ReforgeLite
Overview
ReforgeLite is a lightweight reforging calculator that helps you figure out the optimal strategy to reforge your gear given your stat weights and caps without leaving the game.
The addon now has its own project page, located at http://www.rivsoft.net/projects/reforgelite/
Downloads are still only available through Curse page.
What to do if you're not happy with the results
The quickest way to get response is to e-mail me directly at [email protected]
Please describe your problem, and, most importantly, attach a debug log that you can find by scrolling to the bottom of the main UI window (the "Debug" button inside settings section).
How to use it
To open the addon window, type /reforge or talk to the reforging master. On the left half of the window you can see your current item stats for reference.
On the right side you can set up stat weights/caps, or select an existing preset (presets are regularly updated from http://www.noxxic.com, which in turn gets its information from Elitist Jerks).
In the simplified mode, you can specify the stat priority, along with up to two capped stats (each capped stats can have an arbitrary number of breakpoints). If you want more control, you can go into advanced mode and enter the exact stats specific for your gear, obtained from a tool such as SimulationCraft.
Behind the hood, simplified mode sets the lowest stat to a weight of 100, and each next stat adds 20. When you switch between the two modes, ReforgeLite converts your current weights to the other format.
When you're done setting up weights/caps, press Calculate. The calculations are fairly memory/time intensive, so ReforgeLite might trade some precision for speed, though the losses should be minimal. You can press the Calculate button a few times if you want to try getting a better result, the output will always display the best result so far.
Once the calculation finishes, you will see a section with your stats after reforging, and the difference from your current stats. Click on the Show button to see which items should be reforged.
If the reforging UI is open, you can click on the Reforge button to automatically reforge all items in the selected way. Do not interfere in the process (clicking the cancel button or closing the reforging UI is fine). Caution: I'm only human, so while I try my best, I can not guarantee that this process is absolutely bug free, so its recommended to watch over the process. If you leave to make some tea and come back to find it spending thousands of gold reforging your boots over and over again, don't tell me I didn't warn you.
FAQ: The results seem incorrect. I'm getting too much/too little hit/expertise/etc.
First of all, with Mists of Pandaria, expertise now affects spell hit, so it is not uncommon for casters to reforge into some expertise (on items that already have hit) to reach the cap, especially at lower gear levels. Note that ReforgeLite directly adds your expertise rating to hit rating, which is not the way it is displayed in the game, but it is more convenient when verifying the result.
Also, keep in mind that ReforgeLite uses your currently active spec to decide which stat conversions are in place, so if you're a Paladin trying to reforge your Protection gear while in Holy spec, you will likely get very little hit because it thinks you get enough from expertise.
If you are still not satisfied with the results, feel free to e-mail me (at [email protected]) with a brief description of the problem and a debug log (found at the bottom of the scrollable arera, in the options category).
FAQ: I'm using certain items for my off-spec and I don't want their reforge changed.
Simply click on an item icon in the large stats table, this will lock the item's reforge.
FAQ: More caps?
This is a very popular demand, and I'm sorry to tell you that it is not possible with the algorithm I'm currently using. I'm fairly sure the only other way to go is a brute force approach, which is simply way too slow to work in a Lua environment. There are plenty of external tools that employ it, such as http://www.wowreforge.com. I will be adding an import option in the near future to make it easier to use their results.
FAQ: Decimal weights?
You might notice that you can't enter anything besides digits in the weight boxes. This was done for simplicity's sake, and it does not limit you at all - you can multiply all your weights by a 100 (or whatever you prefer) to make them integers, and that would not affect the result at all.
FAQ: My reforge/results window isn't showing up. What do?
There are a few possible reasons.
First, ensure that the addon is enabled (and not marked as outdated if you haven't checked the box to load out-of-date addons). If the addon isn't loaded, you should get an error when trying to type /reforge in chat.
Second, try enabling Lua errors in the game options. If this causes error messages to show up when you try to open the reforge window, then send me the text of the error and I'll figure something out.
Third, it is possible that you accidentally moved the window off-screen. The easiest way to fix this is by deleting the addon config file located at <game folder>/WTF/Account/<your account>/SavedVariables/ReforgeLite.lua - this should reset the addon settings to default (make sure you're in game when doing that, or the file will simply reappear). This will also delete your custom weight and reforge presets - if you want to avoid that, you can try editing the said file, by changing the values of variables "windowX", "windowY", "methodWindowX" and "methodWindowY". Values such as 100 for X and 500 for Y should make the window(s) visible at least.
Maybe, but I only have 1% expertise (from racial passive) and it is suggesting I lose about 2.5%. So whether you include or exclude the 1% expertise I have there is no explanation, you would be under hit cap either way. Unless expertise causes some more obscure bug rather than a logical adding bug.
Since hit cap would be very close to 14% with just the hit pieces change and NOT the additional spirit piece changes I think it is not recognizing it properly. I could be missing something but I really don't see any expertise explanation other than something obscure and therefore less obvious.
When selecting among presets in standard mode (for Hunter, at least), the interface swaps the stat names correctly. However, opening the drop-downs after several such selections sometimes reveal that more than one of the underlying radio button will be selected. This causes the interface to behave erratically. For example, when the drop-down displaying, "Expertise" has both its Exp & Mastery radio buttons selected, changes made to settings in the actual "Mastery" line are sometimes mirrored in the Expertise line. This is very repeatable.
I'm getting super frustrated, I can still not use the addon on at least one of my characters. I'm not really sure how to report specific logs or bugs, nor do I know what this stuff means, but this is what I got from the LUA message. I really need a fix. It's super irritating.
