Error when switching specs #33


  • Defect
Open
  • Ifirnja created this issue Oct 16, 2026

    Happens  everytime i switch Specs

     

    Put your spoiler h

    1x ...e/Shared/LibActionButton-1.0/LibActionButton-1.0.lua:1487: bad argument #3 to 'SetFont' (supported flags: OUTLINE, THICKOUTLINE, MONOCHROME, FILTER, FIXEDHEIGHT, NEVERCULL, SLUG - Usage: local success = self:SetFont(fontFile, fontHeight [, flags]))
    [ElvUI_Libraries/Game/Shared/LibActionButton-1.0/LibActionButton-1.0.lua]:1487: in function <...e/Shared/LibActionButton-1.0/LibActionButton-1.0.lua:1475>
    [ElvUI_Libraries/Game/Shared/LibActionButton-1.0/LibActionButton-1.0.lua]:1513: in function <...e/Shared/LibActionButton-1.0/LibActionButton-1.0.lua:1510>
    [ElvUI_Libraries/Game/Shared/LibActionButton-1.0/LibActionButton-1.0.lua]:1539: in function 'UpdateConfig'
    [ElvUI_SLE/modules/vehicle.lua]:342: in function 'UpdateButtonConfig'
    [ElvUI_SLE/modules/vehicle.lua]:279: in function <ElvUI_SLE/modules/vehicle.lua:275>
    [C]: in function 'UpdateButtonSettings'
    [ElvUI/Game/Shared/General/Core.lua]:1684: in function <ElvUI/Game/Shared/General/Core.lua:1682>
    [ElvUI/Game/Shared/General/Math.lua]:405: in function <ElvUI/Game/Shared/General/Math.lua:405>

     

