r20110515073807

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    oUF_Adirelle-withconfig-r20110515073807.zip
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Supported WoW Retail Versions

  • 4.1.0

Changelog

Adirelle:
    - Immediately update raid layout on user demand.
    - Raid layout: use safe settings (PvE 40-man raid as healer) at first login, so the player will not be hindered if (s)he crashes during combat.
    - Limit the number of displayed pets.
    - Some code cleanup.
    - Added back options for pets and added new options to show tanks and to obey the instance size.
    - Fixed raid group spawning and minimal sizes.
    - Fixed raid group orientation settings.
    - Do embed our event messaging system into the raid anchor.
    - Embed the proper Debug method into frames.
    - Trying complex raid layout again.
    - Attempt to fix element settings.
    - Fixed message registering with 2 or more handlers.
    - Referenced the cell doc in the README file.
    - .docmeta update.
    - Added some documentation about group cell content. It isn't distributed in the package. You should be able to see it on wowace instead.
    - Sort raid groups by name.
    - Fixed Ascendant Council debuffs.
    - Sort raid groups by name.
    - Fixed Ascendant Council debuffs.
    - Darken far raid units like single units are.
    - Properly update the aura layouts on load.
    - Properly update aura positions when resizing the unit frames.
    - Keep the pet frame a little taller than other ones.
    - Fixed aura layout and sizing for single unit frames.
    - Removing debug statements from messaging system since it seems to work as intended.
    - Immediately update (de)buffs when changing the settings.
    - Properly update configuration state when entering/leaving combat. Also added a warning text.
    - Forgot the "Portrait" checkbox in elements config.
    - "Low mana" thresholds are configurable.
    - Properly update health and power colors when the settings are changed.
    - Properly update all elements if some of them are enabled or disabled.
    - More upvalues !
    - Have it working.
    - Actually remember the player role.
    - Added event broadcasting on top of the messaging system.
    - Overhauled texture handling using the messaging system.
    - Overhauled SV handling using the messaging system.
    - Overhauled player role updates using the messaging system.
    - Added internal messaging system.
    - Be more accurate about options disabled in combat.
    - Upgrade saved profile as we load them, instead of only uploading the first profile we see.
    - Directly access oUF_Adirelle.layoutDB.profile.anchors to get movable positions.
    - Pets will never get happy again.
    - Fixed the aura side options.
    - Tweak aura display frames of single unit to ensure we display a certain number of auras.
    - Portraits can be disabled now.
    - Enhanced the way the configuration options test if an frame or an element is enabled.
    - Removed leftover table.
    - Renamed the saved variable index of raid, arena and boss frames.
    - Whitespace cleanup.
    - The out-of-range color now has a alpha value, that is used to make the whole unit frame transparent.
    - Overhauled the aura layout of single unit frames.
    - Adding some options for the single unit frames.
    - The third argument of ApplySettings callbacks is now 'force' and indicates a full update is required.
    - Removed leftover code.
    - Added an option to change the out-of-range color fading.
    - Have the color settings use the common setting callbacks.
    - Removed the XRange configuration since we do not use at this time.
    - Use meaningful setting events so we can skip some updating.
    - Overhauled raid layout updating.
    - Fixed the position of the important debuff icon in raid frames.
    - Hopefully fixed the über target icon bug...
    - Added an option to disable the pet frames in the group grid.
    - Added options to change the size of small and big icons in raid frames.
    - Pass along the event that requires the setting to be applied again.
    - Fixed some raid option labels and ordering.
    - TOC bump.
    - Slightly tweaked raid "out of range" visual.
    - Darken frames for out-of-range units, instead of making them transparent.
    - One can now set the size of the raid frames.
    - Fixed the group spacing setting.
    - Simplified the group frame anchoring.
    - First group grid settings.
    - Fixed single frame coloring.
    - Group config stub.
    - Added options to configure range fading.
    - Forgot to list the combat icon.
    - Properly hide group-specific colors when group frames are disabled.
    - Added settings for health and power bar coloring. Also hide the settings of unused colors.
    - Made raid vehicle and charmed color configurable.
    - Left-clicking on the launcher (un)locks the frame ; right-clicking opens the configuration. Tell it to the user.
    - LibMovable support creates IsLocked and ToggleLock methods ; use them.
    - Added a minimap icon using LibDBIcon-1.0.
    - Load the configuration module on demand.
    - /ouf_adirelle and /oufa now opens the configuration panel. Added an optional LDB launcher.
    - Split settings in two distinct parts: layout and theme. Both have their own profiling options.
