1.10.1-beta-1-36-gfe2a6d0

Details

  • Filename
    oUF_Adirelle-1.10.1-beta-1-36-gfe2a6d0.zip
  • Uploaded by
  • Uploaded
    Oct 28, 2013
  • Size
    386.75 KB
  • Downloads
    130
  • MD5
    56f61bc9d516d6f98ea914ba081a88d4

Supported WoW Retail Versions

  • 5.4.0

Changelog

Adirelle:
    - Updated oUF to latest alpha.
    - Do not show unknown dispellable debuffs on important debuffs.
    - Updated embedded oUF.
    - Slightly reworked (de)buff filters.
    Filtering out permanent, allies' and unknown (de)buffs apply to both allies and enemies.
    - Moved common heal prediction code in core.
    - Updated embedded oUF.
    - Always display a warning icon.
    - There is always a LowHealth element in unit frames.
    - Do not display percentage for full status bars.
    - Never not display all auras on small unit frames.
    - Added a priority threshold on WarningIcons and use it to hide some debuffs on portraits.
    - Reworked again the aura display in raid unit and portraits.
    - Fixed errors in aura display.
    - Fixed the failed fix.
    - single units: do not show max values on health and power bars.
    - Updated raid altPowerBar for the latest oUF.
    - Set healPrediction.frequentUpdates
    - Forcefully use HCY color gradients.
    - Updated embedded oUF.
    - Raid unit debuffs: ignore non-dispellable encounter debuffs in the CureableDebuff area.
    - Raid unit debuffs: do not handle encounter debuffs like CC debuffs.
    And slightly prioritize debuffs the player can dispell.
    - Do not display debuff created by allies.
    - Updated the "cureable" icon in raid units.
    - Slightly changed the priorities of warning icons.
    * Auras tagged as "encounter" by Blizzard API have a higher priority than BigWigs ones.
    * Dispellable auras the player can dispell have a higher priority.
    * Dispellable auras the player cannot dispell have a lower priority.
    - Updated embedded oUF.
    - Properly chop UTF-8 names on raid frames.
    - Single unit frames now always have heal prediction.
    - Fixed heal prediction anchoring on single unit frames.
    - Do not show overshield and only show overheal 25% above maximum heal on raid units.
    - Make the default color of others' heal darker.
    - Bring back coloring of raid names based on heal prediction.
    - Fixed widget parenting of the heal prediction bars.
    - Take heal prediction into account for low health warnings.
    Also display it only on friendly units.
    - Show others' heals in slightly darker green than ours.
    - Fixed remaining references to the IncomingHeal element.

Additional Files