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I used absorb-below-max-hp in my heals indicator and absorb-above-max-hp in another bar indicator before they were removed. Now I have shields in my heals indicator, but there's no equivalent to absorb-above-max-hp any more.
The absorb-above-max-hp was a hackish way to display that info in a bar. Using a lateral bar displaying the shield value must be enough, and if you really need to see the total shield you can use a text indicator to display the full value. Anyway if you really want to display this value in the old way, it can be done too:
Create a multibar indicator and add two extra bars.
- Main Bar: linked to a static color with 0 opacity (create the color status in Colors category).
- Second Bar: linked to health-max status / enable reverse option
- Third Bar: linked to shields status / enable overlap option
@michaelspain: Go
In r776 version I have added a "reverse" option for the mainbar in Multibar indicators to avoid using three bars, so the setup is more simple and intuitive :
- MainBar: Linked to health-max status / reverse enabled
- Extra Bar1: Linked to shields status / overlap enabled
I did really like the way absorb above max hp was shown in my second bar indicator. You'd have to have seen my whole setup to understand. It was quite good, I think.
Thank you so much for your explanation for setting it up the old way here! I will try this out to see if it works the same way.
I ended up restoring the old file in my own module, Grid2StatusAbsorbs.
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