1.5.6

Details

  • Filename
    IceHUD-1.5.6.zip
  • Uploaded by
  • Uploaded
    Apr 21, 2009
  • Size
    721.11 KB
  • Downloads
    701
  • MD5
    39b06b3cd516533a090c6c0ecce4bb06

Supported WoW Retail Versions

  • 3.1.0

Changelog

------------------------------------------------------------------------
r396 | parnic | 2009-04-21 15:09:03 +0000 (Tue, 21 Apr 2009) | 8 lines
Changed paths:
   A /tags/1.5.6 (from /trunk:395)

Tagging as 1.5.6. Changes since last release:

- added ability to specify a different texture on individual bars than the global one chosen on the main bar configuration panel
- added more reminders that you have to press Enter after typing strings into various configuration panels before they will save
- added support for the PlayerInfo module to hide the default buff frame
- added support for mh/oh weapon enchants to the custom counter module
- added the ability to track mh/oh weapon buff durations with the custom bar
- if a module is set to always be at 100% alpha, make sure the internal 'alpha' variable is set to 1 or else any custom color's alpha will override it
------------------------------------------------------------------------
r395 | parnic | 2009-04-21 05:00:14 +0000 (Tue, 21 Apr 2009) | 1 line
Changed paths:
   M /trunk/IceBarElement.lua
   M /trunk/IceHUD.lua

- added ability to specify a different texture on individual bars than the global one chosen on the main bar configuration panel
------------------------------------------------------------------------
r394 | parnic | 2009-04-21 04:45:20 +0000 (Tue, 21 Apr 2009) | 1 line
Changed paths:
   M /trunk/IceBarElement.lua
   M /trunk/modules/TargetInfo.lua

- added more reminders that you have to press Enter after typing strings into various configuration panels before they will save
------------------------------------------------------------------------
r393 | parnic | 2009-04-21 00:09:04 +0000 (Tue, 21 Apr 2009) | 1 line
Changed paths:
   M /trunk/modules/PlayerInfo.lua

- added support for the PlayerInfo module to hide the default buff frame
------------------------------------------------------------------------
r392 | parnic | 2009-04-20 14:46:27 +0000 (Mon, 20 Apr 2009) | 1 line
Changed paths:
   M /trunk/IceHUD.lua
   M /trunk/modules/CustomCount.lua

- added support for mh/oh weapon enchants to the custom counter module
------------------------------------------------------------------------
r391 | parnic | 2009-04-20 14:39:11 +0000 (Mon, 20 Apr 2009) | 1 line
Changed paths:
   M /trunk/modules/CustomBar.lua

- added the ability to track mh/oh weapon buff durations with the custom bar
------------------------------------------------------------------------
r390 | parnic | 2009-04-20 14:13:03 +0000 (Mon, 20 Apr 2009) | 1 line
Changed paths:
   M /trunk/IceElement.lua

- if a module is set to always be at 100% alpha, make sure the internal 'alpha' variable is set to 1 or else any custom color's alpha will override it
------------------------------------------------------------------------
r388 | parnic | 2009-04-20 00:25:07 +0000 (Mon, 20 Apr 2009) | 1 line
Changed paths:
   M /trunk/IceHUD.toc
   A /trunk/modules/TargetOfTargetCast.lua

- added a ToT cast bar (disabled by default)
------------------------------------------------------------------------
r387 | parnic | 2009-04-19 21:30:33 +0000 (Sun, 19 Apr 2009) | 2 lines
Changed paths:
   M /trunk/modules/CustomBar.lua
   M /trunk/modules/CustomCount.lua
   M /trunk/modules/Runes.lua

- added a couple of reminders to press [enter] after typing into text boxes in the custom bar/counter configuration screens
- fixed a bug causing rune cooldowns to not reset when the player died/res'd if the module was in alpha mode
------------------------------------------------------------------------
r386 | parnic | 2009-04-19 06:06:40 +0000 (Sun, 19 Apr 2009) | 1 line
Changed paths:
   M /trunk/modules/CustomBar.lua

- fixed display of buffs on the player not cast by the player for custom bars
------------------------------------------------------------------------
r384 | parnic | 2009-04-19 00:49:33 +0000 (Sun, 19 Apr 2009) | 1 line
Changed paths:
   M /trunk/IceCastBar.lua
   M /trunk/IceUnitBar.lua
   M /trunk/modules/CustomBar.lua
   M /trunk/modules/DruidMana.lua
   M /trunk/modules/GlobalCoolDown.lua
   M /trunk/modules/HungerForBlood.lua
   M /trunk/modules/MirrorBar.lua
   M /trunk/modules/SliceAndDice.lua
   M /trunk/modules/TargetCC.lua

- more minor cleanups before tagging a new release version
------------------------------------------------------------------------
r383 | parnic | 2009-04-19 00:33:01 +0000 (Sun, 19 Apr 2009) | 1 line
Changed paths:
   M /trunk/IceBarElement.lua
   M /trunk/IceHUD.lua

- cleaned up some code from my fights with SetTexCoord/nan
------------------------------------------------------------------------
r382 | parnic | 2009-04-19 00:02:52 +0000 (Sun, 19 Apr 2009) | 1 line
Changed paths:
   M /trunk/IceHUD.lua

- NaN-safe'd IceHUD's Clamp function to finally put the kibosh on any SetTexCoord errors
------------------------------------------------------------------------
r381 | parnic | 2009-04-18 21:07:42 +0000 (Sat, 18 Apr 2009) | 2 lines
Changed paths:
   M /trunk/IceBarElement.lua
   M /trunk/IceCastBar.lua
   M /trunk/IceUnitBar.lua
   M /trunk/modules/CustomBar.lua
   M /trunk/modules/DruidMana.lua
   M /trunk/modules/FocusHealth.lua
   M /trunk/modules/FocusMana.lua
   M /trunk/modules/GlobalCoolDown.lua
   M /trunk/modules/HungerForBlood.lua
   M /trunk/modules/MirrorBar.lua
   M /trunk/modules/PetHealth.lua
   M /trunk/modules/PetMana.lua
   M /trunk/modules/PlayerHealth.lua
   M /trunk/modules/SliceAndDice.lua
   M /trunk/modules/TargetCC.lua
   M /trunk/modules/TargetHealth.lua

- added tons of divide-by-zero protection all over the place
- general cleanup of values passed to UpdateBar
------------------------------------------------------------------------
r380 | parnic | 2009-04-18 07:18:28 +0000 (Sat, 18 Apr 2009) | 1 line
Changed paths:
   M /trunk/modules/PlayerMana.lua