    - Fixed an issue where elements were not properly enabled or disabled.
    - Dropped the "OptionalCastBar" element.
    - Added options to disable elements.
    - Added options to change various colors.
    - Allow to select the bar texture.
    - Added LibDualSpec support.
    - Added basic configuration options.
    - Switched to AceDB-3.0 for SV handling.
    - Added more encounter debuffs of Bastion of Twilight.
    - Slightly changed how aura icons are tagged "bigger" ; now include encounter debuffs.
    - Properly reset "bigger" flag on aura icons.
    - Pets will never get happy again.
    - Updated oUF submodule (to catch the combat element fix).
    - Updated ZA Daakara debuff list.
    - Added warning icons for Zul'Aman and Zul'Gurub.
    - TOC bump.
    - oUF submodule updated.
    - Reanchored the castbar into the unit frames.
    - Slightly tidied up the single unit frame layout.
    - Have the elements properly hide on disable.
    - Fixed TargetIcon, definitively.
    - Fixed TargetIcon.
    - oUF submodule updated.
    - Display the raid icon of unit target at the right side of group frames.
    - Added a "SmartThreat" element that displays your own threat level on enemy mobs.
    - Display the threat glow on every single units.
    - Typos.
    - Enable smooth coloring of arena pet health bars.
    - On second though, I do not like reaction coloring.
    - Tweaked health bar colors.
    - Fixed the pvp timer layer.
    - Added a pet target frame.
    - Added a pvp flag timer to the player frame.
    - Fixed tickets #11 and #12.
    - Fixed the arena display.
    - oUF_Adirelle_Arena and oUF_Adirelle_Boss do not require oUF_Adirelle_Single anymore.
    - Got rid of all setfenvs. Also tidied up the code to easily spot global leaks.
    - Added a pseudo-header frame common to boss and arena units.
    - Fixed the boss frame display.
    - Fixed typos and leftovers.
    - Stop playing with setfenv.
    - Properly enable/disable boss and arena frames depending on instance type.
    - Untied the possibility to disable frames from LibMovable support.
    - Put all boss and arena frames into two container frames.
    - Fixed ticket #11.
    - Fixed arena units.
    - Range: fade units that do not exist.
    - Removed spammy debug.
    - Do not hide arena frames until the plyayer leaves the arena so they are kept visible if the unit enters stealth (drycoded, need testing).
    - Fully update a frame when UNIT_TARGETABLE_CHANGED happens.
    - Do not create threat border for boss and arena frames.
    - Have the StatusIcon alaways calls its post-update hook.
    - Added frames for arena enemy pets.
    - Fixed ticket #10.
    - Reverted some commits to hopefully fix raid unit coloring.
    - We always have incoming heals.
    - Removed the StatusBar OnValueChanged hack as it seems useless now.
    - Greatly simplified the status bar texture handling.
    - Do update raid unit colors on PARTY_MEMBERS_CHANGED or RAID_ROSTER_UPDATE.
    - Raid frames: small tweaks to the new AltPowerBar code.
    - Added a dark background and some animations to raid altpowerbars.
    - Avoid to double-register UNIT_NAME_UPDATE in raid frames.
    - Have it working.
    - Removed leftover code.
    - Split single Style.lua in smaller files.
    - The "not-enough-mana" border is now a bit more smart: show when below 30% in combat or below 60% in 5-man instances/90% in raid instances out of combat.
    - README updated.
    - Fixed .pkgmeta.
    - Display auras of arena enemies.
    - Allow disable single unit frames using LibMovable-1.0.
    - oUF submodule updated.
    - Less spammy debug.
    - Added a module for arena enemy frames.
    - Simplifed the boss layout code.
    - Fixed the quest mob icon.
    - Do not let CooldownFader mess with our aura icons.
    - oUF submodule updated.
    - Properly update the aura of single unit frames when the custom filter conditions change.
    - To be consistent with raid frames, do not display the red icon border for physical (de)buffs.
    - Fixed the size of stealable buffs for mages.
    - Updated the list of important buffs.
    - Merged the important class buffs into the WarningIcon element, that can now separately display buffs and debuffs with .WarningIconBuff and .WarningIconDebuff or both with .WarningIcon. Also do not show the border of physical spells.
    - Oops, we do want class-specific icons.
    - Display Dark Intent and Focus Magic on raid frames, resp. for warlocks and mages.
    - Always display the debuffs on raid frames.
    - Trying another approach to display the out-of-phase icon.
    - Show the Arcane Amplief debuff of trash mobs in Baradins Hold.
