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What version of Grid2 are you using (Version is displayed in General/About Tab) ? 3.3.6
What game client version, classic or retail, windows or mac and language are you using ? Retail
What steps will reproduce the problem? Everytime I run Mythic Dungeons
Did you try having Grid2 as the only enabled addon and everything else disabled? Not all but I have disabled most of my addon and still get this issue.
Was it working in a previous version? If yes, which was the last good one? The previous version 3.3.5. This only started to occur after the latest patch
Do you have an error log of what happened? If you don't see any errors, make sure that error reporting is enabled (`/console scriptErrors 1`) or install [BugSack](https://mods.curse.com/addons/wow/BugSack). I copy and pasted the information in the Lua Error window below.
Please provide any additional information below.
Message: Interface/AddOns/Grid2/modules/IndicatorTooltip.lua:97: attempt to index local 'frame' (a nil value)Time: Sun Mar 29 10:32:50 2026Count: 46Stack:[Interface/AddOns/Grid2/modules/IndicatorTooltip.lua]:97: in function <Interface/AddOns/Grid2/modules/IndicatorTooltip.lua:96>[Interface/AddOns/Grid2/modules/IndicatorTooltip.lua]:57: in function <Interface/AddOns/Grid2/modules/IndicatorTooltip.lua:44>[Interface/AddOns/Grid2/modules/IndicatorTooltip.lua]:38: in function <Interface/AddOns/Grid2/modules/IndicatorTooltip.lua:36>
Locals:frame = nil(*temporary) = nil(*temporary) = nil(*temporary) = nil(*temporary) = nil(*temporary) = nil(*temporary) = nil(*temporary) = "attempt to index local 'frame' (a nil value)"tooltipOOC = nilTooltip = <table> { priorities = <table> { } statuses = <table> { } prototype = <table> { } name = "tooltip" dbx = <table> { }}tooltipDefault = truetooltipFrame = niltooltipIndicatorFrame = Frame { BottomLeftCorner = Texture { } currentBackdrop = <table> { } TopLeftCorner = Texture { } icon = Texture { } coolText = FontString { } backdropInfo = <table> { } TopRightCorner = Texture { } tooltipIndicator = <table> { } colorCurveObject = false cooldown = Cooldown { } TopEdge = Texture { } BottomRightCorner = Texture { } text = FontString { } Center = Texture { } RightEdge = Texture { } LeftEdge = Texture { } BottomEdge = Texture { }}
Update to at least versin 3.3.7-beta
Thank you. Ran two dungeons and no issues.
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