- fix for a bug causing the runic power bar to sometimes not update if the player spent all of his remaining runic power at once (like hitting death coil with 40 runic power left)
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r379 | parnic | 2009-04-18 06:38:02 +0000 (Sat, 18 Apr 2009) | 1 line
Changed paths:
   M /trunk/IceBarElement.lua

- next attempt at fixing SetTexCoord 'out of range' errors...i really can't figure out why this is all of a sudden popping up an error in 3.1 :(
------------------------------------------------------------------------
r378 | parnic | 2009-04-18 06:37:01 +0000 (Sat, 18 Apr 2009) | 1 line
Changed paths:
   M /trunk/modules/CustomBar.lua
   M /trunk/modules/CustomCount.lua

- added support for binding a custom bar/counter to a larger variety of units (pets, focus targets, etc.)
------------------------------------------------------------------------
r377 | parnic | 2009-04-17 14:13:31 +0000 (Fri, 17 Apr 2009) | 1 line
Changed paths:
   M /trunk/IceBarElement.lua

- another shot at fixing the TexCoord errors some users are seeing
------------------------------------------------------------------------
r375 | parnic | 2009-04-17 01:29:05 +0000 (Fri, 17 Apr 2009) | 1 line
Changed paths:
   M /trunk/modules/CustomBar.lua
   M /trunk/modules/TargetCC.lua
   M /trunk/modules/TargetInfo.lua

- updated all modules to use the new UnitAura return value that tells who the caster was. now checking if that return == "player" for figuring out if the player cast it or not
------------------------------------------------------------------------
r374 | parnic | 2009-04-16 13:39:37 +0000 (Thu, 16 Apr 2009) | 2 lines
Changed paths:
   M /trunk/IceBarElement.lua
   M /trunk/IceCastBar.lua
   M /trunk/IceHUD.lua
   M /trunk/modules/CastBar.lua
   M /trunk/modules/PlayerHealth.lua
   M /trunk/modules/SliceAndDice.lua
   M /trunk/modules/Threat.lua

- added some protection against error messages that were popping up related to SetTexCoord
- added some protection against a nil access in the player's cast bar under certain circumstances
------------------------------------------------------------------------
r372 | parnic | 2009-04-14 05:38:58 +0000 (Tue, 14 Apr 2009) | 1 line
Changed paths:
   M /trunk/IceHUD.toc

- TOC bump to 3.1
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r370 | parnic | 2009-04-10 05:23:31 +0000 (Fri, 10 Apr 2009) | 2 lines
Changed paths:
   M /trunk/IceHUD.toc
   A /trunk/modules/PlayerInfo.lua
   M /trunk/modules/TargetInfo.lua

- made the TargetInfo able to be inherited from
- added a PlayerInfo module (off by default, user requested) that inherits from TargetInfo and adds right-click dismissing buffs functionality
------------------------------------------------------------------------
r369 | parnic | 2009-04-10 05:00:27 +0000 (Fri, 10 Apr 2009) | 2 lines
Changed paths:
   M /trunk/IceBarElement.lua
   M /trunk/modules/CustomBar.lua
   M /trunk/modules/CustomCount.lua

- made custom bars/counters work with alpha settings properly
- made multiple custom bars work together nicely...bad programmer for making local properties instead of class properties
------------------------------------------------------------------------
r367 | parnic | 2009-04-08 02:30:17 +0000 (Wed, 08 Apr 2009) | 2 lines
Changed paths:
   M /trunk/IceCore.lua
   M /trunk/IceHUD.lua
   M /trunk/IceHUD.toc
   A /trunk/modules/CustomCount.lua

- added CustomCount module that behaves like the custom bar, but lets the user create a custom counter (the same as the sunder/lacerate/maelstrom counters...could replace those, but they're already in and being used by people, so...bleh)
- fixed up the buff/debuff retrieval convenience functions to work off either texture name or buff name. also changed up how it picks whether or not to get only buffs from the player
------------------------------------------------------------------------
r366 | parnic | 2009-04-08 02:23:07 +0000 (Wed, 08 Apr 2009) | 3 lines
Changed paths:
   M /trunk/IceBarElement.lua
   M /trunk/modules/CustomBar.lua
   M /trunk/modules/MaelstromCount.lua

- increased the min/max vertical offset for bars by request
- fixed a minor typo in the maelstrom counter options
- removed extraneous function from the custom bar
------------------------------------------------------------------------
r365 | parnic | 2009-04-06 03:16:21 +0000 (Mon, 06 Apr 2009) | 3 lines
Changed paths:
   M /trunk/modules/CustomBar.lua

- added a header to the properties that are specific to the custom bar so that the options are easier to parse visually
- grouped all custom bar settings together so they're easier to see
- made sure that custom bar settings are disabled when the module is disabled
------------------------------------------------------------------------
r364 | parnic | 2009-04-06 03:06:13 +0000 (Mon, 06 Apr 2009) | 1 line
Changed paths:
   M /trunk/modules/CustomBar.lua

- allow the custom bar to optionally only trigger for buffs/debuffs cast by the player
------------------------------------------------------------------------
r363 | parnic | 2009-04-05 19:24:08 +0000 (Sun, 05 Apr 2009) | 1 line
Changed paths:
   M /trunk/IceCore.lua
   M /trunk/IceHUD.lua

- changed the custom bar creation code to name each bar as the highest-numbered bar +1. e.g. if a bar "MyCustomBar4" exists and the user creates a new bar, the new bar will be called MyCustomBar5 (even if 1-3 don't exist any more, just to avoid complications). This way, each custom bar gets a unique name and users can't stomp an old custom bar by creating a new one without changing the old one's name first
------------------------------------------------------------------------
r362 | parnic | 2009-04-04 18:34:33 +0000 (Sat, 04 Apr 2009) | 4 lines
Changed paths:
   M /trunk/IceHUD.lua
   M /trunk/modules/CustomBar.lua

- added information dialog when creating a new custom bar about how to use it
- added confirmation dialog when deleting a custom bar to tell the user that it cannot be undone
- made the custom bar's upper text match the buff/debuff that the user wants to track (it's still editable by the user, but it defaults to the buff name)
- made bar color apply properly when the module is created and when configuring without the bar active
------------------------------------------------------------------------
r361 | parnic | 2009-04-04 17:14:25 +0000 (Sat, 04 Apr 2009) | 1 line
Changed paths:
   M /trunk/IceCore.lua
   M /trunk/IceHUD.lua
   M /trunk/IceHUD.toc
   A /trunk/modules/CustomBar.lua