I hope you can help!
Message: integer overflow attempting to store 3070038050 Time: 12/16/12 15:02:23 Count: 1 Stack: [C]: ? [C]: in function `format' Interface\AddOns\ReforgeLite\ReforgeLite.lua:632: in function <Interface\AddOns\ReforgeLite\ReforgeLite.lua:620> Interface\AddOns\ReforgeLite\ReforgeLite.lua:1214: in function `RefreshMethodStats' Interface\AddOns\ReforgeLite\ReforgeLite.lua:1187: in function `UpdateMethodCategory' Interface\AddOns\ReforgeLite\ReforgeLite.lua:1003: in function `CreateOptionList' Interface\AddOns\ReforgeLite\ReforgeLite.lua:837: in function `CreateFrame' Interface\AddOns\ReforgeLite\ReforgeLite.lua:1678: in function <Interface\AddOns\ReforgeLite\ReforgeLite.lua:1669> [C]: in function `TurnOrActionStop' [string "TURNORACTION"]:4: in function <[string "TURNORACTION"]:1>
Locals:
I really don't want to have to make an account for WoWAce that I'm never going to use. So, I'm requesting this here. I think it would be really helpful to add a checkbox for "double check reforge", e.g. reforge once, temporarily save the final results in the addon then use those results to reforge again. I'm having to reforge twice to get AskMrRobot-quality results. ReforgeLIte is an absolute neccessity right now because of the item level upgrade system. It's only a matter of time before AskMrRobot can fully account for the upgrades. I'd love for ReforgeLite to not only be more convenient than AskMrRobot, but stay on par with it withought users having to pay 1.5x - 2x as much gold to get very accurate reforges. I encourage you to keep this addon superior to AskMrRobot.
FYI wowace is owned by curse and shares the same login info.
AMR can't go on-par with ReforgeLite until Blizz gets around to updating their armory API. Upgrades aren't visible through the API in-game or on the armory, but in-game you can at least do some hackish work-arounds like ReforgeLite currently has. AMR has no option in that regard other than having the user manually update the stats from the armory pull.
I don't quite understand what you mean by double checking reforge. Since the stat weights do not change, how would it affect the optimal reforge? I haven't used ARM (for a while) so I'm not sure what you're talking about.
They basically just want you to fix the bugs that are causing it to want to completely reforge everything after you just did, like what is happening to casters with expertise.
This does indeed seem to be the cause. Any expertise counts as hit rating but is not actually added to the spell hit rating number on the character sheet, it is only added to the spell hit % value. Because of this the "spell hit cap" rating value in reforgelite changes every time your expertise changes and then it wants to reforge a different amount of hit/expertise again.
Okay there is indeed a problem with it, a fix should be ready shortly.
Hi there.
As a class, that doesn't havee CAPs, i would like to distribute my remainin free stats as : lets say x dodge 2x parry.
lets say i have 3000 stats i can reforge to anything, i would like it to be 2000 mastery and 1000 haste.
for now the only way i found is to manually calculate approx. a manual cap for stat one, and recalculate with every gear change.
Back when Matrix Restabilizer and Khaz'goroth were relevant, I wanted to make a system that would allow such things, but as its not really needed now, I figured its not really worth the effort and added interface complexity.
In your case, there's no real requirement of stat A being twice larger than stat B, so its more of a "just reforge something", which can be done manually just as well.
There is something wrong with the calulations for the survival hunters. I loaded the presets to SV many times and this is the result:
http://imageshack.us/photo/my-images/831/reforgelite.jpg/
However, using the wowreforge website it gives me:
http://imageshack.us/photo/my-images/252/wowreforge.jpg/
which is better. Really love your addon btw
It is only better if the weight of crit is 1.26 and haste 1.2. If you enter these weights in ReforgeLite, you should get the same results. Exact weights depend greatly on your gear, neither of these is better until you calculate your own set of weights from a tool like SimulationCraft.
I have a problem with my warlock:: when i fix the hit cap to 5100 (15%), the addon stills want to add expertise on my stuff. I mean the addon want to put 5100 hit, then he will add again the expertise.
I know the expertise count as hit nowadays, but the addon isn't abble to understand something with the cap hit.
That is so bad for me, even when i put 0 to the xpertise's valor, the addon stills want to add it.
I don't know what to do... before the new upgrading content made by blizzard, i stayed on the version 1.17 to avoid this problem (the addon never try to put expertise on this version)
+Problem.
addon ignored hit and add expertise. Retribution paladin.
Send me the debug log, I'll take a look.
I am having the exact smae issue.
I am an Affliction Warlock and reforge lite reforges too my hit cap and then adds expertise.
Here is my debug report
<log saved & removed>
I meant by e-mail since its quite long; anyway, how much hit do you have from enchants/gems? I think I know where the problem is, the addon thinks expertise is added directly to hit rating, and because of this, it incorrectly determines your base hit.
Doing the same thing for Arcane mage. It seems that if it can not meet the hit cap for the specified requirement it attempts to reforge stats into expertise to make up the difference. If you add higher hit rating gear the amount that is attempted to reforge to expertise is lowered.
When going into heroic dungeons to get geared up this becomes a problem because when you set for heroic it attempts to meet it's goal and is reforging from haste, crit and mastery to expertise to do it. The problem is the same when the setting is changed to raids, just that the amount reforged into expertise is higher.
attempted to put expertise at one to over ride the amount it was adding and moved it to the highest priority and this did not make any difference. My workaround is to let the addon do the reforge by clicking the "Show" button and then put a checkbox beside the items reforged to expertise so that it does not reforge them.