Midnight secret message taint at looting #50


  • Defect
Open
  • dblanch369 created this issue Feb 9, 2026

    Well, I was hoping the other chap would have posted this bug that he left in the comments, but posting this as an issue. Issue seems to be isolated to instances, and needs a proper check for secret values, by the look of it.

     

    Here is the error message:

     

    83x Quester/Quester.lua:789: bad argument #1 to 'GetLogIndexForQuestID' (Usage: local questLogIndex = C_QuestLog.GetLogIndexForQuestID(questID). Secret values are only allowed during untainted execution for this argument.)
    [Quester/Quester.lua]:789: in function <Quester/Quester.lua:785>
    [tail call]: ?
    [C]: in function 'securecallfunction'
    [Blizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua]:67: in function <...lizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua:62>
    [Blizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua]:87: in function <...lizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua:83>
    [Blizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua]:123: in function <...lizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua:113>
    [C]: in function 'SetAttribute'
    [Blizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua]:172: in function <...lizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua:165>
    [Blizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua]:334: in function 'ProcessLineData'
    [Blizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua]:315: in function 'ProcessLines'
    [Blizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua]:292: in function <...lizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua:245>
    [C]: in function 'securecallfunction'
    [Blizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua]:242: in function <...lizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua:241>
    [tail call]: ?
    [C]: ?
    [Blizzard_SharedXMLGame/Tooltip/TooltipDataHandler.lua]:517: in function '?'
    [ElvUI/Game/Shared/Modules/UnitFrames/UnitFrames.lua]:361: in function <.../ElvUI/Game/Shared/Modules/UnitFrames/UnitFrames.lua:355>
    [C]: ?

    Locals:
    tooltip = GameTooltip {
    ItemTooltip = Frame {
    }
    BottomOverlay = Texture {
    }
    NineSlice = Frame {
    }
    suppressAutomaticCompareItem = false
    textLeft1Font = "GameTooltipHeaderText"
    TopOverlay = Texture {
    }
    TextLeft1 = GameTooltipTextLeft1 {
    }
    processingInfo = <table> {
    }
    infoList = <table> {
    }
    supportsDataRefresh = true
    CIMI_tooltipWritten = false
    shouldRefreshData = false
    waitingForData = false
    StatusBar = GameTooltipStatusBar {
    }
    shoppingTooltips = <table> {
    }
    updateTooltipTimer = 0.200000
    TextRight1 = GameTooltipTextRight1 {
    }
    supportsItemComparison = true
    textLeft2Font = "GameTooltipText"
    layoutType = "TooltipDefaultLayout"
    textRight1Font = "GameTooltipHeaderText"
    TextRight2 = GameTooltipTextRight2 {
    }
    TextLeft2 = GameTooltipTextLeft2 {
    }
    textRight2Font = "GameTooltipText"
    }
    lineData = <table> {
    leftText = <no value>
    lineIndex = 4
    id = <no value>
    leftColor = <table> {
    }
    type = 17
    }
    self = <table> {
    modules = <table> {
    }
    baseName = "Quester"
    defaultModuleState = true
    hooks = <table> {
    }
    db = <table> {
    }
    eventFrame = QuesterEventFrame {
    }
    enabledState = true
    defaultModuleLibraries = <table> {
    }
    name = "Quester"
    orderedModules = <table> {
    }
    }
    Quester = <table> {
    modules = <table> {
    }
    baseName = "Quester"
    defaultModuleState = true
    hooks = <table> {
    }
    db = <table> {
    }
    eventFrame = QuesterEventFrame {
    }
    enabledState = true
    defaultModuleLibraries = <table> {
    }
    name = "Quester"
    orderedModules = <table> {
    }
    }
    db = <table> {
    gossipColor = false
    highlightReward = false
    hide01 = false
    morework = true
    showTagIcons = true
    jobsdone = true
    tooltipColor = false
    removeComplete = false
    questTrackerColor = false
    soundSet = 1
    showObjectivePercentages = false
    questLevels = false
    shortenNumbers = false
    sinkOptions = <table> {
    }
    pos = <table> {
    }
    }

     

  • dblanch369 added a tag Defect Feb 9, 2026

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