- basic functionality for a module created at runtime by the player to track a specific buff or debuff (by name) on the player or his target
------------------------------------------------------------------------
r359 | parnic | 2009-03-23 14:43:02 +0000 (Mon, 23 Mar 2009) | 1 line
Changed paths:
   M /trunk/IceBarElement.lua

- fixed a bug with text alpha being unchangeable with LibDogTag usage disabled
------------------------------------------------------------------------
r358 | parnic | 2009-03-21 21:44:55 +0000 (Sat, 21 Mar 2009) | 1 line
Changed paths:
   M /trunk/modules/PlayerHealth.lua

- added toggle to enable/disable showing incoming heals on the player's health bar. also cleaned up the implementation a bit to display more consistently and hide when appropriate
------------------------------------------------------------------------
r357 | parnic | 2009-03-21 04:18:09 +0000 (Sat, 21 Mar 2009) | 1 line
Changed paths:
   M /trunk/IceCastBar.lua

- added toggles to show/hide spell cast time and spell rank on player/target cast bars
------------------------------------------------------------------------
r356 | parnic | 2009-03-20 01:54:50 +0000 (Fri, 20 Mar 2009) | 2 lines
Changed paths:
   M /trunk/.pkgmeta
   M /trunk/IceHUD.lua
   M /trunk/IceHUD.toc
   M /trunk/modules/PlayerHealth.lua

bug http://www.wowace.com/projects/ice-hud/tickets/16-visual-heal-support/ - added support for LibHealComm by request. not included with the mod, but listed as an opt dep
- added LDB support by request/from user-submitted code. this basically will only work if a mod that loads before icehud has LDB included
------------------------------------------------------------------------
r355 | parnic | 2009-03-19 02:19:13 +0000 (Thu, 19 Mar 2009) | 1 line
Changed paths:
   M /trunk/modules/HungerForBlood.lua

- fixed HfB buff % (from 3 to 5) and added a version check so that it's correct whenever 3.1 comes out as well (goes to 1 charge of 15% instead of 3 charges of 5% each)
------------------------------------------------------------------------
r353 | parnic | 2009-03-02 04:45:27 +0000 (Mon, 02 Mar 2009) | 1 line
Changed paths:
   M /trunk/modules/PetHealth.lua
   M /trunk/modules/PetMana.lua

- fixed divide-by-zero causing a crash on the PTR (this *really* shouldn't cause a crash since it's UI script, but it would appear that the engine is not check for div-by-0 on the PTR. this could potentially happen in a lot of other places...)
------------------------------------------------------------------------
r352 | parnic | 2009-03-01 17:42:27 +0000 (Sun, 01 Mar 2009) | 4 lines
Changed paths:
   M /trunk/IceUnitBar.lua

bug http://www.wowace.com/projects/ice-hud/tickets/13-low-health-colour/ - Low Health Colour

- added user-submitted ability to color a bar based on the low threshold. if it's above the threshold, the bar is max health/mana color, below the threshold is min health/mana color
- added a toggle to allow specifying whether or not to flash a bar when it falls below the low threshold
------------------------------------------------------------------------
r351 | parnic | 2009-03-01 16:44:48 +0000 (Sun, 01 Mar 2009) | 3 lines
Changed paths:
   M /trunk/modules/FocusHealth.lua

bug http://www.wowace.com/projects/ice-hud/tickets/14-taint-issue-with-focus-module/ - Taint Issue with Focus Module

- changed to using RegisterUnitWatch on the focus module
------------------------------------------------------------------------
r350 | parnic | 2009-02-26 03:57:33 +0000 (Thu, 26 Feb 2009) | 2 lines
Changed paths:
   M /trunk/IceUnitBar.lua
   M /trunk/modules/PlayerMana.lua
   M /trunk/modules/TargetMana.lua
   M /trunk/modules/TargetOfTargetMana.lua

- added a configurable RunicPower color to the player, target, and tot mana bars
- made runic power behave like energy and rage for the "low threshold" flashing behavior
------------------------------------------------------------------------
r349 | parnic | 2009-02-26 01:10:38 +0000 (Thu, 26 Feb 2009) | 1 line
Changed paths:
   M /trunk/IceUnitBar.lua

- properly set flash frame bar width
------------------------------------------------------------------------
r348 | parnic | 2009-02-13 14:14:52 +0000 (Fri, 13 Feb 2009) | 1 line
Changed paths:
   M /trunk/modules/CastBar.lua

- potential fix for a castbar bug with channeled spells
------------------------------------------------------------------------
r346 | parnic | 2009-02-13 05:03:07 +0000 (Fri, 13 Feb 2009) | 1 line
Changed paths:
   M /trunk/modules/CastBar.lua

- made the cast bar lag use the bar texture instead of the background texture. works much better to color on top of
------------------------------------------------------------------------
r345 | parnic | 2009-01-20 00:52:44 +0000 (Tue, 20 Jan 2009) | 1 line
Changed paths:
   M /trunk/IceElement.lua

- possible fix for a vague user-reported bug that i can't reproduce
------------------------------------------------------------------------
r344 | parnic | 2009-01-19 04:57:53 +0000 (Mon, 19 Jan 2009) | 2 lines
Changed paths:
   M /trunk/modules/TargetHealth.lua

- added user-requested toggle to color the TargetHealth bar by hostility if the target is an NPC and the bar is set to use class coloring (instead of health % coloring)
- cleaned up the options and options dependencies a bit in the target health module
------------------------------------------------------------------------
r342 | parnic | 2009-01-12 00:31:56 +0000 (Mon, 12 Jan 2009) | 1 line
Changed paths:
   M /trunk/modules/TargetInfo.lua

- added a fourth line of text (empty by default) by request to the TargetInfo module
------------------------------------------------------------------------
r341 | parnic | 2009-01-10 23:33:08 +0000 (Sat, 10 Jan 2009) | 1 line
Changed paths:
   M /trunk/modules/TargetHealth.lua

- fixed a bug introduced in 1.4 that was causing taint in the target health module
------------------------------------------------------------------------
r340 | parnic | 2009-01-08 00:45:52 +0000 (Thu, 08 Jan 2009) | 1 line
Changed paths:
   M /trunk/modules/HungerForBlood.lua

