 23:25:07 2009 -0700

    * Once more with feeling, units that enter vehicles will have the vehicle targeted, and the vehicles stats (Minus name) will be shown instead, pets are not hidden yet but they will be.
    * Performance tweak, no longer calling FullUpdate() as often for random things
    * Fixed cast bar options not showing when advanced configuration is enabled
    * Fixed friendly vehicles showing up as tapped, now uses whatever settings you use for other friendly units
    * Fixed module status being checked even if it didn't have OnEnable/OnDisable set
    * Fixed units disabling incorrectly causing frames to not update correctly
    * Added option to hide party in any raids, or only in a raid with more than 5 people
    * Added option to hide tooltips in combat
    * Changed vehicle color to a darker green to be more obvious
    * Changed text weight for raid frames to 50/50
    * Moved ready check position to bottom center
    * Moved the help text for hiding Blizzard frames to help group as people don't read
    * Moved positioning of background/border widgets around to look better

commit 3c900a0d0fc3cea0fff592d76b86421207f55ab1
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Sun May 31 11:08:07 2009 -0700

    * Party and raid have attrib point/anchorpoint set as a default now on top of the layout value
    * Party pets now monitor UNIT_PET as well preventing update issues

commit 200d47f0f4edbafd2100f276a64805c308f91ea8
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Sun May 31 10:55:41 2009 -0700

    * Fixed text typo for help showing up as "Text text"
    * Fixed offsets for party configuration not showing

commit a11974a88f8f9f6a0cf535ba51599f0eaa2051bb
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Sun May 31 10:17:10 2009 -0700

    * Reverted the vehicle code for the time being while I tweak secure headers
    * Fixed layout manager using the old activeLayout variable
    * Fixed combo point configuration not showing, as well as the anchoring variables using *Position not *Unit
    * Removed PVP indicators for targettarget, targettargettarget, focustarget
    * Moved target pvp indicator to the bottom left so it won't obscure the first combo point
    * Tweaked combo point spacing

commit 981ba593a8f9a42d22de795b176dd366215b1dd2
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Sat May 30 23:13:36 2009 -0700

    * Secure handlers anger me
    * When the player enters a vehicle, the player unit frame will become a vehicle unit frame showing the vehicles unit information, auras and can be targeted, the pet frames will be auto hidden.
    * Added class coloring for vehicles, power bar coloring for AMMOSLOT and FUEL power types
    * Fixed fader being available for focus, target and *target units
    * Fixed fader not being a restricted option
    * Fixed health percentage not being enabled if it was a fall through choice
    * Fixed auras not growing in a single row if max columns was set to 1 with left or right anchoring
    * Exposed a bunch of the configuration APIs like setUnit/getVariable/etc
    * Cleaned up the bar coloring, looked ugly with setting things to half width
    * Tags now use weighting so if one tag is disabled the other automatically uses the remaining width
    * Tags are now disabled if they are empty
    * Tags now use 40%/60% weighting instead of 60%/40%
    * Tags now pass both the unit, and the unit owner so they can decide which units information to show (Used for vehicles)

commit 1403ff31dec650fcb47cb50de6b283327f74219a
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Sat May 30 08:12:30 2009 -0700

    * Fixed tag wizard not working with special tags that has prefix and suffixes attached

commit 6afbf0544a3cd19775837c339dbdc3087faf9d95
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Sat May 30 00:19:48 2009 -0700

    * Fixed a bug where the pet and party pet frames would not update if their owners entered a vehicle