r526

Details

  • Filename
    IceHUD-r526.zip
  • Uploaded by
  • Uploaded
    Jul 19, 2010
  • Size
    698.40 KB
  • Downloads
    136
  • MD5
    a6c4653f9b4fe69c5b434d4b92eaa0f3

Supported WoW Retail Versions

  • 3.3.5

Changelog

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r526 | parnic | 2010-07-19 19:30:43 +0000 (Mon, 19 Jul 2010) | 1 line
Changed paths:
   M /trunk/modules/TargetOfTargetCast.lua
   M /trunk/modules/TargetOfTargetHealth.lua
   M /trunk/modules/TargetOfTargetMana.lua

- WIP version of optionally hiding TargetOfTarget modules if the player is the active target. everything seems to work except for TargetOfTargetHealth and I'm not quite sure why yet...need to check it out further
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r525 | parnic | 2010-07-19 19:29:42 +0000 (Mon, 19 Jul 2010) | 1 line
Changed paths:
   M /trunk/modules/TargetInfo.lua

- added individual checkboxes to show buffs/debuffs in any info module that derives from (or is) TargetInfo (which should be all of them)
------------------------------------------------------------------------
r524 | parnic | 2010-07-19 05:14:57 +0000 (Mon, 19 Jul 2010) | 1 line
Changed paths:
   M /trunk/modules/PlayerHealth.lua

- added user-submitted Role icon to the PlayerHealth bar for random dungeon groups (Thanks Grim Notepad!)
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r523 | parnic | 2010-07-14 13:21:26 +0000 (Wed, 14 Jul 2010) | 1 line
Changed paths:
   M /trunk/modules/CustomBar.lua

- fixed an issue where a disabled custom bar was always showing its icon as the default IceHUD icon and was not being properly hidden
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r522 | parnic | 2010-07-13 04:57:17 +0000 (Tue, 13 Jul 2010) | 1 line
Changed paths:
   M /trunk/modules/Threat.lua

- added a "second highest threat" overlay to the Threat module that shows where the next-closest person is on the threat bar (in terms of their raw threat value divided by yours) iff you're the current tank. this is untested in a raid environment, though it should work. also, the second bar doesn't animate. i don't really think it needs to, but it could be made to if desired
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r521 | parnic | 2010-07-13 02:51:26 +0000 (Tue, 13 Jul 2010) | 1 line
Changed paths:
   M /trunk/modules/SliceAndDice.lua

- if "always display at full alpha" is checked for slice and dice bar, then don't let it hide itself
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r520 | parnic | 2010-07-02 16:23:35 +0000 (Fri, 02 Jul 2010) | 1 line
Changed paths:
   M /trunk/IceUnitBar.lua
   M /trunk/modules/PlayerMana.lua

- switched UnitMana* calls to UnitPower* calls as that seems to be the replacement Blizzard is using in cataclysm
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r518 | parnic | 2010-06-25 18:03:32 +0000 (Fri, 25 Jun 2010) | 1 line
Changed paths:
   M /trunk/modules/SliceAndDice.lua

- fixed the slice'n'dice duration bar from not showing up when one of its alpha values is set to 0
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r517 | parnic | 2010-06-03 06:41:37 +0000 (Thu, 03 Jun 2010) | 1 line
Changed paths:
   M /trunk/modules/CustomCDBar.lua

- when a custom CD bar is set to "when ready" display mode, it will only display an empty bar. therefore, empty should behave like full for the purposes of alpha ooc/target/etc. settings
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Additional Files

Type Name Size Uploaded Game Version Downloads
432.02 KB Jul 19, 2010 3.3.5 55