- fix for HfB text staying on the screen after the buff has timed out (Thanks Tunde!)
------------------------------------------------------------------------
r338 | parnic | 2009-01-07 06:46:37 +0000 (Wed, 07 Jan 2009) | 2 lines
Changed paths:
   M /trunk/modules/HungerForBlood.lua

- set HfB bar to be always visible (even with 0 duration) because secure/clickable frames cannot be dynamically shown or hidden during combat unless they're directly tied to a unit's targeted status
- cleaned up "allow click casting" option to properly disable itself without having to reload the ui
------------------------------------------------------------------------
r337 | parnic | 2009-01-07 06:33:48 +0000 (Wed, 07 Jan 2009) | 1 line
Changed paths:
   M /trunk/modules/TargetHealth.lua

- re-added click-targeting on the target health bar (optionally). this time using RegisterUnitWatch so that it shows and hides properly even in combat
------------------------------------------------------------------------
r336 | parnic | 2009-01-07 04:23:00 +0000 (Wed, 07 Jan 2009) | 2 lines
Changed paths:
   M /trunk/IceHUD.lua
   M /trunk/modules/Threat.lua

- made the threat module use raw threat percentages by default so that its display matches Omen's.
- added an option to the threat module to display the scaled percent (the old method) instead of raw. this will cause it to disagree with Omen, but it's displaying the same information, only in a different way
------------------------------------------------------------------------
r335 | parnic | 2009-01-07 01:15:59 +0000 (Wed, 07 Jan 2009) | 1 line
Changed paths:
   M /trunk/modules/RangeCheck.lua

- fixed range check module to work with dogtags disabled
------------------------------------------------------------------------
r334 | parnic | 2009-01-06 07:41:27 +0000 (Tue, 06 Jan 2009) | 1 line
Changed paths:
   M /trunk/IceBarElement.lua
   M /trunk/IceCore.lua
   M /trunk/IceElement.lua
   M /trunk/IceHUD.lua

- separated alpha settings for "OOC and target" and "OOC and not full"; existing user settings are preserved (target gets copied to the new Not Full setting) the first time this version (or later) of the addon is loaded by a user with existing settings
------------------------------------------------------------------------
r333 | parnic | 2009-01-06 07:15:22 +0000 (Tue, 06 Jan 2009) | 1 line
Changed paths:
   M /trunk/modules/TargetInfo.lua

- added settings to allow greater customization of buff/debuff frames in the TargetInfo module (grow direction, anchor points, offsets)
------------------------------------------------------------------------
r332 | parnic | 2009-01-06 06:35:09 +0000 (Tue, 06 Jan 2009) | 1 line
Changed paths:
   M /trunk/modules/TargetHealth.lua

- unified icon configurations for the target health bar (pvp, raid, classification) and prettied up the options a bit
------------------------------------------------------------------------
r331 | parnic | 2009-01-02 07:37:26 +0000 (Fri, 02 Jan 2009) | 1 line
Changed paths:
   M /trunk/modules/ComboPoints.lua
   M /trunk/modules/LacerateCount.lua
   M /trunk/modules/MaelstromCount.lua
   M /trunk/modules/Runes.lua
   M /trunk/modules/SunderCount.lua

- added graphical gap settings to combo points, lacerate/sunder/malestrom count, and runes modules
------------------------------------------------------------------------
r330 | parnic | 2009-01-01 17:54:00 +0000 (Thu, 01 Jan 2009) | 1 line
Changed paths:
   M /trunk/IceCore.lua
   M /trunk/IceHUD.lua

http://www.wowace.com/projects/ice-hud/tickets/10-unable-to-reset-with-a-error/ - "Reset" configuration now works properly
------------------------------------------------------------------------
r329 | parnic | 2009-01-01 06:12:33 +0000 (Thu, 01 Jan 2009) | 1 line
Changed paths:
   M /trunk/modules/GlobalCoolDown.lua

- changed default GCD spell for rogues to be sin strike instead of cheap shot
------------------------------------------------------------------------
r328 | parnic | 2009-01-01 01:47:20 +0000 (Thu, 01 Jan 2009) | 2 lines
Changed paths:
   M /trunk/IceElement.lua
   M /trunk/IceHUD.lua

- fixed a potential nil access if some other mod has redefined RAID_CLASS_COLORS like a naughty little addon
- clarified some settings text a smidge
------------------------------------------------------------------------
r327 | parnic | 2008-12-16 07:03:39 +0000 (Tue, 16 Dec 2008) | 1 line
Changed paths:
   M /trunk/modules/TargetCC.lua

- added Shockwave to the CC list
------------------------------------------------------------------------
r326 | parnic | 2008-12-10 16:04:21 +0000 (Wed, 10 Dec 2008) | 1 line
Changed paths:
   M /trunk/modules/TargetCC.lua

- added mage Deep Freeze to the CC modules
------------------------------------------------------------------------
r325 | parnic | 2008-12-04 04:03:37 +0000 (Thu, 04 Dec 2008) | 2 lines
Changed paths:
   M /trunk/modules/PetMana.lua

- vehicle fixes! vehicles now regenerate mana/energy properly instead of relying on events to fire (which seem to be too slow)
- pet bar is now properly colored for all types of vehicles (was sometimes failing previously for vehicles with energy)
------------------------------------------------------------------------
r323 | parnic | 2008-12-02 07:09:36 +0000 (Tue, 02 Dec 2008) | 1 line
Changed paths:
   M /trunk/IceHUD.lua

- fixed bug with changing profiles created by r320
------------------------------------------------------------------------
r322 | parnic | 2008-12-02 07:01:47 +0000 (Tue, 02 Dec 2008) | 2 lines
Changed paths:
   M /trunk/IceBarElement.lua
   M /trunk/IceElement.lua
   M /trunk/modules/CastBar.lua
   M /trunk/modules/PlayerHealth.lua
   M /trunk/modules/Threat.lua

- added separate configuration for the "resting" and "combat" portions of the player status icon
- prettified/organized some configuration screens a bit
------------------------------------------------------------------------
r321 | parnic | 2008-12-02 06:29:55 +0000 (Tue, 02 Dec 2008) | 1 line
Changed paths:
   M /trunk/IceBarElement.lua

- made sure that "lower text" and "upper text" configuration options are not present if a given module cannot use dogtags
------------------------------------------------------------------------
r320 | parnic | 2008-12-02 06:06:28 +0000 (Tue, 02 Dec 2008) | 1 line
Changed paths:
   M /trunk/IceCore.lua
   M /trunk/IceHUD.lua

