LilSparky's Workshop
LilSparky's Workshop adds auction-derived pricing information for trade skills right into the trade skill recipe frame. Each skill is evaluated for material costs and potential value of the item created. These two numbers are listed next to each skill in an easy-to-read format.
Supported Auction Scanners:
- Auctioneer
- AuctionLite
- AuctionMaster
- Auctionator
Optionally Requires:
- Informant (for vendor availability)
LibPeriodicTable (for vendor availability)
Trade Skill Interfaces Supported:
- GnomeWorks
- AdvancedTradeSkillWindow
- Skillet
- Blizzard's Standard UI
- Doublewide Tradeskills
- Tradeskill HD
Auction pricing models can be selected by right-clicking either the value column or the cost column (each can have a different pricing method attached).
The Value column can be left clicked to cycle through the different valuation methods for the resultant item: Auction Value (a), Vendor Value (v), Disenchant Value (d) or the greatest of the three different values (the default). Any instance of an item Value being greater than the Cost to create it will have a highlighted Value entry. Optionally, the Value column can be displayed as a percentage of the Cost column.
The Cost column simply sums up the costs for each reagent and reports the total.
Both columns can be combined into a single "Profit" column which simply reflects the Value minus the Cost.
Tooltips for each column give more details about the price breakdowns LSW is considering.
A note regarding vendor availability:
LSW utilizes supplied item databases to determine when an item is readily available from a vendor. Occasionally this may not be accurate, usually because the item is a trade in for another item and not buyable with gold. I have provided a simple way to over-ride the vendor database:
/script LSWConfig.vendorOverride[item#] = (true/false/nil)
The item# is the item ID for the specific item. It is a single number. For example, 2589 is Linen Cloth.
Setting the value to "true" means the item is available at the vendor.
Setting the value to "false" means the item is not available at the vendor.
Setting the value to "nil" means to use the provided databse.
There is now also a right-click option to override the vendor availability and also to hand enter specific prices for items.
A note about frame/auction support:
LSW utilizes a plug in scheme to handle support to handle pricing and frame support. I am unlikely to add additional plugins directly into LSW. The goal of the plugin system is to provide basic templates that other addon authors could employ to provide LSW support on their end while at the same time providing functionality for a base set of common mods. Addon authors are free to contact me regarding the plugin system if issues arise or the system doens't make sense.
The reason being it just takes the price of "Bolt of [x] cloth" from the AH, instead of checking the price to buy the mats to craft that bolt. I rarely if ever see Bolt's of cloth on the AH, and when I do they are inflated 100000% literally. The addon claims it takes 20,000g to make a item requiring 2 'Bolts of Embersilk Cloth' (Which is actually only 10 embersilk cloth, meaning about 20g in actual price).
Is there any way for you to code this type of feature in? Meaning it'll check if that material is craftable, and if it is it will check whether it's cheaper to craft or buy from the AH?
Thanks for the great addon
lsw uses direct reagent prices when in the default "resale value" mode. this means, it's considering the going price on the ah (or vendor price for vendor items) for whatever reagent is needed. the basic concept being if you have the reagents, should you sell them or should you make something with them and sell it. it really can't do much for items that have inflated values whether they're crafted or not.
however, there is another mode of operation for pricing reagents: "reagent cost". using this method, lsw will drill down and attempt to find the absolute cheapest means to make the item in question.
so with that in mind, you should right-click the cost column to switch the reagent value basis to "reagent cost".
at a future date, i want to add some over-rides on a per-item basis, but that's something for the future...
I'm using Auctionlite.
in the meantime, you can force any item to use vendor prices by doing:
/script LSWConfig.vendorOverride[item#] = (true/false/nil)
item# is the itemID of the item in question.
true = the item comes from the vendor
false = the item does not come from the vendor
nil = don't over-ride any item database (if it exists)
in line 666 of lilsparkysworkshop.lua in function LSW:GetTradeSkillData, if the recipe has no scroll (is no enchant) you set itemID = -recipeID which results in all glyph itemids in the savedvariables to be negative. i don't know how other tradeskills are affected by this or whether it is necessary
i commented out said assignment and now all my glyphs are correctly categorized for the first time since i use this addon.
it may help to interpret the itemID as its negative in the ButtonTextFilter.lua in order to prevent sideeffects for other mechanics using GetTradeSkillData that may expect a negative value...
r88 does, however.
Options enabled, all proper.
Also, any estimation, when you'd update it on wowinterface?
i'm trying to not have too many places i must check for feedback, so wowinterface tends to get the "stable" version whereas curse/wowace get the dev and beta versions.
i would suggest either of those mods for crafting (gnomeworks can be found at wowace only for the moment as it's still alpha)