UploadedJan 27, 2010
Supported Game Versions
- experimental version (we hook almost everything at the very last second(at the first GetMerchantNumItems call)) this should get us to the very end of any hook chain going on ensuring that the filtered values are preserved until GVF sends them directly to the client)
James D. Callahan III:
- In ShowMerchantSellCursor(): If GetMerchantNumItems() is not higher than zero, do nothing.