- fixed a bug that caused the /icehud slash command to not work when the addon was disabled (and therefore be unable to re-enable it). ouch!
------------------------------------------------------------------------
r319 | parnic | 2008-11-26 20:44:53 +0000 (Wed, 26 Nov 2008) | 1 line
Changed paths:
   M /trunk/modules/PlayerHealth.lua

- fixed an error when adjusting the status icon's position while it's not visible on the screen
------------------------------------------------------------------------
r317 | parnic | 2008-11-26 16:38:46 +0000 (Wed, 26 Nov 2008) | 1 line
Changed paths:
   M /trunk/modules/TargetMana.lua
   M /trunk/modules/TargetOfTargetMana.lua

- fixed TargetTargetMana bar to be able to use its own colors instead of inheriting what TargetMana was set to
------------------------------------------------------------------------
r316 | parnic | 2008-11-26 05:15:28 +0000 (Wed, 26 Nov 2008) | 1 line
Changed paths:
   M /trunk/modules/TargetInfo.lua

- fixed buff/debuff filter in the TargetInfo module to properly filter on hostile units as well as friendlies. not sure why this was setup to ignore the filter for hostiles in the first place, but it was just creating confusion
------------------------------------------------------------------------
r315 | parnic | 2008-11-26 05:00:08 +0000 (Wed, 26 Nov 2008) | 1 line
Changed paths:
   M /trunk/modules/HungerForBlood.lua

- fixed a bug in the HfB module causing all sorts of havoc to be wreaked when trying to activate animation on the bar
------------------------------------------------------------------------
r314 | parnic | 2008-11-24 21:33:01 +0000 (Mon, 24 Nov 2008) | 4 lines
Changed paths:
   M /trunk/modules/TargetOfTarget.lua

- added black background to TargetOfTarget bar for readability
- made ToT text vertical align to CENTER instead of TOP so that it scales appropriately
- made ToT bar color always green so that names aren't covered up when they match the reaction color
- made ToT name/health percentage color always white instead of the reaction color for visibility reasons
------------------------------------------------------------------------
r313 | parnic | 2008-11-24 20:59:26 +0000 (Mon, 24 Nov 2008) | 2 lines
Changed paths:
   M /trunk/modules/TargetHealth.lua

- added pvp indicator to TargetHealth/TargetTargetHealth bars
- moved some icons into their own Icon Settings group for the TargetHealth/TargetTargetHealth bars configuration
------------------------------------------------------------------------
r312 | parnic | 2008-11-24 07:09:40 +0000 (Mon, 24 Nov 2008) | 1 line
Changed paths:
   M /trunk/modules/HungerForBlood.lua

- fixed localization problem with clicking HfB bar to cast HfB (untested, submitted by module author)
------------------------------------------------------------------------
r310 | parnic | 2008-11-24 04:43:37 +0000 (Mon, 24 Nov 2008) | 1 line
Changed paths:
   M /trunk/modules/ComboPoints.lua

- removed the rogue-/druid-only restriction since the Malygos fight needs combo points on the drakes
------------------------------------------------------------------------
r309 | parnic | 2008-11-20 04:02:25 +0000 (Thu, 20 Nov 2008) | 1 line
Changed paths:
   M /trunk/modules/TargetInfo.lua

- fixed http://www.wowace.com/projects/ice-hud/tickets/8-module-target-info-long-targetnames-overwrites-the/ : target name in the TargetInfo module no longer spills to the next line or gets cut off if it's too long
------------------------------------------------------------------------
r308 | parnic | 2008-11-20 03:50:59 +0000 (Thu, 20 Nov 2008) | 2 lines
Changed paths:
   M /trunk/modules/Threat.lua

- made the threat module only display while the player is in combat or the player has some threat on his target
- added an option to only display the threat module while in a group. set by default
------------------------------------------------------------------------
r307 | parnic | 2008-11-20 03:22:36 +0000 (Thu, 20 Nov 2008) | 2 lines
Changed paths:
   M /trunk/IceHUD.toc
   A /trunk/modules/HungerForBlood.lua
   M /trunk/modules/SliceAndDice.lua

- adding HungerForBlood user-submitted module. I don't have an assassination rogue and don't plan on having one, so this is _untested_ by me. the author is responsible for fixing bugs in it
- also updated a few settings in SliceAndDice to conform with the rest of the mod
------------------------------------------------------------------------
r306 | parnic | 2008-11-20 01:12:13 +0000 (Thu, 20 Nov 2008) | 2 lines
Changed paths:
   M /trunk/modules/ComboPoints.lua

- switched from UnitIsInVehicle to Blizzard's method of UnitHasVehicleUI for determining where to get combo points from
- registered ENTERED_VEHICLE and EXITED_VEHICLE events to update the combo points appropriately
------------------------------------------------------------------------
r305 | parnic | 2008-11-20 01:02:36 +0000 (Thu, 20 Nov 2008) | 1 line
Changed paths:
   M /trunk/modules/ComboPoints.lua

- possible fix for malygos fight where the player uses combo points while in a vehicle
------------------------------------------------------------------------
r304 | parnic | 2008-11-18 06:28:45 +0000 (Tue, 18 Nov 2008) | 1 line
Changed paths:
   M /trunk/modules/Runes.lua

- made runes flash when they become active whether the cooldown or alpha setting is being used
------------------------------------------------------------------------
r303 | parnic | 2008-11-17 05:12:52 +0000 (Mon, 17 Nov 2008) | 1 line
Changed paths:
   M /trunk/IceHUD.lua

- set independentProfile true so that the profiles menu appears again
------------------------------------------------------------------------
r302 | parnic | 2008-11-17 04:50:18 +0000 (Mon, 17 Nov 2008) | 2 lines
Changed paths:
   M /trunk/.pkgmeta
   M /trunk/IceCore.lua
   M /trunk/IceHUD.lua
   M /trunk/IceHUD.toc
   M /trunk/embeds.xml
   M /trunk/libs

- added proper support for profiles instead of storing everything in account-wide un-customizable settings
- added FuBar support...why has this not been in and why haven't i noticed it?!
------------------------------------------------------------------------
r300 | parnic | 2008-11-16 20:32:30 +0000 (Sun, 16 Nov 2008) | 1 line
Changed paths:
   M /trunk/modules/Runes.lua

