r20090815230030

Details

  • Filename
    LibPendingHeals-1.0-r20090815230030.zip
  • Uploaded by
  • Uploaded
    Aug 15, 2009
  • Size
    24.13 KB
  • Downloads
    96
  • MD5
    26c4e87610d3023e1616505151e2eefe

Supported WoW Retail Versions

  • 3.2.0

Changelog

Shadowed:
    - Redid detection code again to account for latency better and be able to be more sturdy and less error prone.
    Added debug and self reporting in, if it finds a GUID mismatch it will report it (throttled at one per 5 minutes). It doesn't do anything yet, this just lets me have people test it and make sure it works well.
    Added support for heals casted through /assist
    - SHAMAN: Added all of the Shaman data
    - PALADIN: Added Divine Favor support
    - PRIEST: Fixed a few more formulas to be more accurate
    - Fixed average heal scanning picking up damage number for multi purpose spells such as Penance or Holy Shock
    - Fixed down ranking formulas so they work
    - Fixed calculations of heals that modify the base healing value
    - Fixed average heal cache not being reset on talent changes
    - Changed GetHealTargets to support heals with differing heal values
    - PRIEST: Added Lesser Heal and Heal calculations
    - Moved general healing calculations to a simple function so I can stop duplicating the same code 20 times
    - Removed the level table as it's unnecessary and annoying
    - PRIEST: Added all Priest spells, everything seems to be accurate but Penance is ~100 healing off
    Added Fetid Healing (-25%) and Guardian Spirit (+40%) as healing modifiers
    Added channeled spell detection
    Added fake grouping when inside a party so Prayer of Healing and such spells pick up the player healing their "group"
    Fixed an error when logging in with a Glyph socket unfilled
    Fixed GUID detection failing when auto self cast is on but a spell forces a targeting icon (Binding Heal)
    Fixed GUID detection when chain casting a spell causing it to be "queued"
    - Fixed calculations on spells with no spell power and downrank
    Fixed heal calculations being ran on spells
    Added guid mapping for group spells like Beacon of Light or Prayer of Healing
    PALADIN: Added Paladin data, Holy Light, Flash of Light and Beacon of Light
    DRUID: Added check to return a spell check if the player has 100% or more Nature spell crit
    - Moved aura changes to using UNIT_AURA while I work out a hybrid system, made it switch Necrotic Poison based on zone type though
    Added the last bit of modifier changing to Druid healing
    Fixed spellID for Avenging Wrath
    Fixed player modifier detection
    Fixed ZONE_CHANGED_NEW_AREA not being called when the library is initialized
    - Rewrote the GUID -> cast detection to actually work consistently
    - Pulled in and tested all Druid data
    Renamed everything inside to PendHeals
    More code changes to adjust to what it needs to do
    - Renamed to LibPendingHeals-1.0
    - - Added more of the Druid stuff, just committing these before I rename
    - Added Divine Plea to self modifiers
    - Fixed Wound Poison so it lists all of it's rank (because it uses a unique buff spellID/spellName for each rank)
    - Cleaned up the stack modifiers so it actually works sanely
    - Updated to package as LibPendingHeals-1.0
    - Fixed GUID detection, need to make sure we can assist an unit cause if we can't we can't heal it.
    Started to pull in spell and talent data, have Druids so far
    Now has an actual upgrade path!
    Moved a few spells to using names as some like Mortal Strike or Wound Poison are the same amount all the time (and this way I don't have to add 50 spellIDs!)
    Added Necrotic Aura, Embrace of the Vampyr, Shadow Spike, Dark Volley, Wounding Strike, Ray of Pain, Shroud of Darkness, Chop, Necrotic Strike to healing modifiers
    Modifier detection works now
    Glyph caching also works now
    Added talent caching
    - Updated .pkgmeta
    - - Still playing around with this, but the basic aura modifier, glyph and spell caching should be working fine. Pretty sure I have the code for identifying units a spell was cast on by GUID is working too

Additional Files