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    Aug 5, 2012
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    214.14 KB
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Supported Game Versions

  • 4.3.4


    - ProfileChanged split to UpdateSettingsPointer / LoadSettings
    - take "scale" out of basicStyle; it's in the Core defaults
    - upvalues for Movable.lua globals
    - spark > shield > icon, in draw layers
    - castbar options & fine-grained initialization
    - castbar hides external bits correctly on target change
    - castbar flash and fade on success / failure
    - castbar spark & fine-tune colors. commenting out other features for now.
    - move pvpIcon options declarations; they're getting put at the end anyway
    - whitespace
    - skulls go in the same layer as the level text they substitute for
    - level goes in ARTWORK, so icons can cover it if they have to
    - cleanup whitespace
    - backdrops when moving frames go in DIALOG not TOOLTIP
    - disabling castbar by default for now
    - fix bad initialization of Shield texture, & give it +1 draw layer
    - should size & position should center on any icon now
    - $add a shield graphic for uninterruptible casts\n\nusing the in-game castbar shield, which is not as advertised--the shield graphic on wowprogramming is the standalone one, not a complete castbar frame
    - rename enableCastbar -> castbar
    - LayoutCastbar follows the pattern for multiple enable/disable
    - revert change of default backdrop; it should be gray125
    - fit the castbar inside NameBar
    - port over castbar layout function
    - add toggles for castbar\r\rwill adapt my work on the castbar from my spin on XPerl to this addon
    - cleanup, add commas at end of table lines for consistancy
    - merge style- and db-based settings
    - fallback logic for nil UnitClass / UnitReaction in name color
    - cleanup newlines, especially lack of newline at eof
    - disable / enable entire frames
    - rename black255_32px texture to black0_32px
    - fix image comment in black255_32px.xcf
    - scale can be changed in the options
    - remove Path/Override bloat from SimpleCombatFeedback
    - SimpleCombatFeedback uses Alpha animations for fade in/out
    - cleanup some comments and formatting
    - releaseFrame() should call ClearAllPoints before restoring the position
    - totems, eclipse, soul shards, dk runes, holy power
    - UI-StateIcon coords should be 0-64 not 0-63
    - cleanup unused return value
    - license info
    - flatten to a single frame level
    - remove unused auras code
    - new "thickborder" texture
    - config for gradients
    - ProfileChanged refreshes all layouts
    - gradients
    - Layout.ProfileChanged moved below upvalues, so it can update them
    - focus & focustarget
    - text formatting options for health & power
    - PvPSound, played when flagging for PvP
    - generic values for sound channel selection
    - SimpleCombatFeedback's parent is always NameFrame; this avoids overlaps by using NameFrame's FrameLevel, without having to reparent SimpleCombatFeedback in/out of portraits
    - NameFrame gets a higher FrameLevel, so Portrait (etc) don't cover its icons.
    - fix HealPrediction bar showing through health bar when no heals are incoming
    - unspecified SoundOnSelect channel defaults to SFX, not Master
    - fix HealPrediction disabling incorrectly
    - sound for unit selection / loss
    - combat feedback, a.k.a. "hit indicators"
    - changing some ?/and/or expressions to normal if/else logic, to avoid conflating false with nil
    - heal prediction
    - options dialog wide enough for 4 elements, with tabs at top
    - options group named after the addon, not just "Options"
    - add missing GLOBALS declarations
    - icon for combat/resting status
    - master looter icon
    - consolidated icon config generation
    - leader icon
    - options section for party
    - level 0 (it happens with offline party members) now displays as 0, not skull
    - pvpIcon and raidIcon use real points & offsets
    - "false" options should come first in selection boxes
    - options "order" generated, rather than handwritten
    - error on unknown UnitClass; more nameColor debugging
    - raid target icons
    - removing near/far options from pvpIcon
    - generic get/set for options that can be false
    - remove unused param from generic_get_style
    - error on unknown UnitReaction; trying to track down unspecified nameColor bug
    - player pet frame
    - "nested alpha" is now an option, not a special case of the player frame
    - option to left-justify names instead of always centering
    - Finer-grained configuration of font sizes.
    - fixed options table orders; some sections had identical orders
    - better default positions for the frames
    - removed level from targettarget
    - Fix assumption that all frames have LevelFrame. Level and LevelFrame initialization should be fully separate now.
    - cleanup trailing whitespace
    - cleanup trailing whitespace
    - Frames now size correctly to match the space used by their elements.
    - fix misspelled upvalue & comment for UnitIsPVP
    - remove debugging print statement
    - Adding framework for localizations.
    - cleanup comment & string formatting
    - oUF embed moved from oUF/ to libs/oUF/
    - Importing to Git.

Additional Files