    - Tweaked the status icon.
    - Highlight stacking debuffs during the Conclave of Winds encounter.
    - Always display the player role.
    - PlayerRole: ignore "NONE".
    - Use the role icon to display the "quest mob" icon.
    - Display more visible role icons in raid frames.
    - Do not use LibGuessRole-1.0 anymore since roles can be assigned.
    - Embeds BugGrabber.
    - Added the png files to the git repository, but do not distribute them.
    - Updated the icon border texture.
    - Tweaked icon aspect.
    - Removed LibQuickHealth-2.0 dependency as it is not used anymore.
    - Moved the icon creation code to its own file.
    - Enhance player role detection to be more accurate and set the player role in raids.
    - Slightly optimized the Border element.
    - Fixed the warning icon border coloring.
    - Have the alternate power gradually turn to red as the power increases.
    - Fixed anchoring of player's experience bar.
    - Do not display Argaloth's Meteor Slash..
    - Added an alternate power bar to raid units too.
    - Removed the AltPowerBar mover since there is now a proper altpowervar bar for single units.
    - Made the PlayerPowerBarAlt movable so one can move it away from the raid units.
    - Made the LowHealth overlays more visible.
    - LowHealth: also update on UNIT_HEALTH.
    - Fixed support/SavedVariables.lua line endings.
    - Updated /oufah help.
    - Check /oufa_health argument.
    - README updated.
    - Updated oUF submodule.
    - Save LowHealth element settings in SV. Also added an help.
    - Moved saved variables handling to its own file, and added a function to register callbacks. Have LibMovable support use this callback.
    - Added LowHealth indicator to single units and made the element working.
    - Fixed LowHealth line ending.
    - Added an LowHealth element, that is shown when health drops below a defined threshold (sets with /oufah xxx% or /oufah xxxxx or /oufah xxxxK).
    - Support menu binding overrides by third-party addon. Tell the user though.
    - Updated the README file.
    - Reposition the dropdown menu of single units.
    - Added encounter debuff for Altairus.
    - Updated oUF submodule.
    - Removed the now useless "refreshUnitChange" handler.
    - Reenabled health frequent updates.
    - Added display of encounter debuffs for Argaloth and Chimaeron.
    - Updated oUF submodule.
    - Fixed Evolution debuff ID on Corla encounter.
    - Use rebased oUF submodule.
    - Removed some spammy debug statements.
    - Updated the oUF submodule.
    - Updated oUF submodule.
    - Make special aura display a proper element.
    - Fixed the IncomingHeal fix.
    - Fixed IncomingHeal elements.
    - Use new oUF event dispatching.
    - Use new oUF event dispatching.
    - Revert "AuraIcon: throttle updates."
    This reverts commit f86fea4c3c947f5e5b64033c4d473beb35eabaf9.
    - AuraIcon: throttle updates.
    - Added AdiProfiler support (for developer only).
    - Dropped LibQuickHealth-2.0 support as its benefit is low compared to its CPU cost.
    - Updated raid encounter debuff IDs.
    - Fixed a leaked global, possibly causing an infinite loop.
    - Added missing debuff on Theralion/Valiona.
    - Cureable debuffs: do not show encounter debuffs.
    - Encounter debuffs: test for boss debuffs even if we do not have a list of debuffs for that instance.
    - Removed an encounter buff, since buffs are not tested.
    - Added Valiona et Theralion encounter debuffs.
    - Added some Blackwing Descent debuffs.
    - Raid units: display the Lightwell effect in bottom left corner.
    - Border: listen to UNIT_POWER instead UNIT_MAXPOWER.
    - Fixed the cooldown display of crowd control debuffs.
    - Raid frames: extended Lifebloom and Renew blinking threshold to 4 seconds.
    - AuraIcons: allow icons to have specific blinking threshold.
    - Added player crowd controls as debuffs to show over unit portraits.
    - Tweaked aura display again.
    - Restrict special aura tests by map IDs, to prevent unnecessary tests.
    - More heroic debuffs to display.
    - Modified single unit aura filters.
    - Updated embedded oUF.
    - Slightly changed how encounter debuffs are searched ; now catch "boss debuffs" as by shown by the compact party/raid frames.
    - More heroic dungeon debuffs to display.
    - Fixed group debuff bug.
    - Added some debuffs to watch for Cataclysm 5-man instances.
    - Fixed the layout of the boss frames.
    - Single units: show every buffs and make stealable buffs bigger.
    - Updated to latest LibDispellable-1.0 API.
    - Raid: do not display debuffs from friends (e.g. weakened soul, sated...).