- added an option to allow Rune cooldowns to be displayed in either a cooldown wipe or a simple alpha fade
------------------------------------------------------------------------
r298 | parnic | 2008-11-14 18:07:32 +0000 (Fri, 14 Nov 2008) | 1 line
Changed paths:
   M /trunk/modules/Runes.lua

- added the ability for runes to draw vertically stacked. new configuration option to choose horizontal/vertical alignment
------------------------------------------------------------------------
r297 | parnic | 2008-11-14 18:00:33 +0000 (Fri, 14 Nov 2008) | 3 lines
Changed paths:
   M /trunk/IceElement.lua
   M /trunk/modules/Runes.lua

- added a cooldown wipe to Runes with a "shine" when the cooldown is over (cooldown currently displays in a square instead of adhering to the circular icon...working on that)
- added the ability for elements to boost the alpha value a bit. runes were way too dark previously
- removed all of the background code for runes since the cooldown wipe makes it extraneous
------------------------------------------------------------------------
r296 | parnic | 2008-11-14 07:11:03 +0000 (Fri, 14 Nov 2008) | 1 line
Changed paths:
   M /trunk/modules/Runes.lua

- changed default for rune module to not be locked at 100% alpha
------------------------------------------------------------------------
r295 | parnic | 2008-11-13 21:59:03 +0000 (Thu, 13 Nov 2008) | 2 lines
Changed paths:
   M /trunk/modules/CastBar.lua
   M /trunk/modules/TargetInfo.lua

- fixed a potential nil access problem in the CastBar
- fixed a bug causing TargetInfo lines to be forced to contain data. now any of the lines can be empty if the user chooses
------------------------------------------------------------------------
r293 | parnic | 2008-11-04 03:37:26 +0000 (Tue, 04 Nov 2008) | 1 line
Changed paths:
   M /trunk/modules/Runes.lua

- more fixes to the Runes module's visibility when entering/exiting combat, etc.
------------------------------------------------------------------------
r292 | parnic | 2008-11-03 03:14:39 +0000 (Mon, 03 Nov 2008) | 1 line
Changed paths:
   M /trunk/modules/Runes.lua

- added some sanity checking to the runes module so that we don't try to create a rune that doesn't exist...this shouldn't ever catch anything, but arenas seem to cause issues so who knows
------------------------------------------------------------------------
r291 | parnic | 2008-11-03 02:52:57 +0000 (Mon, 03 Nov 2008) | 2 lines
Changed paths:
   M /trunk/modules/PlayerMana.lua
   M /trunk/modules/Runes.lua

- fixed a bug with PlayerMana disabling OnUpdate code for warriors and DK's when their bar was full instead of when it is empty
- fixed a bug with DK runes appearing to be available as soon as a fight was done instead of when they actually became available again
------------------------------------------------------------------------
r289 | parnic | 2008-11-02 21:13:45 +0000 (Sun, 02 Nov 2008) | 1 line
Changed paths:
   M /trunk/modules/PlayerMana.lua

- hopefully fixed a bug with max'ing out the player's mana bar with a mana potion, life tap, mana gem, etc.; now letting the animation finish out normally before turning off the OnUpdate
------------------------------------------------------------------------
r287 | parnic | 2008-10-29 04:01:11 +0000 (Wed, 29 Oct 2008) | 3 lines
Changed paths:
   M /trunk/IceBarElement.lua
   M /trunk/modules/DruidMana.lua
   M /trunk/modules/PlayerMana.lua
   M /trunk/modules/TargetMana.lua

performance optimizations:
- only run the OnUpdate code for the player mana bar when the player's power is not full
- never run the every-frame OnUpdate for TargetMana or DruidMana bars since we don't need quite that level of granularity
------------------------------------------------------------------------
r286 | parnic | 2008-10-29 02:55:51 +0000 (Wed, 29 Oct 2008) | 1 line
Changed paths:
   M /trunk/IceCastBar.lua

- fixed a bug with showing the "spellcast failed" flash on the player's castbar if the player tried to activate a trinket/cast another spell while casting a different one
------------------------------------------------------------------------
r285 | parnic | 2008-10-26 23:02:13 +0000 (Sun, 26 Oct 2008) | 3 lines
Changed paths:
   M /trunk/IceBarElement.lua
   M /trunk/IceCore.lua
   M /trunk/IceHUD.lua
   M /trunk/modules/FocusHealth.lua
   M /trunk/modules/FocusMana.lua
   M /trunk/modules/PetHealth.lua
   M /trunk/modules/PetMana.lua
   M /trunk/modules/PlayerHealth.lua
   M /trunk/modules/PlayerMana.lua
   M /trunk/modules/RangeCheck.lua
   M /trunk/modules/TargetHealth.lua
   M /trunk/modules/TargetInfo.lua
   M /trunk/modules/TargetMana.lua
   A /trunk/textures/Elite.blp
   A /trunk/textures/Rare.blp
   A /trunk/textures/RareElite.blp

- added a global toggle for DogTags so they can be enabled or disabled for the mod
- added an optional rare/elite/rare-elite indicator to the target health bar (off by default)
- made configuration mode show target raid icons (and the new elite indicator as well)
------------------------------------------------------------------------
r284 | parnic | 2008-10-26 17:48:34 +0000 (Sun, 26 Oct 2008) | 1 line
Changed paths:
   M /trunk/modules/TargetInfo.lua

- fixed a bug in the TargetInfo module that cropped up in 3.0 when LibDogTag is not present causing the module to not display
------------------------------------------------------------------------
r282 | parnic | 2008-10-26 01:08:31 +0000 (Sun, 26 Oct 2008) | 1 line
Changed paths:
   M /trunk/modules/TargetHealth.lua

- reverted the click-targeting on the target health bar since it caused a lot of problems
------------------------------------------------------------------------
r280 | parnic | 2008-10-25 15:46:13 +0000 (Sat, 25 Oct 2008) | 1 line
Changed paths:
   M /trunk/modules/TargetHealth.lua

- added click-targeting to the TargetHealth module for raid icon ease (off by default)
------------------------------------------------------------------------
r279 | parnic | 2008-10-25 00:52:53 +0000 (Sat, 25 Oct 2008) | 1 line
Changed paths:
   M /trunk/modules/PlayerMana.lua

- potentially fix a bug with disabling the predictedPower cvar while the game is running
------------------------------------------------------------------------
r278 | parnic | 2008-10-21 05:12:18 +0000 (Tue, 21 Oct 2008) | 1 line
Changed paths:
   M /trunk/IceCore.lua

