During new Decor Duel #1481


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  • pawnzee created this issue Apr 23, 2026

    17x attempt to perform string conversion on a secret string value (execution tainted by 'Grid2')
    [Grid2/GridFrame.lua]:404: in function '?'
    [AdvancedInterfaceOptions/libs/CallbackHandler-1.0/CallbackHandler-1.0.lua]:109: in function <...ons/libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:109>
    [C]: ?
    [AdvancedInterfaceOptions/libs/CallbackHandler-1.0/CallbackHandler-1.0.lua]:19: in function <...ons/libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:15>
    [AdvancedInterfaceOptions/libs/CallbackHandler-1.0/CallbackHandler-1.0.lua]:54: in function 'Fire'
    [AngrierWorldQuests/Libs/AceEvent-3.0/AceEvent-3.0.lua]:120: in function <...ngrierWorldQuests/Libs/AceEvent-3.0/AceEvent-3.0.lua:119>

     

    Locals:
    self=<table>{
    activatedFrames=<table>
    modules=<table>
    defaultModuleLibraries=<table>
    baseName="Grid2"
    mouseClickType="AnyUp"
    debugFrame=ChatFrame1 <FloatingChatFrame.xml:645>
    registeredFrames=<table>
    name="Grid2_Grid2Frame"
    orderedModules=<table>
    frames_of_unit=<table>
    defaultDB=<table>
    Prototype=<table>
    db=<table>
    enabledState=true
    dba=<table>
    defaultModuleState=true
    moduleName="Grid2Frame"
    }
    event="UNIT_ENTERED_VEHICLE"
    unit="raid4"
    (for state)=<table>
    (for control)=Grid2LayoutHeader1UnitButton4 <SecureGroupHeaders.lua:170>{
    text-center=Frame <GridIndicator.lua:42>
    text-down=Frame <GridIndicator.lua:42>
    elapsed=Frame <GridIndicator.lua:42>
    boss=Frame <GridIndicator.lua:42>
    RightEdge=Texture <NineSlice.lua:52>
    container=Texture <GridFrame.lua:133>
    IsPingable=true
    TopLeftCorner=Texture <NineSlice.lua:52>
    currentBackdrop=<table>
    private-auras-dispells=Frame <GridIndicator.lua:42>
    text-up=Frame <GridIndicator.lua:42>
    Center=Texture <NineSlice.lua:52>
    BottomEdge=Texture <NineSlice.lua:52>
    timers=Frame <GridIndicator.lua:42>
    TopEdge=Texture <NineSlice.lua:52>
    BottomRightCorner=Texture <NineSlice.lua:52>
    BottomLeftCorner=Texture <NineSlice.lua:52>
    icon-left=Frame <GridIndicator.lua:42>
    TopRightCorner=Texture <NineSlice.lua:52>
    unit="raidpet4"
    backdropInfo=<table>
    debuffs-icons=Frame <GridIndicator.lua:42>
    buffs-icons=Frame <GridIndicator.lua:42>
    icon-center=Frame <GridIndicator.lua:42>
    icon-top=Frame <GridIndicator.lua:42>
    icon-right=Frame <GridIndicator.lua:42>
    health-bar=Frame <GridIndicator.lua:42>
    missingbuff=Frame <GridIndicator.lua:42>
    def=Frame <GridIndicator.lua:42>
    power-bar=StatusBar <GridIndicator.lua:42>
    corner-bottom=Frame <GridIndicator.lua:42>
    LeftEdge=Texture <NineSlice.lua:52>
    private-auras=Frame <GridIndicator.lua:42>
    }
    frame=Grid2LayoutHeader1UnitButton4 <SecureGroupHeaders.lua:170>{
    text-center=Frame <GridIndicator.lua:42>
    text-down=Frame <GridIndicator.lua:42>
    elapsed=Frame <GridIndicator.lua:42>
    boss=Frame <GridIndicator.lua:42>
    RightEdge=Texture <NineSlice.lua:52>
    container=Texture <GridFrame.lua:133>
    IsPingable=true
    TopLeftCorner=Texture <NineSlice.lua:52>
    currentBackdrop=<table>
    private-auras-dispells=Frame <GridIndicator.lua:42>
    text-up=Frame <GridIndicator.lua:42>
    Center=Texture <NineSlice.lua:52>
    BottomEdge=Texture <NineSlice.lua:52>
    timers=Frame <GridIndicator.lua:42>
    TopEdge=Texture <NineSlice.lua:52>
    BottomRightCorner=Texture <NineSlice.lua:52>
    BottomLeftCorner=Texture <NineSlice.lua:52>
    icon-left=Frame <GridIndicator.lua:42>
    TopRightCorner=Texture <NineSlice.lua:52>
    unit="raidpet4"
    backdropInfo=<table>
    debuffs-icons=Frame <GridIndicator.lua:42>
    buffs-icons=Frame <GridIndicator.lua:42>
    icon-center=Frame <GridIndicator.lua:42>
    icon-top=Frame <GridIndicator.lua:42>
    icon-right=Frame <GridIndicator.lua:42>
    health-bar=Frame <GridIndicator.lua:42>
    missingbuff=Frame <GridIndicator.lua:42>
    def=Frame <GridIndicator.lua:42>
    power-bar=StatusBar <GridIndicator.lua:42>
    corner-bottom=Frame <GridIndicator.lua:42>
    LeftEdge=Texture <NineSlice.lua:52>
    private-auras=Frame <GridIndicator.lua:42>
    }
    old="raid4"
    new="raidpet4"
    frames_of_unit=<table>{
    nameplate2=<table>
    raidpet2=<table>
    party3=<table>
    nameplate14=<table>
    nameplate3=<table>
    nameplate5=<table>
    nameplate1=<table>
    raid3=<table>
    softenemy=<table>
    nameplate7=<table>
    nameplate6=<table>
    nameplate27=<table>
    raidpet4=<table>
    raid6=<table>
    raid7=<table>
    pet=<table>
    ToDebugString=<table>
    player=<table>
    partypet2=<table>
    partypet1=<table>
    raidpet7=<table>
    nameplate12=<table>
    nameplate24=<table>
    nameplate40=<table>
    nameplate29=<table>
    softfriend=<table>
    partypet3=<table>
    nameplate15=<table>
    party4=<table>
    raidpet5=<table>
    nameplate23=<table>
    nameplate18=<table>
    raid2=<table>
    target=<table>
    raidpet1=<table>
    raidpet6=<table>
    targettarget=<table>
    raid5=<table>
    partypet4=<table>
    nameplate8=<table>
    raid1=<table>
    vehicle=<table>
    raidpet3=<table>
    party1=<table>
    nameplate4=<table>
    party2=<table>
    }
    Grid2=<table>{
    defaults=<table>
    indicatorSorted

  • michaelsp posted a comment Apr 23, 2026

    Umm this one is going to be tricky to fix, they made secret all pets stuff, and vehicles/npcs/artifacts the player can control are considered pets too :(

    As a workaround you can disable the "Toggle for vehicle" option in Layouts / General Tab


    Edited Apr 23, 2026
  • pawnzee posted a comment Apr 24, 2026

    alrighty

     
  • michaelsp posted a comment Apr 24, 2026

    You can try out version 3.3.25-beta.


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