    - Drycoded boss unit frames.
    - Use LibDispellable-1.0 from wowace so it is properly embedded.
    - Fixed nil error and debuff display for single unit frames.
    - Do not display undispellable, eternal debuffs on raid units.
    - Use LibDispellable for single unit (de)buffs too.
    - Changed how dispellable debuffs are shown.
    - Use LibDispellable-1.0 to properly detect things to dispel.
    - Updated embedded oUF.
    - Slightly changed big status icon and name rendering.
    - Properly update raid names.
    - The StatusIcon element now indicates players in other phases.
    - Fixed DRData-1.0 embedding (ticket #6).
    - Removed oUF optional deps, since we don't use standalone oUF anyway.
    - Switched from tekDebug to AdiDebug.
    - Group frames: fixed indicators for player own buffs (hots/shield).
    - Group frames: properly update pet names.
    - Updated warlocks' soul shards.
    - Do not forget to show the eclipse direction mark again.
    - Fixed the ReadyCheck error.
    - Updated the README file.
    - oUF submodule updated.
    - Slighty enhanced eclipse bar and tweaked power bar sizes.
    - Dropped AddonLoader support to avoid issue when connecting while in combat (e.g. raid encounter).
    - Copyright notice update.
    - Added back DRData-1.0.
    - Listen to UNIT_CONNECTION for status icon.
    - Slightly tweaked pet display.
    - Fixed the issue with raid pet frames overlapping the raid frames.
    - Alternative, lighter raid layout.
    - Updated oUF submodule.
    - Updated oUF submodule.
    - Use HolyPower element shipped with oUF.
    - Hopefully fixed the group updating issue for once.
    - Fixed click issues.
    - More update to group frames ; should properly display pets now.
    - Removed useless git modules.
    - Minor group tweak.
    - Fixed warlock friendly range check.
    - Provide a detailed error message if something goes wrong with spell ids in raid layout.
    - Slight tweak to force group update on show.
    - Removed the debugging statements.
    - Added PW:Shield aura icon back.
    - Restaured the pre-4.0 layout behavior, but for centering.
    - Fixed some buff ids.
    - Colored Warlocks Shards and Paladins Holy Power.
    - Added Moonkin eclipse bar.
    - Less asserts, more warnings.
    - Tweaked pet group visibility.
    - Group resizing is working again.
    - Fixed group centering.
    - Bandaid to party/raid visibility issue.
    - Updated LibGuessRole git module.
    - Updated to latest oUF and fixed the bug it caused.
    - Hopefully fixed totem bar.
    - Use oUF factory to postpone frame creation ; seems to fix missing raid frames on first login.
    - LibHealComm-4.0 isn't required anymore.
    - README updated.
    - Do not embed DRData-1.0 anymore.
    - TOC bump.
    - Fixed RoleOrIcon element.
    - Updated embedded LibGuessRole-1.0.
    - Added paladins' holy power bar (drycoded).
    - First support for warlocks' Soul Shards.
    - Hopefully fixed QuickHealth support.
    - Fixed a bunch of aura spell ids.
    - Fixed XRange element.
    - Use oUF built-in readycheck element.
    - Hopefully fixed party/raid frames.
    - Updated embedded LibGuessRole.
    - RoleOrIcon tweaks.
    - Updated the README.
    - Fixed Experience bar.
    - Updated embedded LibGuessRole-1.0.
    - Updated embedded oUF.
    - Fixed registered update method of IncomingHeal and RoleOrIcon elements.
    - Enable previous changes.
    - Use Cata branch of LibGuessRole.
    - Use the new Cata API to getting party/raid member roles.
    - Use the new Cata API to get the player role.
    - Plugged in new Cata API for incoming heals.
    - Bandaids to most errors.
    - Updated to oUF 1.4.3.
    - Updated internal oUF to 1.4.2.
    - Revert "Made the background a distinct frame that isn't affected by range opacity."
    This reverts commit 0c570864e9aa9de0abd5c95b4cd2d8d74e82f916.
    - Made the background a distinct frame that isn't affected by range opacity.
    - Typo in incoming heals.
    - Updated embedded oUF.
    - Updated embedded oUF, and .pkgmeta accordingly.
    - Fixed Main Tank icon, thanks to gagou.
    - Slightly tweaked role and raid target display.
    - Updated the .pkgmeta to fetch latest version of the 1.4 branch.
    - Fixed single unit tags.
    - Updated embedded LibGuessRole.
    - Fixed LibQuickHealth support.
    - Removed spammy debug output.
