Straight version of CleanCurves #202


  • New
  • Enhancment
Open
Assigned to parnic
  • _ForgeUser10754722 created this issue Jan 13, 2016

    The rounded nature of CleanCurves made it oddly asymmetric in my setup, but I didn't like any of the straight bars' textures. So I decided to make a straight version of CleanCurves. I could not get an exact visual match, but I think it's pretty close. (Close enough for me to use it)

    If you still have the original development files of CleanCurves, it might be better to make an “exact” replica that only has the rounding operation omitted.

    Anyway, here is my version, in case anybody else likes it. Feel free to include or ignore it at your own whim.

  • _ForgeUser10754722 added the tags New Enhancment Jan 13, 2016
  • _ForgeUser10754722 added an attachment cleanstraight.png Jan 13, 2016

    cleanstraight.png

    <p>In-game screenshot (with an “outline” bar on top of the health bar, for PlayerAbsorb)</p>

  • _ForgeUser10754722 added an attachment CleanStraight.png Jan 13, 2016

    CleanStraight.png

    <p>Foreground</p>

  • _ForgeUser10754722 added an attachment CleanStraightBG.png Jan 13, 2016

    CleanStraightBG.png

    <p>Background</p>

  • _ForgeUser10754722 added an attachment CleanStraightOut.png Jan 13, 2016

    CleanStraightOut.png

    <p>Foreground (outline)</p>

  • _ForgeUser10754722 added an attachment CleanStraightOutBG.png Jan 13, 2016

    CleanStraightOutBG.png

    <p>Background (outline)</p>

  • _ForgeUser10754722 posted a comment Jan 13, 2016

    Here are the settings I found most pleasing:

    	self.presets["CleanStraight"] = {
    		barTexture = "CleanStraight",
    		barWidth = 42,
    		barHeight = 220,
    		barProportion = 0.40,
    		barSpace = 6,
    		barBlendMode = "BLEND",
    		barBgBlendMode = "BLEND",
    	}
    
    	self.presets["CleanStraightOut"] = {
    		barTexture = "CleanStraightOut",
    		barWidth = 42,
    		barHeight = 220,
    		barProportion = 0.40,
    		barSpace = 6,
    		barBlendMode = "BLEND",
    		barBgBlendMode = "BLEND",
    	}
    

    Edited Jan 13, 2016
  • Parnic posted a comment Jan 14, 2016

    Thanks for the contribution.


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