Private Auras #1426


  • Enhancement
Closed
  • hellouzon created this issue Feb 16, 2026

    Is there any chance to add the "durationAnchor" setting (relative points, X and Y) to the private auras indicator? Like

    It looks extremely clean when the cooldown option is disabled. The stacks and dispel indicators (if are dispellable) are more visible, just like the "durationAnchor".

    Here’s a simple example:

  • hellouzon added a tag Enhancement Feb 16, 2026
  • hellouzon edited description Feb 16, 2026
  • michaelsp posted a comment Feb 16, 2026

    As far as I know durationAnchor parameter does not work. Maybe i did some mistake in my tests, so if you know some working example, i can take a look.

     

    Probably can be moved and scaled using a trick like creating several frames for the same aura, one to display the icon and the other to display the duration, but i dont want to code this kind of nonsense.

     

    The problem of using workarounds is that blizzard never fixes the bugs, because nobody complains about the non-working feature if a workaround is used.  Grid2 contains code to fix +10 years old bugs, never fixed by blizzard.

    So Im only implementing ugly hacks/workarounds for critical features.


    Edited Feb 16, 2026
  • hellouzon posted a comment Feb 17, 2026

    I did this
    https://pastebin.com/uA5YEHef
    Options are simple to add

    Good spot to test private auras is Araka-Kara. If pop egg, the web on the ground apply private aura debuff - with stacks until 5. Then apply private aura debuff with duration and magic dispel indicator

  • michaelsp posted a comment Feb 17, 2026

    Unfortunatelly i have no maxlevel class in retail so i cannot test this in dungeons. I am using the private-aura training dummy in Valdraken in the PTR to test private auras in a controlled enviroment.

     

    It seems i misunderstood all the new durationAnchor thing. I assumed that this anchor was used to change the position of the cooldown text.

    But it looks like is a extra text displaying the "Elapsed time" ? Can you confirm this ?

    If this is the case the Valdraken private-auras training dummy does not  display this information. This tranining dummy only exists on PTR for version 12.0.0 and probably is not updated with the latest changes.  Where did you get the image for your first screen shot ?

     

    I noticed too you changed the base icon size from 30 to 29. But i was planing to change the value from 30 to 32, to hide the extra internal border of the icons displayed in the training dummy. But maybe in live they changed this a bit and 29 is a better option, in your screenshot i can not see this second border in the private auras with your 29 iconsSize setting.

    This is the appearance in the training dummy with 29 pixels icon size, displaying the extra icons border.

     

     

    https://imgur.com/QddKV07


    Edited Feb 17, 2026
  • hellouzon posted a comment Feb 17, 2026

    I can confirm that durationAnchor is a separate text element from showCountdownNumbers, and you can have both. The durationAnchor countdown displays as 6, 5, 4, 3, 2, 1, 0, while showCountdownNumbers shows 7, 6, 5, 4, 3, 2, 1.
    Practically, the duration is the same.


    About first screenshot - its from my IDE and second is from Tazavesh Streets (event one) boss in m+

    About 29 - i override all ICONS folder with clean icons what why 29 was better for me (but it was test, forgot to remove from source file), when i switched to normal icons your is better 30 (even 32) but I think this fix can be removed and use auraAnchor.iconInfo.borderScale option 


    Here is example with different values 5 3 and 0 and removed Bug30Fix



    Edited Feb 17, 2026
  • michaelsp posted a comment Feb 17, 2026

    Thanks for the information.

     

    I really dont understand the purpose of those  blizzard changes/additions.

    Duration and cooldownnumbres displaying the same info but only with a 1 second difference ??? Why ?

     

    I did not add the borderScale too because i dont understand the purpose of this setting, to separate the border from the icon ? to look worse ?

    Why dont they display the border in a correct position  and scale instead of adding a borderScale option forcing users to play with the settings to correctly align the border with the icon ?

     

    So i dont know if the border scale option should be exposed to the user, It should be only one good looking border scale value (or only one correct scale value for each icon size, and this should be equivalent to the Bug30Fix scale code)

    At least with the Bug30Fix the user only need to configure one setting: the icon size, but with the border scale addition the user has to try different settings, and without easy feedback to verify the final appearance.

    Another benefit of scaling the whole aura frame is that the cooldown text size is adjusted acording to the icon size, instead of displaying a tiny text for big icon sizes.


    Edited Feb 17, 2026
  • michaelsp posted a comment Feb 17, 2026

    You can try out version 3.0.31-beta. Added border scale and duration settings.

    Now by default the Bug30Fix trick scaling is used with an iconSize=32, so the border is automatic aligned to the icon size.

    But if a border scale is set (borderScale~=0/nil) the frame scale is set to 1, and the configured icon size and borderScale is used.

     

    I could not test the duration anchor feature, but i think the required data is correctly added in the auraAnchor table so it should work.

     

    Just a question, any reason to allow  negative scales in the border Scale slider ? I set the slider from 0 to 10, but using a softMin option so a negative scale can by typed manually under the slider (if for some reason someone wants to set  a negative border scale).


    Edited Feb 17, 2026
  • hellouzon posted a comment Feb 17, 2026

    There was no reason to add negative values. It was only for testing purposes to check in real time how things change when move the slider positive and negative values but some players have strange modified borders and wishes ;]

    Checked and works. I'll try some m+ where there are multiple active private auras with stacks and timers.

    About why blizz has two timer texts i have two theories - or they wanted to design private auras to look similar to debuffs and added duration text or they’re trying to add more control over cooldown text (to remove the old one which is only true or false)


    Some devs handle this by using 2-3 frames with different scales like one frame with showCountdownNumbers = false and another with showCountdownNumbers = true but the aura have multiple states: text + stack, text only, stack only and at the end you have duplicate numbers since stack applications are not controllable


    Edited Feb 17, 2026
  • hellouzon closed issue Feb 20, 2026

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