    - Enhanced debug output.
    - Fixed incoming heal display.
    - Fixed group health bars.
    - First attempt to migrate to 1.4.
    - Switched embedded oUF to 1.4.
    - Ignore .png files in media/.
    - Added submodules for LibGuessRole-1.0 and LibMovable-1.0. Removed LibWrapperHealComm. Updated TOC and .pkgmeta accordingly.
    - Use LibGuessRole-1.0 instead of LibGroupTalents-1.0.
    - Made the raid frames LoDable again.
    - Removed a piece of code that's likely unneeded and might cause ADDON_BLOCKED errors.
    - Fixed various typos that caused lots of issues with the PvE encounter debuffs.
    - Gave up with PvE encounter *buffs* as it was adding too much complexity given its low added value.
    - Attempt to fix the bug introduced in latest change (PvE debuffs not detected).
    - Stackable "PvE debuffs" can now be displayed only when above a threshold. Added a bunch of such auras.
    - Made the display of portrait aura application count more visible.
    - Changed how specific aura stacks are displayed so they do not get dimmed by the countdown model.
    - XRange: ensure that test spells are known before using them. Also removed specific friend checks for warriors and rogues.
    - Removed Sindragosa's Mystic Buffets from PvE important debuffs to prevent visual overwhelming in latest phase.
    - Cosmetic change to incoming heals and to aura icons.
    - Updated embedded oUF.
    - Fixed display of Blood-Queen Lana'Thel debuffs.
    - Reverted sorting by expiration time, because it doesn't work with a partial set of auras.
    - Slightly reworkd single unit (de)buff display: - limited to 12 buffs and 12 debuffs, - big icons are always displayed before small ones, - icons of same size are sorted by expiration time, sooner first.
    - Hopefully fixed raid height bugs.
    - Guess player role from talent and use that data to update the raid size accordingly (e.g. bigger for healers).
    - Tweaked raid layout detection.
    - Made incoming heal more visible on single units.
    - StatusBar helper now accepts a color table or tuple as additional arguments.
    - Range detection should behave better for priests and mages unless I totally broke it.
    - Hopefully fixed the target threat bar.
    - Removed spammy debug statement.
    - Fixed xp and threat bar background opacity.
    - Fixed Warlock range detection.
    - Made frame backdrop more opaque to ease reading in bright areas.
    - Fixed raid instance size detection.
    - Simplified the raid layout detection.
    - Added Lich King's Necrotic Plague and Infest into the list of import raid debuffs.
    - Mages will now see curses in raid frames. Healer classes will now see debuffs they cannot dispell as transparent icons in raid frames.
    - Fixed lua syntax error invovling the wowace packager and some funny --@debug@-- usage.
    - Tweaked range fading.
    - Hopefully fixed warrior range detection.
    - Reworked the raid layout.
    - Reverting raid layout code to non-secure, smart one.
    - New workaround to have statusbar textures displayed as before the 3.3.3 tiling bug.
    - Hopefully fixed warrior range fading.
    - Fixed texture tiling glitches introduced in patch 3.3.3.
    - Updated embedded oUF, again.
    - Updated embedded oUF.
    - Display more Sindragosa debuffs.
    - Consider group size being amongst 5, 10, 15, 25 or 40 instead of a multiple of 5.
    - Rewrote DimishingReturns support.
    - README updated.
    - Display target and focus casting bars when Blizzard 'show target casting bar' option is enabled.
    - Updated embedded oUF.
    - Hopefully fixed visibility of pet groups.
    - Do not show party pets in raid even in debug mode.
    - Updated embedded oUF.
    - Updated embedded oUF.
    - Timestamped, colorful debugging outputs, woohoo !
    - Updating embedded oUF, again.
    - Fixed druid mana bar causing strange behavior with current power bar.
    - Fixed party pet visibility and anchoring, as well as less-than-5-man raid centering.
    - Updated embedded oUF.
    - Properly center party frames.
    - Tidied the code.
    - Rewrote raid group visibility and sizing using secure drivers.
    - Hopefully load properly when in combat.
    - Removed AddonLoader support as it doesn't play well with unit frames.
    - Removed spammy debug output.
    - Attempting to catch more Festergut Vile Gas debuffs.
    - Updated internal oUF.
    - Added DiminishingReturns support.
    - Fixed warlocks seeing any debuff as cureable.
    - Do not display sated/exhausted on raid frames for shamans.
    - Hopefully fixed how QuickHealth handles the vehicle unit.
    - Embedded oUF updated.
