r20090523

Details

  • Filename
    ShadowedUnitFrames-r20090523.zip
  • Uploaded by
  • Uploaded
    May 23, 2009
  • Size
    291.21 KB
  • Downloads
    57
  • MD5
    a6c3802342d087e98ae1f1418460a489

Supported WoW Versions

  • 3.1.0

Changelog

commit 09dc1a3c8c3f8264de393a3bc42ea39d3b411a10
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Sat May 23 18:57:14 2009 -0700

    * Fixed typos that were causing frames to jump around when they were anchored to the bottom of the screen
    * Fixed level tag not using UNIT_LEVEL
    * Fixed typo causing an error when using [abscurhp] tag
    * Fixed typo causing an error when XP bar is enabled
    * Fixed fader not working when targeting someone
    * Text now allows -50 through 50 for offsets
    * Removed "Runes" color setting, as far as I know this is never even used
    * Renamed the color variables to plural form for my sanity, this will reset your power coloring settings but copy over xp/health

commit ed085022323454fbb2530217aeacad84a2c43cd0
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Fri May 22 13:54:49 2009 -0700

    * Removed [colorname] use [classcolor][name][close] now
    * Added [smartclass] returns the creature family if the units not a player, class otherwise
    * Added [reactcolor] returns reaction coloring based on what the unit is, using config settings for colors (Same as health ones)
    * Added abscurhp, absmaxhp, abscurpp, absmaxpp for absolute current/max power/health values
    * Hiding the fact that offsets attached to the screen are scaled, users won't see it until reload
    * Made the help message about offsets more obvious
    * Fixed [levelcolor] not returning level if it was colored
    * Fixed level text not updating when the player levels
    * Fixed full update not being ran on target/focus change (Fixes portraits and such not updating)
    * Fixed ghost auras showing up
    * Fixed load order causing a LibSharedMedia error if you didn't have LSM already

commit 2b190f933583b438c12308e731e2636cf2b4befb
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Fri May 22 09:53:15 2009 -0700

    * Rune and totem bars now show up as "Enable X" in configuration, removed the separator in them as well
    * Fixed rune bar not working

commit 8d1d5c9b9c0147920169a404e9b0f6b508ec5f04
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Fri May 22 09:36:47 2009 -0700

    * Color by reaction is now enabled by default
    * Added filter out uncurable debuffs option, works properly based on Shamans having Cleanse Spirit as well
    * Fixed combat text resizing, it's now scaled instead of the font size changed to prevent pixeling
    * Fixed offsets for frames, effective scaling is now only applied when a frame is anchored to the screen, not another. This should fix more of the jumping issues.
    * Fixed portraits being broken by last push

commit 78af247d317035601b124bec2b7a19e11612b4f8
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Fri May 22 02:31:14 2009 -0700

    * Fixed typo for range indicator, no longer shows tow labels with out of range alpha
    * Fixed offset message showing when you aren't anchored to screen
    * Changed the ordering of health bar options to be more consistent no matter what unit you are browsing
    * Moved Rune/Totem bars from General -> Extra to Bars -> General bars for consistency
    * Default PVP indicator is now on the right side of target portrait so it doesn't clip the cast time text
    * Cast name is now 75% frame width/cast time 25% to show the pushback timers
    * Cleaned up the cast bar code, should work properly with recently targeting people, interrupts and so on, timer text no longer clips indicators too
    * Cleaned up frame naming, only frames that specifically need to be named are
    * Portraits are broken, but it's 2:30 AM so I'll do it later
    * API code was pissing me off, redid it to be more clean and easy to use

commit 29446727b049b71fa95e874070e667acbe11c6c6
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Thu May 21 17:48:47 2009 -0700

    * Effective scale is only saved when a frame is anchored to screen, not other widgets

commit 5cd3cba44bb64f5cc5825919f48767f069237e1d
Author: unknown <Shadowed@.(none)>
Date:   Wed May 20 14:34:58 2009 -0700

    * Fake change

commit 476c25eaf77bae00ae332b0642bb42c85014bc06
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Tue May 19 19:41:53 2009 -0700

    * Added party target units
    * Changed max rows for auras for party units to 1 by default
    * Changed auras to be disabled by default for raid
    * Changed party pet height to 25 to fit the default positioning of the party target frames
    * Fixed a bug with disabling units in visibility not taking affect until a UI reload
    * Fixed manual offsets not setting UI scale as well (And causing frames to jump around)
    * Fixed aggro color staying after losing aggro (Seriously this time!)
    * Fixed dragging not working for raid and party frames

commit 3730206149cbc225863ebd1d1b133af24086d9e4
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Mon May 18 23:10:18 2009 -0700

    * Fixed hide in raid not being rechecked when you toggle it

commit 8ad95609a5df1463f89b3e6a913ba1b1240e4a87
Author: Shadowed <shadowed.wow@gmail.com>
Date:   Mon May 18 22:58:26 2009 -0700

    * Added option to hide Blizzard auras
    * Fixed health bars not reverting to their old color after you drop aggro
    * Fixed inc heal not hiding when changing targets, and not updating when retargeting someone with heals incoming
    * Fixed frame strata issues
    * Fixed an error in fader.lua when disabling it
    * Fixed BarFrame being named as it's unneeded
    * Tooltips are now hidden when you start to drag a frame