v1.1.4-24-gd4ef435

Details

  • Filename
    HudMap-v1.1.4-24-gd4ef435.zip
  • Uploaded by
  • Uploaded
    Jun 6, 2010
  • Size
    330.25 KB
  • Downloads
    537
  • MD5
    857fb0bcf2ffe67617929197bcd315ed

Supported WoW Retail Versions

  • 3.3.5

Changelog

Chris Heald:
    - Add hud/minimap mode toggles, fix clipping modes for each. Update line graphic, update module DB reloads on profile change, updates to Putricide module
    - Split flag handling out per battleground
Adirelle:
    - Fixed a nil error in :Toggle and a possible bug in :ShowCanvas.
    - Modifying "autohide" option resets the toggle override; changed :Toggle comments to.
    - Changed point alwaysShow and farClip handling to reuse existing methods and functions.
    - Made point fading-in and fading-out animations mutually exclusive.
    - Do not hide a point when its fading out animation is forcefully stopped.
    - Reset opacity of new edges.
    - Do not hide an edge when its fadeOut animation is forcefully stopped.
    - Minor zoom updating change.
    - More tweaks on arrow clipping.
    - Fixed some animation glitches.
    - Tweaked zoom and alpha updating.
    - Fixed Toggle logic again.
Chris Heald:
    - Only show void zones on hardmode for XT
    - Fixes for the Vezax module
    - Experimental shadow trap detection
    - Reshuffle the menu around a bit
    - Add more encounters to Ulduar
    - Abstract location out into point method
    - Fix flag pickup/drop
    - Add missing assets
    - Hugeass commit. Why didn't I commit more? Anyhow, fixed all callback handlers, added AOE healing and battlegrounds modules, added health bar options to party module, moved module enables into HudMap so modules don't have to manage that.

Additional Files