    - Added two Blood-Queen encounter debuffs: Essence and Frenized Bloodthirst.
    - Changed experience bar colors.
    - Updated embedded oUF.
    - Added an small experience bar under the player unit frame.
    - Only hide consolidable or aura-like buffs of friend in combat ; show them all otherwise.
    - Updated oUF.
    - Update status more often.
    - Update Status Icon on more events.
    - Update raid bar colors on more events.
    - Another try to fixed the unit coloring issue.
    - Fixed vehicle-swapped names and health bar when dead/disconnected.
    - StatusIcon: do not show "charmed" status for non-players and fixed vehicle status.
    - Added dependency on LibWrapperHealComm-1.0 (LibHealComm-3.0 compatibility).
    - Small fixes to name and color updating code.
    - Always update status icon on PEW.
    - Internal oUF update.
    - Reworked a bit name/health bar updating.
    - Fixed status detection that was often confusing CHARMED and INVEHICLE.
    - Fixed an nil error.
    - Reworked status detection and update.
    - Changed how mind-controlled units are detected (may display other cases though).
    - Updated to oUF 1.3.27.
    - Made oUF a proper git submodule.
    - README updated.
    - Slightly changed version display.
    - Added a chat-command to display addon and library version. Now use an small helper to get the libraries.
    - Now throttle icon blinking to reduce CPU use (that shouldn't have been so high anyway).
    - Range: changed slightly spell used for detection.
    - Fixed TotemBar and moved it into its own file.
    - Slightly modified RuneBar implementation. Drycoded "totem bar" for shaman, similar to DK rune bar.
    - Updated README.
    - Added Festergut debuffs (Vile Gas, Spores and Gastric Bloat).
    - Tell wowace packager to always use the latest oUF version.
    - Show group in solo in debug version.
    - Use updated vehicle swapping.
    - Fixed pet groups not showing.
    - Hopefully latest raid name changes: color the name in green when overheal is greater than 10% total health, show the overheal when over 30%.
    - Do not display low life health points instead of name anymore. Now only display overheal when it is greater than 10% of total target health ; and append the value to the name instead of replacing it.
    - ConfigMode load-on-demand support for raid frames.
    - Display attackable (i.e. mind controlled) raid units in red.
    - Merged PvP and PvE debuff filters into a single filter.
    - Now show raid pets of 10-man raids.
    - Changed single unit aura filter and layout.
    - Slighty modified raid aggro border.
    - Use spell ids instead of spell names for PvE encounter debuffs.
    - More PvE encounter spell ids.
    - Starting to add all spell ids of the PvE encounter debuffs.
    - Updated README.
    - Do not show target threat bar when not in group.
    - Border: do not listen to events we do not care.
    - Reverted an unwanted change.
    - Added a small threat bar on target frame. Now use a "glow" border instead of plain border for threat feedback.
    - Update border threat display more frequently.
    - Now load the core on demand and added AddonLoader support to party/raid display.
    - Fixed icon blinking and cooldown when duration is 0.
    - Fixed another typo in RoleOrIcon.
    - Moved common constants to core.
    - Fixed aura filter error when the group module is disabled.
    - Removed trailing whitespaces.
    - Fixed aura icon borders.
    - Moved LibMovavle support to core addon.
    - Added a big icon to single frames that shows PvE encounter debuffs.
    - Moved aura icon widget creation in the AuraIcons element.
    - Reworked source tree.
    - Rearranged Raid_Style internals.
    - Added more ICC and Coliseum debuffs.
    - Fixed pve encounter debuff position.
    - Added Ulduar debuffs.
    - Added more ICC encounter debuffs.
    - Changed title to "oUF_Adirelle - something" to be less misleading.
    - Added Coliseum encounter debuffs.
    - Changed addon and module titles.
    - Hide the group unit frames when not in a group.
    - Make the raid frames a standalone module.
    - Fixed encounter debuff filter.
    - Added PvE encounter debuff icon to group frames. Changed how Shaman's Earth Shield is displayed to make some room for the PvE encounter debuff. Warlocks now sees Soulstone buffs.
    - Reduced encounter debuff list.
    - New aura filtering passed the smoke test.
    - Typo.
    - Made optional libraries really optional, including LibStub.
    - Revamped raid aura display system. More to come.
    - Fixed a typo in PostUpdatePower.
    - Typo.
    - Clear mana of dead/disconnected units in PostUpdatePower.
    - Fixed UnitName nil error.
    - README update.
    - Fixed readycheck icons, again.
    - Properly update on raid icon assignment.
    - Properly update on raid icon assignment.
