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What version of Grid2 are you using (Version is displayed in General/About Tab) ?
3.0.12
What game client version, classic or retail, windows or mac and language are you using ?
Retail and Windows in English
What steps will reproduce the problem?
I was doing nothing in Dornogal and all of a sudden i got these errors
Did you try having Grid2 as the only enabled addon and everything else disabled?
No i didn't all was working as intended.
Was it working in a previous version? If yes, which was the last good one?
I downloaded a day after patch 12.0 came out
Do you have an error log of what happened? If you don't see any errors, make sure that error reporting is enabled (`/console scriptErrors 1`) or install [BugSack](https://mods.curse.com/addons/wow/BugSack).
Yes here is the log from bugsack
302x Grid2/GridBlizFramesAuras.lua:147: attempt to get length of local 'aurasFrame' (a nil value)[Grid2/GridBlizFramesAuras.lua]:147: in function <Grid2/GridBlizFramesAuras.lua:141>[tail call]: ?[Grid2/modules/StatusMidnightAuras.lua]:57: in function <Grid2/modules/StatusMidnightAuras.lua:54>[tail call]: ?[Grid2/modules/IndicatorIcons.lua]:34: in function <Grid2/modules/IndicatorIcons.lua:21>[Grid2/modules/IndicatorIcons.lua]:124: in function <Grid2/modules/IndicatorIcons.lua:122>
Locals:unit = "player"key = "buffFrames"filter = "HELPFUL|RAID"max = 3sortRule = 3sortDir = 0onlyIDs = nilresult = <table> {}frame = Button { otherHealPrediction = Texture { } classificationIndicator = Texture { } displayAggroHighlight = false isDead = false HealthBarsContainer = Frame { } castBar = StatusBar { } maxDispelDebuffs = 0 displayAggroFlash = false debuffsChanged = false SoftTargetFrame = Frame { } myHealPrediction = Texture { } needsUpdate = false overHealAbsorbGlow = Texture { } totalAbsorbOverlay = Texture { } unitExists = true disableMouse = true widgetsOnlyMode = false isPlayer = true isBehindCamera = false dispels = <table> { } aggroHighlightBase = Texture { } isSimplified = false inDistance = true aggroHighlightShown = false healPredictionDirty = false maxBuffs = 0 PlayerLevelDiffFrame = Frame { } unit = "player" displayedUnit = "player" isFriend = true debuffs = <table> { } aurasDirty = false AggroHighlightFadeOutAnim = AnimationGroup { } inVehicle = false behindCameraIcon = Texture { } AggroHighlightFadeInAnim = AnimationGroup { } optionTable = <table> { } AggroHighlightScrollAnim = AnimationGroup { } healthBar = StatusBar { } displayThreatHealthBarColor = false totalAbsorb = Texture { } aggroFlash = Texture { } hideCastbar = false myHealAbsorbRightShadow = Texture { } overAbsorbGlow = Texture { } myHealAbsorbLeftShadow = Texture { } aggroHighlightMask = MaskTexture { } showOnlyName = true selectionHighlight = Texture { } HitTestFrame = Frame { } dispelsChanged = false AurasFrame = Frame { } ClassificationFrame = Frame { } bigDefensives = <table> { } buffs = <table> { } isFocus = false aggroHighlight = Texture { } isTarget = false WidgetContainer = Frame { } RaidTargetFrame = Frame { } newUnit = true name = FontString { } maxDebuffs = 0 myHealAbsorb = Texture { } buffsChanged = false ignoreCUFNameRequirement = true LoseAggroAnim = AnimationGroup { } isLootObject = false aggroHighlightAdditive = Texture { }}aurasFrame = nil(*temporary) = nil(*temporary) = nil(*temporary) = nil(*temporary) = nil(*temporary) = nil(*temporary) = nil(*temporary) = nil(*temporary) = nil(*temporary) = nil(*temporary) = nil(*temporary) = "attempt to get length of local 'aurasFrame' (a nil value)"resultTable = <table> {}unit2frame = <table> { player = Button { }}
You can try out version 3.0.13-beta
I will try the beta and will bring in feedback.
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