0.99-beta

Details

  • Filename
    HereBeDragons-1.0-0.99-beta.zip
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  • Uploaded
    Aug 21, 2015
  • Size
    15.48 KB
  • Downloads
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  • MD5
    2d12ff1340cf125f72e825e9ea2c099b

Supported WoW Retail Versions

  • 6.2.0

Changelog

tag 0.99-beta
e8993a40a792d138601053de268bace5369f7b94
Hendrik Leppkes <h.leppkes@gmail.com>
2015-08-21 14:20:18 +0200

Tag as 0.99-beta

--------------------

Hendrik Leppkes:
    - Avoid a double map update when adding a world map pin
    - Implement world map icon functionality
    - Add function to translate coordinates between two zones in the same continent
    - Typo in doc
    - Remove debug print
    - Add some more C/Z functions
    - Return the mapfile from position APIs, including micro dungeon maps
    - Don't strip the tier off the garrison map file
    - Correctly set the map->id lookup for garrison maps
    - Don't return coordinates of the width/height of the map are 0
    - Store continents in the C/Z lookup list as well
    - Hardcode some values for the cosmic and world/azeroth map
    - Minimap icon implementation
    - Add API stub for minimap pins
    - Some more indenting
    - Rename continents -> continentZoneMap
    - Some more vertical alignment
    - Add X-Website tag
    - Add CallbackHandler based zone change notification
    - Only update current position vars when there is a change, add TODO about notification callback
    - Add a function to retrieve the current zone location
    - Track the current player zone and level
    - Disable WORLD_MAP_UPDATE event handlers while we're probing the API
    This can severely reduce the loading time of the library
    - Add a function to lookup the map id for a C/Z combination
    - Reorder some things
    - Only gather map data when required, not when upgrading
    - Upvalue APIs used in common/frequent code paths
    - Remove old parameter from function signature
    - Detect and handle maps with alternate phases
    - Add a few fixups for garrison data which is not available during initial login
    - Remove idToMap and mapLocalized and put the data into mapData instead
    - Document GetAllMapIDs
    - Add missing newline
    - Remove debug statement
    - Remove assertions and return nil from most functions that failed to find zone info
    - Unify capitalization of ID
    - Add a function to compute the distance using local zone/point coordinates inside one zone
    - Add function to get a list of all map ids
    - Fix micro dungeons in draenor
    Either the flag was interpreted wrong, or its not set consistently, but a lot of
    micro dungeons in draenor don't set it (ie. the garrison mine)
    - nil protect getMapDataTable
    - Some more comments
    - Improve transformed microdungeon handling
    - Return all coordinates properly transformed
    - right/bottom values are not needed in the data table
    - Handle instance id changes due to phasing in draenor
    - Handle map transforms
    - Properly store data tables in the library object
    - Support micro dungeons
    - Initial version