    - QuickHealth now working.
    - Drycoded LibQuickHealth support.
    - StatusBarTexture.lua was not using 3.3 namespace yet ; this is fixed.
    - Fixed the typo in saved variable TOC entry.
    - Periodically update StatusIcon again, since other events are not reliable with regard to connected, death or out of view statuses.
    - Fixed error with raid target icons.
    - Fixed raid target icons on non-players. Do not display "damage" role icon. Use the same color for role icons than for raid assigned role icons.
    - Fixed LibGroupTalents callback. Show damage role icon again.
    - Hopefully fixed .pkgmeta.
    - RoleOrIcon elements now uses LibGroupTalents-1.0 when available.
    - Removed "not visible" alpha from XRange element.
    - Removing debuggibg code from StatusIcon ; also try an alternate method to check for visibility update.
    - Fixed nil error that sometimes happen when updating raid unit names.
    - Fixed combo points.
    - Replaced simple raid icon by smart role/raid icon. Unit dropdown workaround.
    - Fixed nil error in debugging code.
    - Fixed StatusIcon element error about oUF being nil.
    - Only display overheal or health when below 40%.
    - Adding debugging stuff.
    - Moved status icon to its own file.
    - Use my forked oUF instead of the original one. .pkgmeta indentation fix (damn editor that isn't able to properly handle YAML).
    - Revert "Double-checking the packager."
    This reverts commit 7ed1d4d9fd1cc2c55a9748e76e61bd76357d0659.
    - Added README file to be displayed on both wowace and github.
    - Use anonymous embedded oUF, while still allowing disembedded oUF.
    - Have git ignores embedded oUF.
    - Double-checking the packager.
    - In Kaelten we believe (or at least he fixed wowace packeger WRT remote git externals.)
    - Removed tag from remote git externals so the wowace packager stops failing at creating the package.
    - Hopefully fixed .pkgmeta.
    - Preparing for wowace packaging.
    - Preparing code to allow embedded oUF and libraries.
    - Fixed Shaman raid icon typo.
    - Typo in shaman raid icon setting.
    - Should better handle status changes.
    - Hopefully fixed combo points.
    - Removed RuneBar debug.
    - TOC bump.
    - Only display player combo points on target.
    - First attempt at status icons.
    - Slightly extended single frame unit to allow name text to span two lines.
    - Raid frames: moved paladins' buff icons to corners.
    - Display raid member icons in raid bars.
    - oUF 1.3.22 compatibility.
    - Fixed DK's rune bar, really. Moved rune bar code in its own file.
    - Typo.
    - Changed IncomingHeal colors. Moved all interesting indicators in a frame over the incoming heal frames.
    - Singles: failsafe DK rune initialization.
    - Incoming Heal: first attempt at displaying others' direct heals that will land before your own direct heals.
    - Use UnitHasVehicleUI instead of UnitInVehicle.
    - Save frame positions between sessions. Added /oufa and /ouf_adirelle chat commands to unlock frames.
    - Tweaked raid positioning code.
    - Fixed an nil error happening when raid units are not yet known.
    - Fixed raid repositioning glitches.
    - Optional LibMovable-1.0 support; changed how raid frame position is updated.
    - Fixed a bug where the unit tooltip doesn't hide when entering combat.
    - Changed combo point layout.
    - Removed unused TargetColor. Added rare/elite dragons on target and focus frames.
    - Commented dragons.
    - Health/power bar text format now depends on unit type and fullness. Do not show unit tooltip in combat.
    - Do not try to use default LSM font.
    - Enhanced texture update callback. Fixed aura size and filtering. Fixed font selection. Fixed minor layout glitches.
    - Properly filter out non-player or long buffs from player and pet auras.
    - Properly hide alt power bars when needed.
    - Tweaked frame positions.
    - TOC tweak.
    - Load single files using single.xml instead of submodule TOC.
    - Created a media subfolder and moved textures into it.
    - Fixed combo point layout. Added rune bar.
    - Added combo point texture.
    - XRange enhancements: * fade more out of view units, * check resurrection spells on friendly corpses.
    - Added combo points.
    - Fixed SharedMedia load order.
    - Added extended range fading.
    - Fixed vehicle swapping for player and pet.
    - Fixed player buffs. Tweaked raid icon layout.
    - Use mana color when showing border for out-of-mana units.
    - Changed mana bar color.
    - Added menu to single units.
    - Added Druid mana bar.
    - Aura tweaks.
    - Added incoming heal to single units.
    - Single unit style: - properly handle right-hand units, - added auras, - added neat border.