- fixed some modules holding the config text after exiting config mode
------------------------------------------------------------------------
r277 | parnic | 2008-10-21 02:56:43 +0000 (Tue, 21 Oct 2008) | 1 line
Changed paths:
   M /trunk/modules/FocusCast.lua

- set FocusCast default vertical offset to match focus health/mana bars. oops.
------------------------------------------------------------------------
r276 | parnic | 2008-10-21 02:14:46 +0000 (Tue, 21 Oct 2008) | 1 line
Changed paths:
   M /trunk/IceCore.lua

- made "configuration mode" display the name of the bar underneath it. causes things to get a bit crowded-looking, but helps distinguish bars a little better
------------------------------------------------------------------------
r275 | parnic | 2008-10-21 02:09:53 +0000 (Tue, 21 Oct 2008) | 2 lines
Changed paths:
   M /trunk/modules/FocusCC.lua
   M /trunk/modules/FocusCast.lua
   M /trunk/modules/GlobalCoolDown.lua
   M /trunk/modules/PetMana.lua
   M /trunk/modules/SliceAndDice.lua
   M /trunk/modules/TargetCC.lua
   M /trunk/modules/Threat.lua

- set focus cast default scale to match focus health/mana
- set default sides and offsets on all bars to avoid them overlapping each other (fixes mirror/threat overlap and a few others)
------------------------------------------------------------------------
r274 | parnic | 2008-10-21 01:38:54 +0000 (Tue, 21 Oct 2008) | 1 line
Changed paths:
   M /trunk/IceBarElement.lua

- added an option to force text justification on all bars
------------------------------------------------------------------------
r272 | Parnic | 2008-10-20 18:46:22 +0000 (Mon, 20 Oct 2008) | 1 line
Changed paths:
   M /trunk/modules/MaelstromCount.lua

- made maelstrom count mod be enabled by default now that it's verified as working
------------------------------------------------------------------------
r271 | parnic | 2008-10-20 05:39:35 +0000 (Mon, 20 Oct 2008) | 4 lines
Changed paths:
   M /trunk/IceCore.lua
   M /trunk/IceHUD.toc
   M /trunk/modules/LacerateCount.lua
   A /trunk/modules/MaelstromCount.lua
   M /trunk/modules/SunderCount.lua

- made lacerate and sunder modules show up in configuration mode
- added an extremely untested MaelstromCount module based off the other Count modules. I do not have a shaman with maelstrom to test this with, but I did confirm that it at least doesn't throw any errors ;)
- set lacerate default vertical position such that it is out of the way of the combo points module instead of on top of it
- fixed a bug where "graphical glow" and "graphical clean" presets did not work on lacerate and sunder count modules
------------------------------------------------------------------------
r270 | parnic | 2008-10-20 05:02:40 +0000 (Mon, 20 Oct 2008) | 1 line
Changed paths:
   M /trunk/IceHUD.lua
   M /trunk/modules/LacerateCount.lua
   M /trunk/modules/SunderCount.lua

- extracted some functionality from the lacerate and sunder count modules to IceHUD for determining spell/ability buffs/debuffs on units. also fixed a small 3.0 bug in said modules for determining if the buff/debuff belonged to the player or not
------------------------------------------------------------------------
r269 | parnic | 2008-10-18 19:11:58 +0000 (Sat, 18 Oct 2008) | 2 lines
Changed paths:
   M /trunk/modules/TargetCC.lua

- added an option to only show the CC bars if the current CC was cast by the player
- also includes a new rangecheck revision that doesn't throw errors when targeting
------------------------------------------------------------------------
r268 | parnic | 2008-10-18 16:32:32 +0000 (Sat, 18 Oct 2008) | 3 lines
Changed paths:
   M /trunk/modules/FocusHealth.lua
   M /trunk/modules/PlayerHealth.lua

- added an option to hide the new blizzard focus frame in the focus health module
- added an option to make the focus health module clickable to target your focus
- fixed a bug in player health's targeting where the clickable area was in the wrong spot when the bar was flipped to the right side
------------------------------------------------------------------------
r267 | parnic | 2008-10-18 04:58:04 +0000 (Sat, 18 Oct 2008) | 1 line
Changed paths:
   M /trunk/modules/PlayerHealth.lua

- changed the default for catching mouse clicks on the player health frame to false. it was causing too much confusion
------------------------------------------------------------------------
r266 | parnic | 2008-10-18 04:47:44 +0000 (Sat, 18 Oct 2008) | 1 line
Changed paths:
   M /trunk/modules/TargetCC.lua

- fixed a problem with the target/focus CC bars not updating properly since the 3.0 patch
------------------------------------------------------------------------
r265 | parnic | 2008-10-18 03:10:42 +0000 (Sat, 18 Oct 2008) | 1 line
Changed paths:
   M /trunk/modules/CastBar.lua

- whoops, gave the player castbar a name in IceHUD's class instance. thanks greywithana :)
------------------------------------------------------------------------
r264 | parnic | 2008-10-17 16:17:28 +0000 (Fri, 17 Oct 2008) | 1 line
Changed paths:
   M /trunk/modules/Runes.lua

- fixed runes module misbehaving after loading into the world when ooc alpha was set to 0
------------------------------------------------------------------------
r263 | parnic | 2008-10-17 15:39:59 +0000 (Fri, 17 Oct 2008) | 4 lines
Changed paths:
   M /trunk/IceCore.lua
   M /trunk/modules/ComboPoints.lua

- made "config mode" only show bars that are currently enabled
- made combo points module show 5 combo points while in config mode
- added horizontal offset to combo points module
- added ability make combo points add vertically instead of horizontally (if in graphical mode)
------------------------------------------------------------------------
r262 | parnic | 2008-10-17 06:46:11 +0000 (Fri, 17 Oct 2008) | 2 lines
Changed paths:
   M /trunk/IceBarElement.lua
   M /trunk/IceElement.lua
   M /trunk/modules/ComboPoints.lua
   M /trunk/modules/LacerateCount.lua
   M /trunk/modules/SunderCount.lua
   M /trunk/modules/TargetInfo.lua
   M /trunk/modules/TargetOfTarget.lua
   M /trunk/modules/Threat.lua

