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Grid2 currently only colorizes it's frames by the amount of threat a raid member has -- Green for good, Blue for decent (?), and Red for bad. While somewhat helpful wouldn't it make more sense to colorize threat by raid roles? A Healer getting aggro is always bad, while a off-tank having aggro is good.
I haven't been able to set Grid2 to work this way and maybe I'm just missing some setting that would enable me to do so but in case I haven't missed anything: is this something you would consider adding to Grid2 in the future? I would help tremendously when doing end-game content!
Kind regards,
S.
Thread colors do not mean that. There are 3 threat levels:
1. Non tanking means: boss is not hiting you
2. Tanking insecurely: boss is hiting you but another player has higher aggro than you (for example a ranged player can have up to 30% more threat than the tank but he are not going to be attacked if he does not move to melee range).
3. Tanking securely: boss is hiting you and you have highest aggro.
Using different colors by role is bad, because in this way healers reaction is slower, because they have to think first if the player is a tank or not to interpret the meaning of the color: by default red color means the player is being attacked and must be healed/protected (does not matter if the player is a tank or not)
Thanks for the reply! If I understand you correctly then you're saying that the current threat system is designed primarily for healers and not tanks then right?
Is there any way for me to modify the system to make it easier for me as a tank to see if someone has aggro that shouldn't have it? Or would that involve changing the coding of the mod to a large extent?
Grid2 uses the game threat api (that blizzard decided).
You can setup Grid2 to display players roles: tank/dps/healer (in this way red color in a tank frame = no problem)
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