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The rounded nature of CleanCurves made it oddly asymmetric in my setup, but I didn't like any of the straight bars' textures. So I decided to make a straight version of CleanCurves. I could not get an exact visual match, but I think it's pretty close. (Close enough for me to use it)
If you still have the original development files of CleanCurves, it might be better to make an “exact” replica that only has the rounding operation omitted.
Anyway, here is my version, in case anybody else likes it. Feel free to include or ignore it at your own whim.
<p>In-game screenshot (with an “outline” bar on top of the health bar, for PlayerAbsorb)</p>
<p>Foreground</p>
<p>Background</p>
<p>Foreground (outline)</p>
<p>Background (outline)</p>
Here are the settings I found most pleasing:
self.presets["CleanStraight"] = { barTexture = "CleanStraight", barWidth = 42, barHeight = 220, barProportion = 0.40, barSpace = 6, barBlendMode = "BLEND", barBgBlendMode = "BLEND", } self.presets["CleanStraightOut"] = { barTexture = "CleanStraightOut", barWidth = 42, barHeight = 220, barProportion = 0.40, barSpace = 6, barBlendMode = "BLEND", barBgBlendMode = "BLEND", }
Thanks for the contribution.
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