- made alpha settings properly affect non-bar elements (range finder, targetinfo, combo points, etc.)
- something's busted with the rune module if you spawn into the world and that module is at 0% alpha...trying to track that down now, but i gotta go to bed. could be a result of this change, maybe not.
------------------------------------------------------------------------
r261 | parnic | 2008-10-17 01:58:31 +0000 (Fri, 17 Oct 2008) | 1 line
Changed paths:
   M /trunk/modules/TargetInfo.lua

- probable fix for debuffs appearing as "own buff size" when they shouldn't have
------------------------------------------------------------------------
r254 | parnic | 2008-10-16 15:08:16 +0000 (Thu, 16 Oct 2008) | 1 line
Changed paths:
   M /trunk/IceCastBar.lua

- fixed a potential nil access in the cast bar
------------------------------------------------------------------------
r253 | parnic | 2008-10-16 15:02:27 +0000 (Thu, 16 Oct 2008) | 1 line
Changed paths:
   M /trunk/modules/TargetInfo.lua

- fixed "own buff size" to work properly for buffs you cast on targets instead of buffs they cast on themselves
------------------------------------------------------------------------
r252 | parnic | 2008-10-16 14:51:55 +0000 (Thu, 16 Oct 2008) | 2 lines
Changed paths:
   M /trunk/IceCore.lua

- fixed an error when selecting the ArcHUD preset
- set the config to refresh itself when a new preset is selected so that the config screen is updated
------------------------------------------------------------------------
r251 | parnic | 2008-10-16 14:38:44 +0000 (Thu, 16 Oct 2008) | 1 line
Changed paths:
   M /trunk/modules/TargetMana.lua

- added an option to only show the target mana/power bar if the target uses mana (by request)
------------------------------------------------------------------------
r250 | parnic | 2008-10-16 14:30:43 +0000 (Thu, 16 Oct 2008) | 2 lines
Changed paths:
   M /trunk/IceHUD.lua
   M /trunk/modules/SliceAndDice.lua

- increased vertical offsets (by request)
- fixed Slice and Dice module for new Imp SnD talent values as well as the new SnD glyph
------------------------------------------------------------------------
r248 | parnic | 2008-10-15 22:44:12 +0000 (Wed, 15 Oct 2008) | 1 line
Changed paths:
   M /trunk/modules/PlayerHealth.lua
   M /trunk/modules/TargetHealth.lua

- changed the defaults for hiding the blizzard frame on the player and target health frames...i have a feeling i'm going to tick off a whole different subset of people by changing this, but we'll see.
------------------------------------------------------------------------
r247 | parnic | 2008-10-15 02:41:16 +0000 (Wed, 15 Oct 2008) | 1 line
Changed paths:
   M /trunk/modules/TargetHealth.lua
   M /trunk/modules/TargetOfTargetHealth.lua

- officially removing support for libmobhealth since it's no longer necessary (this has technically be unsupported for a long time, but some config options still existed for it)
------------------------------------------------------------------------
r244 | parnic | 2008-10-14 20:05:03 +0000 (Tue, 14 Oct 2008) | 3 lines
Changed paths:
   M /trunk/IceCore.lua
   M /trunk/IceHUD.lua
   M /trunk/modules/CastBar.lua
   M /trunk/modules/PlayerMana.lua
   M /trunk/modules/Threat.lua
   A /trunk/textures/ArcHUD.blp
   A /trunk/textures/ArcHUDBG.blp

- added user-submitted ArcHUD-like textures and preset
- modified cast lag and threat pull indicators to use a custom color instead of being an alpha'd version of the background
- fixed a bug where runic power would use the "not full" aggro setting when it was empty (it should behave like rage and treat "not full" as empty)
------------------------------------------------------------------------
r242 | parnic | 2008-10-14 05:20:14 +0000 (Tue, 14 Oct 2008) | 1 line
Changed paths:
   M /trunk/IceHUD.toc

- updated to use @project-version@ keyword sub format so I don't have to keep this manually updated
------------------------------------------------------------------------
r241 | parnic | 2008-10-14 05:12:15 +0000 (Tue, 14 Oct 2008) | 1 line
Changed paths:
   M /trunk/IceHUD.lua

- whoops, added new textures to the "textures" list instead of the "presets" list...my bad :P
------------------------------------------------------------------------
r239 | parnic | 2008-10-14 05:05:58 +0000 (Tue, 14 Oct 2008) | 8 lines
Changed paths:
   M /trunk/.pkgmeta
   M /trunk/IceHUD.lua
   M /trunk/IceHUD.toc
   M /trunk/embeds.xml
   M /trunk/libs
   M /trunk/modules/DruidMana.lua
   M /trunk/modules/TargetHealth.lua
   M /trunk/modules/Threat.lua
   A /trunk/textures/FangRune.blp
   A /trunk/textures/FangRuneBG.blp
   A /trunk/textures/RuneBar.blp
   A /trunk/textures/RuneBarBG.blp
   A /trunk/textures/RuneColor.blp
   A /trunk/textures/RuneColorBG.blp

v1.3.3-Release
- interface version up to 3.0! hooray new stuff.
- mod version bumped to 1.3.3 for all the new stuff and 3.0 client compatibility
- made the threat module wow 3.0-compatible (these changes do not branch based on interface version due to the removal of lots of libs...there's no goin' back now!)
- fixed text display on threat module to actually show threat % as intended
- extracted MathRound function to make it accessible to all modules instead of being embedded within TargetHealth
- added a few more user-submitted bar textures
- removed LibDruidMana and fixed up DruidMana module to work with the new UnitPower API
------------------------------------------------------------------------
r238 | parnic | 2008-10-14 01:46:29 +0000 (Tue, 14 Oct 2008) | 2 lines
Changed paths:
   M /trunk/modules/MirrorBar.lua

- fixed a bug causing the mirror bar to not obey "offset" setting
- made the mirror bar's text stop bouncing up and down based on its offset setting. now will always remain in the same place (since there are vertical/horizontal adjustment sliders for this text already)
------------------------------------------------------------------------
r236 | parnic | 2008-10-09 15:41:01 +0000 (Thu, 09 Oct 2008) | 2 lines
Changed paths:
   M /trunk/IceHUD.toc
   M /trunk/modules/Threat.lua

v.1.3.2 - bumped toc version of icehud to 1.3.2 in preparation of the next repo tag
- made aggro alpha setting on the threat bar actually work
------------------------------------------------------------------------
r235 | parnic | 2008-10-09 15:20

Additional Files

Type Name Size Uploaded Game Version Downloads
429.63 KB Apr 21, 2009 3.1.0 48