    Locals:
    button=SL_DedicatedVehicleBarButton1 <LibActionButton-1.0.lua:295>{
    NewActionTexture=Texture <ActionButtonTemplate.xml:56>
    BorderShadow=Texture <Flyout.xml:18>
    TargetReticleAnimFrame=Frame <ActionButtonComponentTemplate.xml:332>
    icon=SL_DedicatedVehicleBarButton1Icon <ActionButtonTemplate.xml:23>
    SlotArt=Texture <ActionButtonTemplate.xml:33>
    InterruptDisplay=Frame <ActionButtonComponentTemplate.xml:330>
    popupOffset=-4
    enableSpellFX=true
    arrowCrossAxisSize=7
    HotKey=SL_DedicatedVehicleBarButton1HotKey <ActionButtonTemplate.xml:85>
    flashing=false
    hotkeyTextGamepadX=0
    CooldownFlash=Frame <ActionButtonComponentTemplate.xml:333>
    IconMask=MaskTexture <ActionButtonTemplate.xml:24>
    db=<table>
    arrowMainAxisSize=18
    SpellHighlightAnim=AnimationGroup <ActionButtonTemplate.xml:75>
    hotkeyTextKeyboardX=-4
    PushedTexture=Texture <ActionButtonTemplate.xml:152>
    config=<table>
    lossOfControlCooldown=Cooldown <ActionButtonTemplate.xml:120>
    _state_type="empty"
    state_types=<table>
    arrowDownTexture="UI-HUD-ActionBar-Flyout-Down"
    NormalTexture=SL_DedicatedVehicleBarButton1NormalTexture <ActionButtonTemplate.xml:146>
    popupCrossAxisSize=47
    LevelLinkLockIcon=Texture <ActionButtonTemplate.xml:66>
    hotkeyTextGamepadY=0
    openArrowOffset=2
    arrowNormalTexture="UI-HUD-ActionBar-Flyout"
    popupDirection="UP"
    SpellCastAnimFrame=Frame <ActionButtonComponentTemplate.xml:331>
    chargeCooldown=Cooldown <ActionButtonTemplate.xml:130>
    useMasque=true
    closedArrowOffset=4
    Count=SL_DedicatedVehicleBarButton1Count <ActionButtonTemplate.xml:92>
    arrowOverTexture="UI-HUD-ActionBar-Flyout-Mouseover"
    handleBackdrop=true
    id=1
    AuraCooldown=Cooldown <LibActionButton-1.0.lua:304>
    Name=SL_DedicatedVehicleBarButton1Name <ActionButtonTemplate.xml:43>
    hotkeyTextKeyboardY=-5
    AutoCastOverlay=Frame <ActionButtonTemplate.xml:104>
    Arrow=Texture <Flyout.xml:26>
    enableLOCCooldown=true
    state_actions=<table>
    Border=SL_DedicatedVehicleBarButton1Border <ActionButtonTemplate.xml:49>
    CheckedTexture=Texture <ActionButtonTemplate.xml:164>
    HighlightTexture=Texture <ActionButtonTemplate.xml:158>
    TextOverlayContainer=Frame <ActionButtonTemplate.xml:82>
    SpellHighlightTexture=Texture <ActionButtonTemplate.xml:61>
    __LAB_Version=85
    Flash=SL_DedicatedVehicleBarButton1Flash <ActionButtonTemplate.xml:36>
    header=SL_DedicatedVehicleBar <vehicle.lua:203>
    SlotBackground=Texture <ActionButtonTemplate.xml:32>
    cooldown=SL_DedicatedVehicleBarButton1Cooldown <ActionButtonTemplate.xml:111>
    }
    element=SL_DedicatedVehicleBarButton1Name <ActionButtonTemplate.xml:43>{
    PixelSnapDisabled=true
    }
    config=<table>{
    color=<table>
    font=<table>
    justifyH="CENTER"
    position=<table>
    }
    defaultFont="Interface\Addons\SharedMedia_MyMedia\font\Roboto-Black.ttf"
    fromRange=nil
    rangeIndicator=nil
    opt=<table>{
    flags="Roboto-Black"
    font="Interface\Addons\SharedMedia_MyMedia\font\Roboto-Black.ttf"
    slug=false
    size=12
    }
    style="Roboto-Black"
    shadow=false
    _G=<table>{
    ERR_OUT_OF_CHI="Not enough chi"
    DH_HAVOC_CORE_ABILITY_2="Strong melee attack that consumes Fury. If it critical strikes, some Fury is refunded."
    !KalielsTrackerQuestLogDropDownButtonPushedTexture=!KalielsTrackerQuestLogDropDownButtonPushedTexture <MSA-DropDownMenu-1.0.lua:363>
    UNIT_NAMES_COMBATLOG_TOOLTIP="Color unit names."
    LE_GAME_ERR_CHAT_RAID_RESTRICTED_TRIAL=800
    BetterBagsItemButton1092parent=BetterBagsItemButton1092parent <item.lua:1113>
    SPELL_FAILED_CUSTOM_ERROR_71="This partygoer wants to dance with you."
    LE_GAME_ERR_PET_SPELL_TARGETS_DEAD=435
    ClassTrialTimerDisplayMixin=<table>
    BetterBagsItemButton1345=BetterBagsItemButton1345 <item.lua:1118>
    MultiBarLeftButton7=MultiBarLeftButton7 <ActionBar.lua:31>
    LE_GAME_ERR_INVALID_FOLLOW_PVP_COMBAT=389
    MerchantItem3AltCurrencyFrameItem1Text=MerchantItem3AltCurrencyFrameItem1Text <MoneyFrame.xml:176>
    MacroToolkitButton284Name=MacroToolkitButton284Name <MacroToolkit.xml:14>
    OPTION_SHOW_ACTION_BAR5_TOOLTIP="Attached to the left side of Action Bar 4 by default"
    BINDING_NAME_NAMEPLATES="Show Enemy Nameplates"
    CHAT_HEADER_SUFFIX=": "
    COVENANT_MISSIONS_HEALTH="Health"

    ere.

     

     

  • Ifirnja added a tag Defect Oct 16, 2026
  • Ifirnja edited description Oct 16, 2026

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