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Grid2 version? -> v3.0.12
game client version -> retail 12.0.0 on windows
working in a previous version? -> before the prepatch 12.0.0
Hello,
Hope you're doing well with all the changed in prepatch.
Unfortunately, it seems the shield overflow is not showing anymore
I had a functioning setup with shields in a multibar with health and heal absorbs and a second bar for shield overflow on top of it.
Since prepatch this setup does still show shield but no bar is indicating shield overflow anymore.
I also tried setting up shield overflow in a different bar or attaching it to the multibar (current health) in reverse, but this was also not working
Is this a known issue? Or is it even possible with the new blizzard API?
Shield overflow amount is not available in midnight. Now it can only be be used in multibar indicators to display a glowing line. The addon can detect if overflow exists but as far as i know its not possible to calculate the overflow amount. I did not remove the status to to avoid breaking old profiles.
Not sure how they do it, but both danders frames and unhalted frames have shield overflow. I also miss it, and i would love to stay on grid2
Thanks for the clarification.
I also tried danders frames but i like grid2 more, beacuse i think its very flexible in its use and i also have it used outside of group and raid content, which was easier in grid2.
Let's hope blizzard makes it easier to access such basic things in future patches. At least ones that are also available in the base UI.
Keep up with the good work :)
Nejtchurr, can you point out the option do display an independent a overflow bar or the overflow amount in danders and unhalted ?
Because as far as i know, they dont display a overflow bar. Danders is displaying the full shield value from right to left, so the "overflow part" of the bar overlaps the health-bar.
In unhalted i cannot find any overflow bar displayed.
For future reference:
A overflow bar probably could be displayed without knowing the overflow amount with some trick like using 2 stacked status bars displaying health + shield anchoring the first bar to the left and outside the unit frame with SetClipsChildren(true) on parent to hide the first bar and the non overflow part.
But this cannot be done in a normal multibar or bar indicator, they need a very specific code only for this case, and it is a crazy trick.
In version 3.0.15 i added the missing health-deficit status. Thanks to this addition the overflow info can be displayed in a separate bar indicator using a trick. This can be used to display any overflow value: overflow of shields overflow of heals, etc.- Create an extra multibar indicator with two bars.- The first bar must display the health-deficit status in **REVERSE** order.- The second bar must display the Shields status (not the shields overflow).- This should display the overflow in the multibar bar.
That works, but i wanted my shield to always be on the right side. So it worked with just having it anchored to the frame ending in reverse.
It wont follow your healthbar. But still kinda works
Is there a way to do this with the overshield bar anchored in reverse from the right? I tried what Nejtchurr said, and at first it seems to work, but I also get an overshield bar when someone is not at full health (obviously not ideal).
You can anchor to the right:
-In multibar indicators in the Anchor option there is a "Frame Ending" option to anchor/start a bar at the end of the frame (the frame ending is the right side if the configured multibar-bar general orientation is: horizontal, starting from the left and growing to the right)
-And if you are using a separate multibar indicator there is an option in Layout tab called "Reverse Fill", this inverts all bars.
This issue is not obvious for me, I don't understand why the overshield must not be displayed if the player is not at full health.
Cheers @michaelsp it's working well. I wrote a quick guide for setting up overshields etc here: https://olderhall.gitbook.io/disc-notes/midnight-ui/grid2-overshields
Works perfectly as i wanted it and exactly as before the prepatch.
Get this man a coffee :)
Sorry, what I meant was that, using this method (reverse fill), there is an overshield bar even if there is no actual overshield. Not that the overshield bar should not be displayed if the player is not full health. This picture is what happens if I use the reverse fill option.
I cannot set the anchor of health-deficit to frame ending if it is the main bar.
I found a solution where I set the main bar to anything else (i.e. health-current) with opacity 0. Then I create a health-deficit bar after, anchored to frame ending (normal), then a 2nd bar with reverse shields anchored to previous bar.
This works perfectly, though I'm not sure if theres any downsides to having an extra health-current bar thats invisible?
Umm i cannot replicate the issue, with the "reverse fill" option the displayed bars and information should be the same: simply the bars are aligned from right to left instead of left to right.
Did you updated to version 3.0.16-beta ?
Because in previous versions the reverse fill option simply was not working, and it was fixed in this beta version.
My bad, I hadn't updated it! Can confirm it reverse fill is working perfectly now :)
Thank you!
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