    - Reanchored single units and made pet frame smaller.
    - Made raid style backdrop local.
    - Use BantoBar as default status bar texture.
    - Fixed UnitThreatSituation errors.
    - Made single layout a module.
    - Single units: added border, enhanced layout and resizing.
    - Single units: use ABF font if available; changed component spacing.
    - First version of single unit frames.
    - Split core file in smaller parts.
    - Added Shamans' buff and debuff icons.
    - Hide icons on dead, disconnected or unknown units.
    - Fixed an nil error.
    - Layout: use maximum raid group instead of number of raid members to select raid size.
    - IncomingHeal: dropped LHC3 support and made the code lighter.
    - Small LHC-4.0 debug tweak. Removed obsolete ReplaceWithVehicle.lua
    - Added missing VehicleSwap.lua
    - Full Vehicle swap support.
    - Display vehicle in place of player when he/she is inside a vehicle.
    - Added LHC4 debugging code.
    - IncomingHeal: do not refresh pending heal every 0.5sec anymore.
    - More IncomingHeal tweaks.
    - IncomingHeal tweaks.
    - Removed PW:S debug statement.
    - Added priest aura icons. Disabled target color dots.
    - TargetColor: calculates the color using only the GUID.
    - Added more ignored CC. Typo.
    - Typo.
    - Changed target colors a bit.
    - IncomingHeal: - maintain our own guid->frame map, - properly handle GUIDDisappeared events.
    - Added colored target dot at left of frames.
    - Fixed IncomingHeal typo.
    - Periodically refresh IncomingHeals since events are sometimes missing.
    - Working CCIcon.
    - Advertize optional supports. Tweaked CC icon.
    - Added crowd control icon for arena.
    - Fixed Icon element enable method.
    - Only warn of missing IncomingHeal unit/frame for certain characters.
    - Fixed the unit/GUID whining code.
    - Enhanced IncomingHeal debug to display the event.
    - Added Iles of Conquest battleground size. Enhanced raid size detection.
    - Removed debug statement and stop warning about nonexistent raidpet frames.
    - Border width reduced to 1 and unit spacing reduced 2. Dynamic layout update depending on the instance and party/raid size. Compact 40-man raids, even for healers.
    - Santized IncomingHeal enabling/disabling code. IncomingHeal now uses an internal unit->frame map.
    - More IncomingHeal tweaks.
    - Do not display ReadyCheck icons when not promoted.
    - Changed out of range opacity to 40% (up from 25%).
    - Finally fixed that ReadyCheck issue.
    - Removed debug statements.
    - Another attempt to fix ReadyChecks.
    - Properly update unit color on vehicle changes.
    - IncomingHeal update tweaks.
    - Changed positioning update, again !
    - Also update layout on VARIABLES_LOADED. Properly unregister events in elements.
    - Pets are displayed with the same color as their master. Players in vehicle are displayed in green (but not hunters' green). Hopefully fixed position code.
    - Fixed position update.
    - Fixed death icon texcoords.
    - More IncomingHeal tweaks. Added death icon.
    - Fixed incoming heals.
    - Also reposition the frames on PEW.
    - Display pets in arena.
    - Added important buff display.
    - Reworked IncomingHeal only to call LHC when need be.
    - More IncomingHeal tweaks.
    - IncomingHeal code tidied up.
    - Fixed name not updating properly. Added LibHealComm-4.0 optional support.
    - Comment typo.
    - Fixed name update in regard to incoming heals.
    - Fixed incoming heal.
    - Created IncomingHeal element (drycoded).
    - Increased frame spacing to prevent border overlaps. Hide pets in raid. Fixed readycheck display.
    - Fixed threat display. Removed debug output.
    - Show Magic debuffs for warlocks.
    - Added square indicator. Changed Druid indicator layout. Tweaked icon blinking.
    - Added useful paladin auras.
    - Move elements in their own folder. Added ReadyCheck elements. Fixed an error when updating health bar color.
    - Move elements in their own folder. Added ReadyCheck elements. Fixed an error when updating health bar color.
    - Fixed incoming heal color. Fixed incoming text display. Do not show border on death unit but target.
    - Added LibHealComm-3.0 support. Fixed border widths. Added cureable debuffs for druids.
    - Added aura icons. Fixed frame aspect for out-of-range unit with visible border. LibSharedMedia-3.0 is now optionak.
    - Working Grid-like healt bar and name display. Border indicating target/threat/low mana status.
    - Initial version. Simple raid layout. LibSharedMedia support.

Additional Files