Request to change CanAttack to allow two arguments to pass. This is to allow checking if unit1 can attack unit2 of course.
Suggest default to player on 1 argument or require 2 at all times if necessary. Yes this is UnitCanAttack aliasing more than it was.
Use Case: CowTip's default threat line rewritten to check and only show threat when it's a sane case would require checking mouseover's ability to attack your target.DogTag line would look like: http://ace.pastey.net/99993-23k3
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