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17x attempt to perform string conversion on a secret string value (execution tainted by 'Grid2')[Grid2/GridFrame.lua]:404: in function '?'[AdvancedInterfaceOptions/libs/CallbackHandler-1.0/CallbackHandler-1.0.lua]:109: in function <...ons/libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:109>[C]: ?[AdvancedInterfaceOptions/libs/CallbackHandler-1.0/CallbackHandler-1.0.lua]:19: in function <...ons/libs/CallbackHandler-1.0/CallbackHandler-1.0.lua:15>[AdvancedInterfaceOptions/libs/CallbackHandler-1.0/CallbackHandler-1.0.lua]:54: in function 'Fire'[AngrierWorldQuests/Libs/AceEvent-3.0/AceEvent-3.0.lua]:120: in function <...ngrierWorldQuests/Libs/AceEvent-3.0/AceEvent-3.0.lua:119>
Locals:self=<table>{ activatedFrames=<table> modules=<table> defaultModuleLibraries=<table> baseName="Grid2" mouseClickType="AnyUp" debugFrame=ChatFrame1 <FloatingChatFrame.xml:645> registeredFrames=<table> name="Grid2_Grid2Frame" orderedModules=<table> frames_of_unit=<table> defaultDB=<table> Prototype=<table> db=<table> enabledState=true dba=<table> defaultModuleState=true moduleName="Grid2Frame"}event="UNIT_ENTERED_VEHICLE"unit="raid4"(for state)=<table>(for control)=Grid2LayoutHeader1UnitButton4 <SecureGroupHeaders.lua:170>{ text-center=Frame <GridIndicator.lua:42> text-down=Frame <GridIndicator.lua:42> elapsed=Frame <GridIndicator.lua:42> boss=Frame <GridIndicator.lua:42> RightEdge=Texture <NineSlice.lua:52> container=Texture <GridFrame.lua:133> IsPingable=true TopLeftCorner=Texture <NineSlice.lua:52> currentBackdrop=<table> private-auras-dispells=Frame <GridIndicator.lua:42> text-up=Frame <GridIndicator.lua:42> Center=Texture <NineSlice.lua:52> BottomEdge=Texture <NineSlice.lua:52> timers=Frame <GridIndicator.lua:42> TopEdge=Texture <NineSlice.lua:52> BottomRightCorner=Texture <NineSlice.lua:52> BottomLeftCorner=Texture <NineSlice.lua:52> icon-left=Frame <GridIndicator.lua:42> TopRightCorner=Texture <NineSlice.lua:52> unit="raidpet4" backdropInfo=<table> debuffs-icons=Frame <GridIndicator.lua:42> buffs-icons=Frame <GridIndicator.lua:42> icon-center=Frame <GridIndicator.lua:42> icon-top=Frame <GridIndicator.lua:42> icon-right=Frame <GridIndicator.lua:42> health-bar=Frame <GridIndicator.lua:42> missingbuff=Frame <GridIndicator.lua:42> def=Frame <GridIndicator.lua:42> power-bar=StatusBar <GridIndicator.lua:42> corner-bottom=Frame <GridIndicator.lua:42> LeftEdge=Texture <NineSlice.lua:52> private-auras=Frame <GridIndicator.lua:42>}frame=Grid2LayoutHeader1UnitButton4 <SecureGroupHeaders.lua:170>{ text-center=Frame <GridIndicator.lua:42> text-down=Frame <GridIndicator.lua:42> elapsed=Frame <GridIndicator.lua:42> boss=Frame <GridIndicator.lua:42> RightEdge=Texture <NineSlice.lua:52> container=Texture <GridFrame.lua:133> IsPingable=true TopLeftCorner=Texture <NineSlice.lua:52> currentBackdrop=<table> private-auras-dispells=Frame <GridIndicator.lua:42> text-up=Frame <GridIndicator.lua:42> Center=Texture <NineSlice.lua:52> BottomEdge=Texture <NineSlice.lua:52> timers=Frame <GridIndicator.lua:42> TopEdge=Texture <NineSlice.lua:52> BottomRightCorner=Texture <NineSlice.lua:52> BottomLeftCorner=Texture <NineSlice.lua:52> icon-left=Frame <GridIndicator.lua:42> TopRightCorner=Texture <NineSlice.lua:52> unit="raidpet4" backdropInfo=<table> debuffs-icons=Frame <GridIndicator.lua:42> buffs-icons=Frame <GridIndicator.lua:42> icon-center=Frame <GridIndicator.lua:42> icon-top=Frame <GridIndicator.lua:42> icon-right=Frame <GridIndicator.lua:42> health-bar=Frame <GridIndicator.lua:42> missingbuff=Frame <GridIndicator.lua:42> def=Frame <GridIndicator.lua:42> power-bar=StatusBar <GridIndicator.lua:42> corner-bottom=Frame <GridIndicator.lua:42> LeftEdge=Texture <NineSlice.lua:52> private-auras=Frame <GridIndicator.lua:42>}old="raid4"new="raidpet4"frames_of_unit=<table>{ nameplate2=<table> raidpet2=<table> party3=<table> nameplate14=<table> nameplate3=<table> nameplate5=<table> nameplate1=<table> raid3=<table> softenemy=<table> nameplate7=<table> nameplate6=<table> nameplate27=<table> raidpet4=<table> raid6=<table> raid7=<table> pet=<table> ToDebugString=<table> player=<table> partypet2=<table> partypet1=<table> raidpet7=<table> nameplate12=<table> nameplate24=<table> nameplate40=<table> nameplate29=<table> softfriend=<table> partypet3=<table> nameplate15=<table> party4=<table> raidpet5=<table> nameplate23=<table> nameplate18=<table> raid2=<table> target=<table> raidpet1=<table> raidpet6=<table> targettarget=<table> raid5=<table> partypet4=<table> nameplate8=<table> raid1=<table> vehicle=<table> raidpet3=<table> party1=<table> nameplate4=<table> party2=<table>}Grid2=<table>{ defaults=<table> indicatorSorted
Umm this one is going to be tricky to fix, they made secret all pets stuff, and vehicles/npcs/artifacts the player can control are considered pets too :(
As a workaround you can disable the "Toggle for vehicle" option in Layouts / General Tab
alrighty
You can try out version 3.3.25-beta.
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