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What steps will reproduce the problem?1. Disable all addons except quartz.2. Cast uninterruptible spell such as hearthstone while self targetting/self focusing
What is the expected output? What do you see instead? Expected output for all classes: border change for the uninterruptible cast. Works on DKs, not working on rogue and warlock (only classes tested). All characters share the "default" profile.
DK: http://i48.tinypic.com/2jb9tt0.jpg
http://i46.tinypic.com/149ozsh.jpg
Warlock:
http://i46.tinypic.com/105z4fl.jpg
Rogue:
http://i47.tinypic.com/24dpums.jpg
What version of the product are you using?
3.0.2 Release
Do you have an error log of what happened?
No errors.
Please provide any additional information below.
Quartz.lua will be uploaded.
I dont see how this is possible, unless Blizzard returns funky values based on your class - and in that case i can't do much about it.
were you able to replicate this using my quartz.lua? just curious.
No, i was not. You don't have many special settings anyway, you basically just turned the no-interrupt support on, and that was it.
This very much feels like what I experienced when I implemented and tested the no-interrupt feature the first time. After much testing with a friend we both concluded: the addon works as intended and the 'wrong' values are Blizzard's.
I quoted the word 'wrong' there, since the reply I got from Blizzard was basically that everything was in order and that if I wanted to know exactly how the game engine works they won't tell me.
The conclusion: what is defined as 'uninterruptible' is class dependent. Indeed, this is reflected by the lua function for getting details about a spell that is being cast: the flag for uninterruptible spells is class dependent for the same spell.
So, i'll just blame blizzard and not be able to do anything about it. This was mostly designed for boss casts anyway, and i would suspect those show up just like they should.
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